Zak McKracken: Between Time and Space - Le Bottin des Jeux Linux

Zak McKracken: Between Time and Space

🗃️ Specifications

📰 Title: Zak McKracken: Between Time and Space 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 👁️ Visual: 2D
🏷️ Category: Adventure & Action ➤ Classical ➤ Sierra, LucasArts, ... 🏝️ Perspective: Third person
🔖 Tags: ⏱️ Pacing: Point and Click
🐣️ Approx. start: 👫️ Played: Single
🐓️ Latest: 🚦 Status: 01. Awaiting entry (no status)
📍️ Version: Not Tracking / Latest : (waiting) / Dev: ❤️ Like it: 9. ⏳️
🏛️ License type: 🎁 Free of charge 🎀️ Quality: 7. ⏳️
🏛️ License: Free ✨️ (temporary):
🐛️ Created: 2020-03-13 🐜️ Updated: 2024-06-17

📦️ Deliverables

📦️ Package name: ..... 📦️ Arch:
📄️ Source: ..... 📦️ RPM:
⚙️ Generic binary: ✓ ..... 📦️ Deb:
🌍️ Browser version: ..... 📦️ AppImage:
📱️ PDA support: ..... 📦️ Flatpak:
✨️ Not use: ..... 📦️ Snap:

🚦 Entry status

📰 What's new?: 👔️ Already shown:
💡 Lights on: 💭️ New version published (to be updated):
🎨️ Significant improvement: 🦺️ Work in progress:
🎖️ This work: 1 stars 🚧️ Some work remains to be done:
👫️ Contrib.: goupildb & Louis 👻️ Temporary:
🎰️ ID: 15776

🎥️ Videos


🏝️ Trailer: (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial
• (empty)

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Credits [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Zak McKracken and the Alien Mindbenders) [fr] [en] [de]]
[The Linux Game Tome] [Snap] [Flatpak]

📦️ Misc. repositories [Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20150524) (SotE)]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
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🐣️
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️

🏝️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
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🕶️

📚️ Name is a

📕 Description [en]

📜️ "blabla" 📜️


About "Zak McKracken: between time and space"

"Zak McKracken: between time and space" is an unofficial sequel to the adventure game "Zak McKracken and the Alien Mindbenders" released in 1988. We, the "Artificial Hair Bros." have devoted our time to create a worthy follow up to this all-time-classic. Capturing the mood and of the original game and creating something new nonetheless.

It's been a while since Zak's last adventure. People have forgotten all about our hero who saved humanity from enslavement. His five minutes of fame went by way too quick and the money he earned with his award winning book went down the drains when Zak decided to get his own newspaper off the ground.

But now Zak has to prove his worth once again. Stumbling into his next adventure, Zak gets yet another chance to show the world what real heroes are made of...

Why a sequel to ZakMcKracken?
Zak McKracken is one of the few adventure games that never got a proper sequel. There are no high-res backgrounds and no sweeping soundtrack, this left us with a lot of freedom when we started working on this game.

Handmade backgrounds, elaborate cut-scenes
We think that hand-drawn backgrounds made some of the old adventure games something very special. This is why we decided to keep the gameplay stricly 2D. But Zak:btas isn't just a pixel-adventure, we have created the scenery and characters in our own graphical style and added 3D cut-scenes to add some diversity.

How long did it take to develop this game?
Work on the project began in 2002. In the beginning starting out as an amateur-game, we soon found ourselves reaching higher levels of quality step by step. By the time we are done 5 years of hard work will lay behind us.

What problems had to be solved when making this game?
One of the biggest challenges has been recruiting a team one could rely on and keeping the members of the team motivated to work on their respective parts. Unfortunately not everyone is motivated and passionate enough to work on a project for free over such a long period of time. But we were lucky enough to find reliable members for each part of development. You really do need a good working team to master a project like this.


About "Zak McKracken and the Alien Mindbenders "

Zak McKracken is a classic adventure game released in 1988 by point and click pioneers Lucasfilm Games (later Lucas Arts). Though very humourous, the game has more to offer than funny lines. It's based on several myths and secrets from all across the globe (and space).

You take control of "Zachary McKracken", reporter by trade, working for a newspaper in San Francisco. Well, sleazy tabloid would be the better words to describe his employer, and to make things worse Zak is having a nightmare of the strange kind.

He is dreaming of aliens, an ancient map of earth, a strange machine-like device and a beautiful woman, who he happens to see on TV the next morning, and who he will meet in the course of his adventure. It soon turns out that Zak and his new found friends are the only ones who can save the world from an imminent alien invasion.

The plot of the game skilfully uses several unsolved mysteries of popular science. While the core of the story builds on preastronautics, it also revolves around the extinct culture of the Incas, the mysteries of the pyramids and the Sphinx in Egypt, the unknown use of Stonehenge, the mystery of the Bermuda-triangle, El Astronauto, the myth of Atlantis and the alleged face on Mars.

Due to these many influences the player gets to travel to many places across the globe and even gets to visit Mars. Besides these mystery elements the game also shines with great written dialouges, smart jokes and the absurd behaviour of the alien intruders.

Story

1997, the world is as stupid as never before. Aliens have built a machine which, slowly but truly, dumbs down inteligence of mankind to the level of freshly baked bread. To make things worse, the only one who can stop the aliens evil plan is Zak McKracken, reporter of a sleazy tabloid, the National Inquisitor, who has to make up stories about flesh eating potatoes and vegetarian vampires. Aliens have taken over the phone company... A headline straight out of the National Inquisitor, you might think. While most people would write this off as a crazy editors fantasy, there are three people willing to help Zak on his journey: Annie Larris, head of the Historical society of San Francisco, and her friends Leslie Bennett and Melissa China, two Yale students who are on their way to Mars in their space-proofed van. They all must join forces to solve mysteries left by an ancient civilisation to expose the evil aliens and destroy their stupidity-machine. This is where you come in... You take control of Zak, Annie, Melissa and Leslie traveling all over the world and Mars to save mankind from being enslaved by the Caponians!

Creators

The mastermind behind "Zak McKracken and the Alien Mindbenders" is David Fox, former employee at Lucas Arts. Already involved in the development of "Maniac Mansion" Fox was lead designer on the next project and had full creative freedom. He came up with the idea for the 2D graphic adventure known as "Zak McKracken and the Alien Mindbenders."

The team consisted of two scriptors, David Fox and Matthew Kane, the latter was also in charge of the score for the game. Ron Gilbert helping out with SCUMM™ system improvements as needed. The design of characters and settings was done by only a handful of people. First the game had a much more serious tone, but already had a lot of new age concepts in it. The game should deal with every spiritual or psychic mystery being explored at the time.

During the development of the game the team decided to give the game more of a whacky direction by choosing a new name for the hero and making him work as a reporter at a sleazy tabloid. After spending months programming "Maniac Mansion" which took place in just one house, David Fox decided to travel the world and take Zak with him. "Zak McKracken" takes place in a vast world with plenty of locations, unmatched by most other games at the time.


The music in "Zak McKracken" was also setting new standards on the Commodore 64. Matthew Kane was able to use the C-64 as a synthesiser. This way he could arrange different sound tracks to play directly on the home computer. David and Matthew were working hard to sync the intro graphics with the musical score creating a timeless intro sequence.

Characters

Zak McKracken

Zak McKracken is a reporter for the National Inquisitor making up outrageous stories or investigating odd incidents. Of course he would prefer writing a Pulitzer Price winning novel, so he keeps on begging his boss to relieve him of the burden of writing reports for "that sleezy tabloid". Zak is a lucky man once his boss tells him to write this one last story before he can start writing his novel… little did he know what he was about to stumble across.

Annie Larris

Annie is the head of the Historical society of San Francisco. Ever since she and her friends received weird dream messages, warning them about the Caponians, Aliens who are about to stupidify mankind, they are eager to prevent this from happening. Annie’s job is to find artifacts for an ancient machine, which shall stop the evil Caponians. To achieve this goal she is doing TV interviews in which she asks all fellow earthlings for help.

Melissa China & Leslie Bennett

While their friend Annie is looking for help back on Earth, Melissa and Leslie are on their way to Mars to solve some mysteries. Who sent them these strange dream messages and why? Why are there giant buildings on Mars? What are the evil Caponians doing on Earth? Space travelling with their space-proofed van they are on their way to Mars where important information and strange alien life forms are waiting for them.

📕 Description [fr]

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(Description)


Crédit image (lien ci-dessus): MobyGames