📰 Title: | toyengine | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 👁️ Visual: | 2D & 3D |
🏷️ Category: | Development ➤ Engine ➤ 2D & 3D ➤ Misc. | 🏝️ Perspective: | First person (interface) |
🔖 Tags: | Development; 3D engine; Framework; C/C++; Multi-platform | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2018-08-01 | 👫️ Played: | Single |
🐓️ Latest: | 2019-12-21 | 🚦 Status: | 01. Awaiting entry (no status) |
📍️ Version: | Latest: (waiting) / Dev: a47850e | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-3 | ✨️ (temporary): | |
🐛️ Created: | 2018-08-03 | 🐜️ Updated: | 2024-07-01 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 15444 |
🦝️ From Users: GameFromScratch
🏡️ Website & videos
[Homepage](closed) [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS: waiting] [Changelog 1 2 3]
💰 Commercial
• [Patreon]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Hugo Amiard (Hugo Amnov aka hugoam) [fr] [en]): [Patreon] [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[GameFromScratch]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🛠️ Title:
🦊️ What's:
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🐣️
🔖 #LinuxGameDev #LibreGameEngine
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
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🕶️
📚️ Name is a
📜️ "blabla" 📜️
toy is a thin and modular c++ game engine that also runs on the web.
Coding games first
The first concern of toy is to bring the thinnest and simplest stack of technology for making games directly from C++, instead of focusing on a monolithic editor, or insulating the user from the core systems.
Versatile
Through direct control over expressive rendering and user interface systems, toy is perfect to build games with atypical constraints: complex user interface / rendering schemes, procedural generation..
Fast paced
Designed for quick iterations and experimentation, entirely scriptable, toy provides a fully programmable 3d renderer, with direct access to shaders, materials and render paths.
Technological stack
As a collection of game programming building blocks, toy aims to foster an ecosystem of simple reusable components for building your own game technology.
toy is under heavy development, not yet stable, fully documented or production ready. this mean we can't guarantee any kind of stability yet (including the git history too)
toy is a thin and modular c++ game engine. it aims to provide the thinnest and simplest stack of technology for making games directly from c++. toy offers simple expressive c++ idioms for user interface, rendering, audio, and the seamless extension of your game code with zero-cost tools, editors and scripting, to design full featured 2d or 3d games in fast iterations. toy is built on top of the underlying mud library, which provides most functionality.
toy simplicity and modularity makes it deeply hackable, extensible and versatile. toy is perfect to build games with atypical constraint: complex user interface and rendering schemes, procedural generation, etc. it provides a fully programmable 3d renderer, with full control over shaders, materials and render paths, as well as higher level primitives and systems such as entities, physics, navmesh generation and navigation, and procedural generation helpers.
As a collection of game programming building blocks, toy aims to foster an ecosystem of simple minimal reusable components suited for building your own game technology.
Note: I've released toy, for the time being, under the GPL-3.0 license, hoping for it to evolve into a truly free and open-source technology, by releasing under a more permissive license: however this can only happen if it secures a regular financial support, to ensure it's funded as an open-source project: this is where your help comes into play :)
principles
• simple and lightweight, simplicity is the core aim and philosophy behind toy. the codebase is about one-tenth the size of competing engines, and toy is so light, the whole editor runs in your browser !
• modular, each functionality is enclosed in a small, simple, easy to understand code building block. most of these blocks lie in the underlying mud library.
• extensible, as a collection of modules, toy is a perfect fit to build your own game technology, keeping full control over the components you use, the application design and the control flow.
• game code first, toy is first and foremost meant to build games in native c++ code, in direct contact with the core systems. this allows for much greater control than typical scripting in-engine.
• versatile, toy is designed from the start with complex games in mind, such as strategy or role playing games, by giving full control over its powerful user interface and rendering systems.
• zero-cost tools, reflection automatically extends your game core code for seamless scripting, editing, inspection of your game objects, types and procedures in the built-in tools/editor.
• educative, toy aims to provide simplest technical solutions to typical game programming problems, easily studied and understood, hoping to be a driver of education on game development topics.
• fast iteration, coupling seamless bindings of both built-in systems and game code to various scripting languages, hot-reload of native code, and immediate UI and rendering, toy provides fast iteration speeds.
Un moteur de jeu modulaire en C++, par Hugo Amiard (Hugo Amnov aka hugoam).
En C++.
toyengine est un petit moteur de jeu modulaire, libre et multi-plateforme, en C++.