Warzone 2100 - Le Bottin des Jeux Linux

Warzone 2100

🗃️ Specifications

📰 Title: Warzone 2100 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Strategy ➤ Top-Down Fight of Units ➤ C&C, Dune, Warzone, ... 🌍️ Browser version:
🔖 Tags: Wargame; Strategy; Real Time Tactics; Military; War; Base-Building; Crafting; Sandbox; Tech tree; Gun Customization; Skill-Based; Sci-fi; Post-apocalyptic; Classic; Flagship; Weather; Level Editor; Campaigns; Gamepad 📦️ Package Name: warzone2100
🐣️ Approx. start: 1999-04-10 📦️ Arch package: ✓
🐓️ Latest: 2023-11-29 📦️ RPM package: ✓
📍️ Version: Latest: 💥️4.4.2 // Dev: bb5d641 📦️ Deb package: ✓
🏛️ License type: 🕊️ Libre 📦️ Flatpak package: ✓
🏛️ License: GPL-2 📦️ AppImage package:
🏝️ Perspective: Bird's-eye view 📦️ Snap package: ✓
👁️ Visual: Free-roaming camera ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb & Louis
🎰️ ID: 13405 🐛️ Created: 2010-08-20
🐜️ Updated: 2023-12-29

📖️ Summary

[en]: A libre multi-platform RTS game with solo (campaigns + skirmishes) / multiplayer modes, on a Sci-Fi theme where the player command the forces of The Project attempting to rebuild the world after a nuclear holocaust, when faced with 3 factions controlled by Nexus, a virus that it will also have to destroy. The focus is on technology (R & D), artillery (customizable, sandbox type) and detection (sensors, radars). The resources, weak and localized, limit the retrenchments and massive armies. [fr]: Un RTS solo (campagnes + escarmouches) / multi, libre et multi-plateforme, sur un thème de science-fiction dans lequel le joueur dirige l'unité "The Project" tentant de rebâtir le monde après un holocauste nucléaire, alors qu'il est confronté à 3 factions contrôlées par Nexus, un virus qu'il devra aussi détruire. L'accent porte sur la technologie (R&D), l'artillerie (personnalisable, type Sandbox) et la détection (capteurs, radars). Les ressources, faibles & localisées, limitent les retranchements et armées massives.

🎥️ Videos


🏝️ Trailer: (201001),


🦝️ From Users: (201307),


🎲️ Gameplay (SP): (202311), (202307), [fr](202208),


🎲️ Gameplay (MP): (202112), (201611), [ru](202003➜202112),


Art Revolution Project: (202210), (201810), (201409),


🐧 Linux plays: Low Spec Linux Laptop (202112), Linux Quest(201608), Jakejw93 (201008),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site 1 2] [Features/About] [Screenshots] [Videos cv[ru] (4.0.0-beta 2/202103) pv[ru] (4.4.0 beta 1/202103) pv (3.3.0 beta 1/201904) pv[ru] (3.3.0 beta 1/201902) t(201001) t(201003) t(201208) t(201205) gd(202xxx) gu(200910) gu(201111) gu(201308) r(201307) lp(201608) lp(201008) ht(201601) ht(201203) mp(202112) mp(201611) mp[ru](202003➜202112) mp[it](202211) g(202311) g(202307) g(202310) g(202211) g(202112) g(202102➜202112) g(202102) g(202011) g(202011) g(201908) g(201901) g(201902) g(201610) g(201512) g[fr](202208) g[fr](202111) g[fr](202110) g[fr](201209) g[fr](201310) g[de](202203) g[de](202110) g[de](201707) g[de](201202) g[ru](4.2/202110) g[ru](4.0.0-beta1/202103) g[ru](202006) g[ru] (3.4/201906) g[ru](201909) g[ru](201707) g[ru](201408) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] g] [WIKI] [FAQ] [RSS] [Changelog 1 2(latest file versions) 3 4]

💰 Commercial: [Support their work (Donate)] [Itch.io] (for info, no Linux vers.) [Steam (windows)]

🍩️ Resources
Extra content
• Maps & mods for Warzone 2100: [Warzone 2100 (maps & mods)]

Tools
• Map editors for Warzone 2100: [Warzone 2100 Map Editor, by Emdek] [SharpFlame, by Brian Chavez]
• Hi-Res pack for Warzone 2100, v. 4.0.1, 20210328: [Art Revolution Project (Homepage) (Dev site)] [Changelog] g(202210) g(201810) g(201409)

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [Warzone 2100 Encyclopaedia]

🦣️ Social
Devs (Warzone 2100 Team 1 2 [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Art Revolution Project Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Pumpkin Studios [fr] [en]): [Site 1 2] [MobyGames] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Warzone 2100) [fr] [en] [de]]
[FreshFOSS] [HOLaRSE [de]] [Jeux libres [fr]] [Wiki ubuntu-fr [fr]] [Fedora [fr]] [The Linux Game Tome] [Mod DB] [Indie DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR 1(Arch) 2(AUR)] [openSUSE] [Debian/Ubuntu 1(author's repo) 2] [Flatpak 1(author's repo) 2] [Snap 1(author's repo) 2] [PortableLinuxGames]

🕵️ Reviews
[metacritic] [TuxArena Blog]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title: Warzone 2100
🦊️ What's: A libre Sci-Fi sandbox RTS game
🏡️ https://wz2100.net
🐣️ https://github.com/Warzone2100
🔖 #LinuxGaming #ShareYourGames #Flagship #Wargame #RTS #Sandbox
📦️ #Libre #Arch #RPM #Deb #Flatpak #Snap
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

Dev ----------------------------------------

🥁️ Update (dev): -
⚗️ -
📌️ Changes: -
🦣️ From: -

Stable -------------------------------------
💥️ NEW!
🥁️ Update (stable): 4.4.2
⚗️ Hotfix 🐞️
📌️ Changes: https://wz2100.net/news/version-4-4-2/
🦣️ From: https://social.tchncs.de/@distrowatch/111502303103236936
📶️ https://github.com/Warzone2100/warzone2100/releases.atom

🎲️👤️ https://www.youtube.com/embed/38_Ujpksdjo
🎲️👤️(mod) https://www.youtube.com/embed/nTJ2wiVL1UU
🎲️👥️ https://www.youtube.com/embed/LYTTdsbalNA
🎲️👤️[fr] https://www.youtube.com/embed/Ux3RSChDZWk

🕶️ A bird's eye view where 4 factions of tanks are fighting very close to each other, with many explosions. A mini-map at the bottom right shows the portion of the map visible on the screen.

Warzone 2100 is a libre multi-platform RTS game with solo (campaigns + skirmishes) / multiplayer modes, on a Sci-Fi theme where the player command the forces of The Project attempting to rebuild the world after a nuclear holocaust, when faced with 3 factions controlled by Nexus, a virus that it will also have to destroy. The focus is on technology (R & D), artillery (customizable, sandbox type) and detection (sensors, radars). The resources, weak and localized, limit the retrenchments and massive armies.

📕 Description [en]

📕🐧"A libre, single-player / multi-player RTS game on a Sci-Fi theme, focusing on technology, artillery (sandbox) & detection (sensors, ...)"🐧📕

Warzone 2100
A 100% free and open-source 3D real-time strategy game.

Why Warzone 2100 Rocks
Strategy by Design. Endless replayability.

Single-Player Campaign
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles.

LAN / Internet Multiplayer
Play versus your friends on a local network, or try your hand at online multiplayer with an integrated lobby.

AI Bots
Play versus AI bots in local skirmishes (or as added teammates / enemies in multiplayer), and practice your skills with endless replayability.

Extensive Tech Tree
Over 400 different technologies yield an extensive tech tree with many paths to choose.

Unit Designer
Customize your units with a flexible design system that allows for a wide variety of possible units and tactics.

Cross-Platform
Supporting Windows, macOS, Linux, FreeBSD and more - all with cross-platform multiplayer support!

100% Open & Free
Open source, open development, open community - free as in freedom!

100% Open-Source
Exclusively open-source technologies, software, & tools. Community content is licensed under liberal licenses (ex. CC0).

100% Open Development
Join the public project on GitHub! Anyone can file bugs, contribute patches, and request enhancements.

100% Open Community
Chat on the forums, make & share add-ons, join online tournaments, and contribute to the Warzone 2100 experience. People around the world are waiting!

100% Free
Everything is free, including source code, downloads, and all features. No in-app purchases. No subscriptions. No ads. Just free.

A Long History
Developed in the 90s by Pumpkin Studios. Liberated in 2004.

Warzone 2100 was originally developed by Pumpkin Studios and published by Eidos Interactive. In 1999, it was released commercially for Microsoft Windows and Sony PlayStation. Pumpkin Studios ended their support for Warzone 2100 on January 5, 2000.

In 2004, after fan petition, Warzone's source code was released publicly under an open-source license. It has been developed, maintained, and improved by the community ever since, under the banner of the “Warzone 2100 Project”.


Art Revolution Project:

Best Looking Warzone Mod.
When combined With the new graphics renderer of trunk, The AR mod will appear hi-def and smoothed.

Adherance to the Original Style.
Art Revolution tries to stay within the style of the old models but with better quality and depth.

What's coming next?
Our next major milestone is a 1.0 release which should contain All of the new vehicle bodies, redesigned base structures and new terain textures.

Q: What is the goal of Art Revolution?
A: We are going to remake all the models, we'll keep VERY few of them, if any, and at least retouch everything. That includes the meshes and textures of every model in the game, and that's a lot of things. We do have a priority planning, that will be published in the AR topic;

Q: Is help needed?
A: We always have things to do, so any help IS welcome. The quality must reach certain standards, so a few tests are required before we get anyone to work with us. Anyone can ask such test at anytime, for me (Olrox), or simply post the work on the forums - I check everything very often so I'll notice anyone that's making a really good work, and an invitation will be made if the work's good. For more info see the Get-Involved page.

Q: When will be the next release?
A: We don't have release schedules of any sort. We can't afford to have such, especially because our team is very limited and we need inspiration and a large, continuous ammount of free time (usually 6 hours/entire model for me) to do a fairly good work, not taking into account post-release iterations of already made models;

Q: How is the AR mod Licenced?
A: The AR mod is released under GPL-2. Specific models may be released under CC0, like the truck model I've made: in this case, content is of public domain. That only applies to models that were released under CC0 by the choice of the creator artist. We only require that you attribute any modified version of AR to the AR team, but anyone may modify those models specifically released under CC0 and claim it as their own (mentioning the original creator is a matter of education in this case, but it's not required at all);

Q: How will this work ultimately be used?
A: We aren't Warzone staff. Our work isn't directly related to the Warzone 2100 Project, at least yet - we aim for making models that are worthy of replacing the original ones, but if they are or not, it's a decision that should be made by the members of the staff, and I daresay that they won't answer a yes/no to you if you question them about that. It was already discussed some times, and the conclusion was that it's still too early to say anything about that. Again - we do not aim to replace the original graphics as the official releases, we aim for making work that matches any requirements;

We are already aiming to release our work in parts. "Release early, release often" policy will be retaken after we've created the proper Art Revolution topic. We are currently remaking the light bodies, due to forementioned reasons.


🍥️ Debian:

3D real time strategy game

In Warzone 2100 you command the forces of “The Project” in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.

The game offers campaign, tutorial, multi-player and single-player skirmish modes.

An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.

Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive and is currently developed by the Warzone 2100 Project.

The campaign video sequences are not yet distributed here, please see the Warzone 2100 website for details on downloading and installing them.


🌍️ Wikipedia:

Warzone 2100 (pronounced: "Warzone twenty-one hundred") is an open-source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive. It was originally released in 1999 for Microsoft Windows and PlayStation, and is now also available for macOS, FreeBSD, AmigaOS 4, AROS, MorphOS, Linux, and other operating systems.

While Warzone 2100 was developed and released as a proprietary commercial video game, on December 6, 2004, the source code and most of its data was released under the GNU General Public License version 2, the rest of the data followed on June 10, 2008.

Story

In the late 21st century, the world's civilizations are wiped out by a series of nuclear strikes, seemingly caused by a massive malfunction of the new NASDA strategic defense system. While most of the survivors form scavenger bands to survive, the player is a member of a group named "The Project", that is more organised and seeks to rebuild civilization using pre-war technology.

The game begins with The Project sending three teams (Alpha, Beta, and Gamma) to gather technology that would help with reconstruction; the player assumes command of Team Alpha in Arizona. While gathering said "artifacts", the Project fends off attacks from an organization called the New Paradigm, another major survivalist organisation, which is more advanced than the player's forces. Later however, it is discovered that a self-aware computer virus named 'Nexus' is actually controlling the New Paradigm.

After the player defeats the New Paradigm, he is assigned to Team Beta, which is based in an urban zone in the Eastern Sector and under attack by a faction called 'The Collective'. Again, the player starts out less advanced than 'The Collective' and it is discovered that Nexus is controlling this faction too. At the end of the campaign, Nexus launches nuclear missiles at Alpha and Beta bases, prompting the player to abandon the facility and move to the Gamma base.

Upon arriving at Gamma base, the player is immediately ambushed by the Gamma forces, which have already been taken over by Nexus. After the player survives the ambush and develops countermeasures to Nexus' infection, Nexus takes control of the remaining NASDA satellites and attempts to destroy the player. However, before he can succeed, the Project captures a NASDA missile site, and shoots down the orbiting laser weapons. It is learned that the scientist Dr. Reed, who was bankrupted by the US military, transformed himself into the Nexus virus and was responsible for the holocaust by infiltrating the 'NASDA' systems. At this point, the survivors of the Alpha and Beta bases arrive, and the three Project teams launch a full-scale assault on Nexus. The Project destroys Nexus and can begin rebuilding civilization.

However, in the final cinematic, one of the remaining NASDA sites is shown contacting an object in orbit, while Nexus' laugh can be heard.

Gameplay

The game is fully 3D, based on the iViS 3D graphics engine developed by Sam Kerbeck of Eidos Interactive Ltd. The game world is mapped by a grid; vehicles tilt to meet hilly terrain, and projectiles can be realistically blocked by steep mountains. The camera is free-moving and can zoom in and out, rotate, and pan up or down while navigating the battlefield.

In the game, units of different factions are painted different colors. The New Paradigm, the Collective, and Nexus are the enemies of the Project in the campaign, and they can be seen attacking Project forces as well as Scavengers, survivors of the nuclear fallout.

Units can all be customized according to: chassis (which, for example, takes weight and power into account); drive system (such as wheels or tracks); and mounted object (such as a weapon, or one of various support tools). Units can earn experience. Earning experience cause units to level up from ranks such as Rookie to Trained and Professional.

Warzone 2100 places an emphasis on sensors and radar to detect units and to coordinate ground attacks. Counter-battery sensors detect enemy artillery by sensing their projectiles and firing arcs and pinpointing their location to coordinate artillery strikes against enemy artillery. VTOL sensors work like basic sensors, only they coordinate VTOL attacks. VTOL counter-battery sensors coordinate VTOLs to find and destroy enemy batteries.

There is an emphasis on artillery: although many direct- and close-combat weapons and anti-air weapons can be researched and deployed, artillery is a staple of assault on enemy bases and outposts. While the technology tree is clearly defined and consistent, it never appears in-game and, therefore, the player can be left guessing as to what technology is next in the tree. Technology can be acquired by gathering artifacts left behind by certain destroyed enemy structures or units. Researching is composed of largely small and incremental advancements over existing weapons, armor, and chassis types.

Some levels require you to achieve the objective within a time limit whilst some without these limits can be used to gather "power". In Away missions, the player must select a limited group of units to transport to a territory completely away from the original base.

All of the terrain throughout the campaign is essentially composed of three areas, with different sectors for Away missions and other such levels; upon progression, previous maps simply expand and the player's original bases from past levels are maintained. Also, its resource system is quite different from mainstream RTS games; Oil Derricks are established over specific, scarce locations which constantly provide a slow, fixed rate of income. Combined with a mission time limit, this resource method makes it generally infeasible for players to utilize certain traditional RTS tactics such as "turtling" (fortifying one or more bases against enemy attack, while stockpiling resources with which to produce a massive army).

However, there are certain missions throughout the game that do not have a time limit, and in these missions it is possible to use more traditional RTS tactics to prepare for subsequent timed missions.

History

Warzone 2100 was originally developed by Pivotal Games and published by Eidos Interactive. In 1999 it was originally released for Microsoft Windows and PlayStation. After having released patch 1.10 final in November 1999, Pivotal Games ended their support for Warzone 2100 at January 5, 2000. On March 15, 2000, Pumpkin Studios was closed down by Eidos Interactive. Pumpkin Studios later reformed as Pivotal Games.

N.E.W.S.T

Formed in October 1999, a third-party group, N.E.W.S.T., completely took over. In November 2000, they released the unofficial patch 1.11. N.E.W.S.T. became Pumpkin-2 in February 2003.

Direct Games

An anti-cheating add-on was developed for MPlayer.com for Warzone 2100 that lead to the anti-cheating server Direct Games.

Pumpkin-2

Support was taken over by a fan group called Pumpkin-2. Pumpkin-2 made a new patch, patch 1.12, released July 2003. This patch included many new improvements, most notably the addition of landmines. However, the host for Pumpkin-2 withdrew without warning, and Pumpkin-2 was confined to the backup forums at Directgames. The forums were later moved to Realtimestrategies.net.

During this time however, Pumpkin-2 sent a petition to Eidos Interactive, the legal copyright holder and holder of the source code and art-content, to make Warzone free and open-source. On December 6, 2004 the Warzone source code was uploaded to Radiosity’s FTP server by Alex McLean. Also, much of the game’s art content (beside the movies) was placed under the GPLv2 license. On June 10, 2008 the license of the game was clarified, loosened and distribution of films and soundtrack was permitted.

Several people at Pumpkin-2 were working on making a sequel to Warzone 2100, entitled Total Warzone. A pre-alpha demo has been released at the "realtimestrategies.net" forums. Since the source code release for Warzone 2100, most (if not all) development resources that were present in this project have been moved to the "Warzone Re-Development project".

The "Warzone Re-Development Project" was later renamed to the "Warzone 2100 Resurrection Project", and then to the "Warzone 2100 Project".

The Warzone 2100 Project

On June 11, 2005, version 0.1 of the "Warzone 2100 Project" was released, with all proprietary technology replaced by free and open-source alternatives, with the result that the game now runs on Microsoft Windows, macOS, PlayStation, FreeBSD, AmigaOS 4, AROS, MorphOS and Linux. After version 0.2.3, the numbering scheme changed, and the next release became 2.0.3. The latest stable version is 3.2.3, released on April 23, 2017.

The 3.1 series of releases feature new textures, new defensive structures, updated weapon balance, and an enhanced multiplayer system.

Diorama, a random map generator has been written independently for version 2.2.0, which can create maps for skirmish and multiplayer games. Diorama is currently only known to work in Linux.

Warzone 2100 Legacy

In August 2012 an offshoot of The Warzone 2100 Project, originally called Warzone 2100 Secession but renamed Warzone Legacy, was created by some players who felt that the 3.x series of development was going in the wrong direction.

The project’s first beta release, 1.0 Beta 1, was released on 2013-01-23, based on the 3.1 Beta 11 code base from The Warzone 2100 Project.

On May 10, development was resumed, along with the announcement that 1.0 would be rewritten, using 2.3.9 as the new code base, dropping support for the 3.1 beta 11 code base and thus all preceding testing versions.

On July 17, 2013, unstable releases of the new codebase versioned as microwave_rebase became available for Microsoft Windows and Linux systems, showcasing features such as spectator support, improved chat protocols, and odd numbered map support. The project provides source code and Windows executable downloads. macOS support may be possible by utilizing MacPorts to build a Darwin/X11 version of the game, but is not supported by the project.

In May 2014 the main developer had announced that Legacy will no longer be pushed as a competitor to Warzone 2100.

Other projects

There are other community projects available, though most have been abandoned or are not under active development.

One of the most notable active projects is Warzone 2100 Redemption, with a goal of porting the engine back to DirectX as it was with the original retail release, while maintaining OpenGL support for cross platform support.

Crowdfunding campaign for iPad port

In November 2014 a developer started a Indiegogo crowdfunding campaign to fund the porting of WZ to iPad and iPhone, despite the incompatibility of Warzone’s GNU GPL license with the Apple App store.

Reception

Warzone 2100 was generally well received amongst reviewers, with the PC version receiving an average of 81%, and the PlayStation version an average of 76%.

IGN shared similar sentiments, rating the PC version 8.0, and the PlayStation version 7.5. IGN praised the PlayStation version for being one of the few RTS games on the system, "In the end the weird truth is that Warzone 2100 is one of the best RTS on the system." In their PC review, the author expressed disappointment with the lack of innovation, but praised it nonetheless, "Mostly it boils down to taking great ideas found in other RTS titles and combining them into one. Pumpkin Studios did a fantastic job with that task and this one is certainly worth playing all the way through."

Between 2009 and March 2017, Warzone 2100 was downloaded alone via Sourceforge 3.1 million times.

📕 Description [fr]

Un RTS sur le thème de la reconquête du monde après un holocauste nucléaire, libéré par le studio Pumpkin Studios (publié par EIDOS Interactive), repris et maintenu par la Warzone 2100 Team.
Il utilise le moteur iViS engine.

Warzone 2100 est un RTS solo (campagnes + escarmouches) / multi, libre (initialement développé, commercialisé, puis libéré par Pumpkin Studios, et maintenu / amélioré par la communauté) et multi-plateforme, sur un thème de science-fiction dans lequel le joueur dirige l'unité "The Project" tentant de rebâtir le monde après un holocauste nucléaire, alors qu'il est confronté à 3 factions contrôlées par Nexus, un virus qu'il devra aussi détruire. L'accent porte sur la technologie (R&D), l'artillerie (personnalisable, type Sandbox) et la détection (capteurs, radars). Les ressources, faibles & localisées, limitent les retranchements et armées massives.

Il comprend 3 modes :
• Skirmich (sur cartes, sans scénario),
• Challenge (idem, avec objectifs),
• et Campaign, 3 campagnes prenant place sur les bases alpha, beta et gamma,.

Son graphisme peut être largement amélioré grâce au pack de textures et modèles délivré par le projet "Art Revolution Project" (voir la fiche "Warzone 2100 - Art Revolution Project").
De nombreuses cartes et mods sont disponibles sur le site, ainsi que les cinématiques à télécharger séparément.

Voir aussi / See also (Warzone-like): Machines: Wired for War, Warzone 2100,


Warzone 2100
Un jeu de stratégie en 3D en temps réel 100% libre et open-source.

Pourquoi Warzone 2100 Rocks
Stratégie par Design. Rejouabilité sans fin.

Campagne solo
Commandez les forces "The Project" dans une bataille pour reconstruire le monde après que l'humanité ait été presque détruite par les missiles nucléaires.

Multijoueur LAN / Internet
Jouez contre vos amis sur un réseau local, ou essayez de jouer en ligne en mode multijoueur avec un lobby intégré.

Des Bots
Jouez contre des bots dans des escarmouches locales (ou en tant que coéquipiers ou ennemis supplémentaires en multijoueur), et pratiquez vos compétences avec une rejouabilité sans fin.

Arbre technologique étendu
Plus de 400 technologies différentes donnent lieu à un vaste arbre technologique avec de nombreuses voies à choisir.

Conception d'unités
Personnalisez vos unités grâce à un système de conception flexible qui permet une grande variété d'unités et de tactiques possibles.

Multi-plateforme
Prise en charge de Windows, MacOS, Linux, FreeBSD et plus encore - le tout avec un support multijoueur multi-plateforme !

100% ouvert et libre
Source ouvert, développement ouvert, communauté ouverte - libre comme dans la liberté !

100% Open-Source
Exclusivement des technologies, des logiciels et des outils à source ouverte. Le contenu communautaire est autorisé sous licence libérale (ex. CC0).

Développement 100% ouvert
Rejoignez le projet public sur GitHub ! Tout le monde peut signaler des bogues, contribuer aux correctifs et demander des améliorations.

Communauté 100% ouverte
Discutez sur les forums, créez et partagez des modules complémentaires, participez à des tournois en ligne et contribuez à l'expérience Warzone 2100. Les gens du monde entier attendent !

100% gratuit
Tout est gratuit, y compris le code source, les téléchargements et toutes les fonctionnalités. Aucun achat dans l'application. Pas d'abonnements. Pas de publicité. Juste gratuit.

Une longue histoire
Développé dans les années 90 par Pumpkin Studios. Libéré en 2004.

Warzone 2100 a été développé à l'origine par Pumpkin Studios et publié par Eidos Interactive. En 1999, il a été commercialisé pour Microsoft Windows et Sony PlayStation. Pumpkin Studios a mis fin à son support à Warzone 2100 le 5 janvier 2000.

En 2004, après une pétition de fans, le code source de Warzone a été publié sous une licence open-source. Il a été développé, maintenu et amélioré par la communauté depuis lors, sous la bannière du "Projet Warzone 2100".


Fin du 21ème siècle, la NASDA (North American Strategic Defense Agency) développa et déploya un système massif de défense par missiles, incluant un réseau satellitaire nucléaire et des sites de lancements au sol.
Cependant, lors d'une opération routinière de vérification, quelque-chose de terrible survint ...

Vous êtes à présent aux commandes d'une unité au nom de code "The Project", dans un affrontement dont l'enjeu est la reconstruction de l'humanité dans le monde de l'après conflit nucléaire mondial.

1ere campagne, sur la base alpha en Arizona, le joueur affronte la faction "New Paradigm", puis 2nde campagne, rejoint la base beta, secteur Est, en zone urbaine où il est confronté à la faction "The Collective", 3ème campagne, il se réfugie sur la base gamma où il affronte les "forces Gamma". S'en suit un affrontement entre Nexus et les survivants des 3 bases.

Le joueur pourra développer son artillerie (R&D & assemblage de type Sandbox), et utiliser des capteurs et radars pour détecter les intrusions et coordonner les attaques.
Le système de ressources est basé sur des emplacements rares sur lesquels les protagonistes viendront implanter des Derricks, ce qui limite (en principe) les retranchements et armées massives.
Les unités gagnent en niveau (Rookie, Trained, Professional) par l'expérience.



🍥️ Debian:

Jeu de stratégie en temps réel en 3D

Dans Warzone 2100, le joueur commande les forces du « Projet » dans une bataille pour reconstruire le monde après la destruction presque entière de l'humanité par des missiles nucléaires.

Le jeu offre des campagnes, des tutoriels, des modes escarmouches en solitaire et en multi-joueur.

Un arbre technologique étendu avec plus de 400 technologies différentes, combiné avec le système de conception d'unité, permet une large variété d'unités et de tactiques possibles.

Warzone 2100 a été crée par les studios Pumpkin et publié par Eidos Interactive. Il est désormais développé par le projet Warzone 2100.

Les séquences vidéo des campagnes ne sont pas encore distribuées ici, veuillez consulter le site web de Warzone 2100 pour les détails concernant leur téléchargement et installation.


🌍️ Wikipedia :

Warzone 2100 est un jeu vidéo de stratégie en temps réel développé par Pumpkin Studios et publié par Eidos Interactive le 10 avril 1999

Description

Précurseur de Earth 2150, il contient des éléments uniques pour l’époque : différentes technologies de radars, un jeu axé sur les véhicules et la balistique, de fréquentes cinématiques en fonction de l'avancement dans la campagne, différentes méthodes de construction de véhicules. Ce qui le distingue encore aujourd'hui de la majorité des autres jeux du genre, c'est de laisser le joueur composer lui-même ses unités de combat, permettant des milliers de variantes. Une autre approche originale est la conservation de tous les paramètres entre les missions de la campagne. Ainsi vous conservez vos unités (avec leur expérience), votre base, vos technologies, et progressez réellement entre chaque niveau sans devoir tout recommencer comme dans la plupart des autres jeux du genre.

Synopsis

En 2050, l'alliance de l'OTAN s'écroule en raison des nationalismes résurgents et des troubles militaires en Europe. 15 ans plus tard, les guerres civiles qui éclatent en Europe de l'Est et en Asie conduisent aux premiers attentats terroristes impliquant des engins nucléaires.

En 2077, la Mongolie attaque la Chine et s'allie avec la Corée. Les liaisons synaptiques se développent en ce même moment. La NASDA (North American Strategic Defence Agency) est fondée en 2080 dans le but de protéger l'Amérique du Nord contre toute attaque nucléaire. La liaison synaptique est mise au point et brevetée. Première recherche sur les Cyborgs.

Le réseau de la NASDA devient opérationnel l'année suivante. En 2085, lors de tests de routine, la NASDA échappe à tout contrôle et lance des attaques nucléaires contre toutes les grandes villes du monde. Ces dernières effectuent des frappes nucléaires de rétorsion. La NASDA ne parvient pas à arrêter les missiles nucléaires. C'est le début de l'hiver nucléaire. Des milliards d'hommes sont victimes de la peste ou de la famine. C'est la fin d'une civilisation. En raison des nombreuses ondes électromagnétiques, le système de la NASDA ne répond plus. 2099, un groupe de survivants découvre une base militaire déserte. Ils s'y établissent, remettent les ordinateurs en ligne et forment Le Projet. Ils commencent à rechercher des technologies datant d'avant le désastre...

🚧️ Installation ➜ 🚀️ Launching [fr]

⚙️ Installation à partir du binaire

📦️ Installation à partir du paquet Manjaro/Arch :
• (✔ v. 4.3.5) Il est dans les dépôts Manjaro/Arch (souvent dans sa dernière version), il suffit d'installer le(s) paquet(s).


📄️ Installation à partir du source

• (✔ v. 3.2.1) Si vous souhaitez quelque-chose de très récent (versions de développement) et/ou qu'il n'y a pas de binaire disponible pour votre distribution/architecture (32/64-bits), la compilation du source est une bonne idée, voir un passage obligé.

(voir le lien "Compile Guide" sur le WIKI du jeu).

▸ Installation des dépendances (en dépôt) :
• Installez au préalable le(s) paquet(s) suivant(s) : sdl2
• Installez au préalable les paquets suivants :
Debian : # apt-get install build-essential automake libpng12-dev libsdl2-dev libopenal-dev libphysfs-dev libvorbis-dev libtheora-dev libglc-dev libglew1.5-dev libxrandr-dev zip unzip libqt5opengl5-dev libssl-dev qtscript5-dev qt5-default
(nota : libpng12-dev est remplacé par libpng12-0, je l'ai laissé ci-dessus pour info)

▸ Téléchargement du source (sur GitHub) :
☝️ Nota : Évitez le téléchargement du source via les liens https, car ils ne fournissent pas les dépendances
Version stable, dans le répertoire souhaité, lancez : $ git clone -b "Nom_de_la_release" --recursive https://github.com/Warzone2100/warzone2100
Nom_de_la_release : à remplacer par le nom d'une release valide indiquée sur la page de développement : sur GitHub, dans la section Release, le nom valide est l'étiquette située à gauche du titre, ou cliquez sur "Tags" pour obtenir la liste des étiquettes valides).
ou Version récente (non stable), dans le répertoire souhaité, lancez : $ git clone --recursive https://github.com/Warzone2100/warzone2100

▸ Compilation :
• Dans son répertoire racine lancez successivement :
$ ./configure
$ make
(ou, pour accélérer la compilation, "$ make -j16" si vous disposez d'un processeur 16 threads, à adapter pour vous)

• Éventuellement (si vous souhaitez le ranger dans les répertoires habituels, car le jeu fonctionne bien dans son répertoire de compilation):
# make install
(Cette dernière commande est à lancer avec les droits de l'utilisateur root).


🏕️ Installation du contenu / des données : (optionnel)

▸ Installation du pack Art Revolution Project :
• Décompressez le pack, copiez son contenu (répertoires anims, components, ...).
• Rendez-vous dans le répertoire du source de Warzone2100 que vous avez compilé, dans le répertoire data/base/ collez vos répertoires (il vous proposera de remplacer les fichiers et répertoires correspondants).
C'est tout.


🚀️ LANCEMENT DU JEU

▸ Classique :
• Si vous l'avez installé à partir d'un paquet, ou l'avez compilé puis installé dans les répertoires système : [Alt+F2] puis saisissez : warzone2100
• Si vous l'avez compilé sans l'avoir installé dans les répertoires système ou disposez de son binaire, en console dans son répertoire racine, lancez (ou cliquez sur ce binaire si vous l'aviez rendu exécutable d'un clic droit sur le fichier) : $ ./warzone2100

🕵️ Test [fr]

📜️ Préambule :
⚬ 1ere édition : le ? sous Debian. Par : goupildb. ⏱️ Durée du test : 60 minutes. 🎯️ Objectif : rédiger/(re)mettre à jour/valider sa notice d'installation, tester son fonctionnement et partager mes premières impressions.
⚬ Mise à jour : le 21/08/2016 sous Debian. Par : goupildb. ⏱️ Durée du test : 60 minutes. 🎯️ Objectif : rédiger/(re)mettre à jour/valider sa notice d'installation, tester son fonctionnement et partager mes premières impressions, et tester le pack de résolution "Warzone 2100 Art Revolution".
⚬ Mise à jour : le ? sous Manjaro. Par : goupildb. ⏱️ Durée du test : 10 minutes. 🎯️ Objectif : rédiger/(re)mettre à jour/valider sa notice d'installation, tester son fonctionnement et partager mes premières impressions, et tester le pack de résolution "Warzone 2100 Art Revolution"


🫕️ Installation :
▸ (✔ v. 2.2.1) Paquet Debian : FONCTIONNEL.
▸ (✔ v. 3.2.1) Source : FONCTIONNEL.
Le jeu n'est malheureusement pas dans les dépôts Debian dans cette version en août 2016 (3.1.5 vs 3.2.1), je l'ai donc compilé.
De toute façon je souhaitais aussi tester le pack de graphismes améliorés "Warzone 2100 Art Revolution" passé en version beta 2 le 21 août 2016 sur SourceForge, voir le test ci-après.
▸ (✔ v. 4.3.5) Paquet Arch/AUR : FONCTIONNEL.

Jeu de base (Warzone 2100 en v.3.2.1), sans pack graphique :

🌻️ Premières impressions :
🟢️ Un jeu d'une grande qualité de réalisation (graphismes, bande son, voix, interface) avec énormément de possibilités dont je n'ai pas fais le tour complet.
J'ai testé quelques dizaines de minutes le mode Campaign sur la base alpha. Cela faisait longtemps que je n'y avais pas joué, j'étais donc un peu perdu, mais Louis m'a rafraîchi la mémoire.
Tout fonctionne parfaitement. Le clic droit maintenu, permet de changer l'angle de la caméra (plus joli je trouve).

🏆️ Impressions :

‣ 🌤️ Axes d'amélioration
• les unités ont pris un petit coup de vieux (par rapport aux standards actuels), néanmoins le projet Art Revolution pourrait arranger cela (lien ci-dessus).

‣ 🌞️ J'ai aimé
• la facilité de prise en main du jeu,
• la conception des unités sur mesure et son aspect tactique,
• les modes campagnes,
• l'interface très soignée.

🕹️ Conclusion :
Impression globale : 👍️
🟢️ Un excellent jeu, même si le graphisme est un peu ancien (mais le projet ci-après y remédie largement).


Warzone 2100 Art Revolution (version beta2 du 21/08/2016) :

🫕️ Installation :
J'ai donc testé aussi le pack de graphismes améliorés "Warzone 2100 Art Revolution" passé en version beta 2 le 21 août 2016 sur SourceForge (suivre le lien "Art Revolution Project (Dev site)" ci-dessus, et non pas sur la page d'accueil où il n'est proposé qu'en version alpha1). Pour ce test, il me semblait plus facile de partir du source de Warzone 2100, car ses répertoires sont facilement accessibles pour y copier un mod.
🟢️ L'installation du mod est extrêmement simple (voir la section "Installation" ci-avant, il suffit de copier ses répertoires dans ceux de Warzone 2100).

🌻️ Premières impressions :
🟢️ Le jeu fonctionne parfaitement : c'est magnifique !!!
🟢️ L'expérience de jeu s'en trouve largement ré-haussée.

🕹️ Conclusion :
Impression globale : 👍️
🟢️ Magnifique.
👏️ ❤️ Un grand bravo et merci aux équipes de ces deux magnifiques projets !!!