* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* --> NOTICE <--
* This file is part of the core development branch, changing its contents will
* make you unable to use the automatic updates manager. Please refer to the
* documentation for further information about customizing XNova.
*
*/
function GetBuildingTime ($user, $planet, $Element) {
global $pricelist, $resource, $requeriments, $reslist, $game_config;
$level = ($planet[$resource[$Element]]) ? $planet[$resource[$Element]] : $user[$resource[$Element]];
if (in_array($Element, $reslist['build'])) {
// Pour un batiment ...
$cost_metal = floor($pricelist[$Element]['metal'] * pow($pricelist[$Element]['factor'], $level));
$cost_crystal = floor($pricelist[$Element]['crystal'] * pow($pricelist[$Element]['factor'], $level));
$time = ((($cost_crystal) + ($cost_metal)) / $game_config['game_speed']) * (1 / ($planet[$resource['14']] + 1)) * pow(0.5, $planet[$resource['15']]);
$time = floor(($time * 60 * 60) * (1 - (($user['rpg_constructeur']) * 0.1)));
} elseif (in_array($Element, $reslist['tech'])) {
// Pour une recherche
$cost_metal = floor($pricelist[$Element]['metal'] * pow($pricelist[$Element]['factor'], $level));
$cost_crystal = floor($pricelist[$Element]['crystal'] * pow($pricelist[$Element]['factor'], $level));
$intergal_lab = $user[$resource[123]];
if ( $intergal_lab < 1 )
$lablevel = $planet[$resource[31]];
else
{
$Lvl_Required_Lab = $requeriments[$Element][31];
$Nbre_Lab_Associate = $intergal_lab + 1;
$QrySumLvlLab = <<= '{$Lvl_Required_Lab}' AND
`id_owner` = '{$user['id']}'
ORDER BY `{$resource[31]}` DESC
LIMIT 0, {$Nbre_Lab_Associate}
SQL;
$Sum_Lvl_Lab = doquery($QrySumLvlLab, 'planets', true);
$lablevel = $Sum_Lvl_Lab['somme'];
}
$time = (($cost_metal + $cost_crystal) / $game_config['game_speed']) / (($lablevel + 1) * 2);
$time = floor(($time * 60 * 60) * (1 - (($user['rpg_scientifique']) * 0.1)));
} elseif (in_array($Element, $reslist['defense'])) {
// Pour les defenses ou la flotte 'tarif fixe' durée adaptée a u niveau nanite et usine robot
$time = (($pricelist[$Element]['metal'] + $pricelist[$Element]['crystal']) / $game_config['game_speed']) * (1 / ($planet[$resource['21']] + 1)) * pow(1 / 2, $planet[$resource['15']]);
$time = floor(($time * 60 * 60) * (1 - (($user['rpg_defenseur']) * 0.375)));
} elseif (in_array($Element, $reslist['fleet'])) {
$time = (($pricelist[$Element]['metal'] + $pricelist[$Element]['crystal']) / $game_config['game_speed']) * (1 / ($planet[$resource['21']] + 1)) * pow(1 / 2, $planet[$resource['15']]);
$time = floor(($time * 60 * 60) * (1 - (($user['rpg_technocrate']) * 0.05)));
}
return $time;
}
?>