UnReal World - Le Bottin des Jeux Linux

UnReal World

🗃️ Specifications

📰 Title: UnReal World 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 👁️ Visual: 2D Top-Down
🏷️ Category: Adventure & Action ➤ Role-playing game ➤ RPG ➤ Misc. 🏝️ Perspective: Bird's-eye view
🔖 Tags: RPG; Survival; Simulation; Action; Adventure; Sandbox; Crafting; Strategy; Building; Historical; Tile version; Open World; Procedural Generation; Grid-Based Movement; Perma Death; Open ended; Classic; Keyboard; Mouse ⏱️ Pacing: Turn-Based
🐣️ Approx. start: 1992-01-01 👫️ Played: Single
🐓️ Latest: 2020-07-08 🚦 Status: 04. Released (status)
📍️ Version: Latest: 3.63 ❤️ Like it: 9. ⏳️
🏛️ License type: 💰 Commercial 🎀️ Quality: 7. ⏳️
🏛️ License: Commercial ✨️ (temporary):
🐛️ Created: 2013-01-12 🐜️ Updated: 2024-06-22

📦️ Deliverables

📦️ Package name: ..... 📦️ Arch: ✓
📄️ Source: ..... 📦️ RPM:
⚙️ Generic binary: ✓ ..... 📦️ Deb: ✓
🌍️ Browser version: ..... 📦️ AppImage:
📱️ PDA support: ✓ ..... 📦️ Flatpak:
✨️ Not use: ..... 📦️ Snap:

🚦 Entry status

📰 What's new?: 👻️ Temporary:
💡 Lights on: 🎨️ Significant improvement:
👔️ Already shown: 💭️ New version published (to be updated):
🎖️ This work: 4 stars 🚧️ Some work remains to be done:
👫️ Contrib.: goupildb & Louis 🦺️ Work in progress:
🎰️ ID: 13332

📖️ Summary

📜️[en]: An RPG on the theme of survival, whose action takes place in the Far North a long time ago. It features a realistic game world with a rich historical atmosphere (ancient Finland in the late Iron Age) in which Nordic folklore, knowledge and lifestyle play an important role, all delivered with graphics, intuitive images, music and original sounds. It can be played in an infinite number of ways: fisherman, hermit, adventurer, boorish hunter, trapper, merchant, etc ... 📜️[fr]: Un RPG sur le thème de la survie, dont l'action se déroule dans le Grand Nord il y a fort longtemps. Il propose un monde de jeu réaliste avec une atmosphère riche historique (l'ancienne Finlande à l'âge de fer tardif) dans lequel le folklore nordique, les connaissances et le mode de vie jouent un rôle important, le tout livré avec des graphiques, des images intuitives, de la musique et des sons originaux. Il peut être joué d'une infinité de manières : pêcheur, ermite, aventurier, chasseur rustre, trappeur, commerçant, etc ...

🎥️ Videos


🏝️ Trailer: (202xxx♺),


🕵️ Reviews: (202xxx♺), (202xxx♺), (202xxx♺),


🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx♺) gd(202xxx) gu(202xxx) r(202xxx♺) lp(202xxx) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial
[Itch.io] [Steam]

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames] [RogueBasin]

🦣️ Social
Devs (Sami Maaranen & Erkka Lehmus [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (UnReal World) [fr] [en] [de]]
[HOLaRSE [de]] [Wikia] [Mod DB] [Indie DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR(author's repo)] [openSUSE] [Debian/Ubuntu(author's repo)] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[Rock, Paper Shotgun] [The Escapist] [Backwards Dog blog]

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 3.63 (20200708)]
(NEWS from Devs! :) [News (20210527)]
[HOLaRSE on mastodon [de](20210529) (SotN)]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
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🐣️
🔖 #TileVersion
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📖 Our entry: (homeless)

🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️

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🎲️[fr] https://www.youtube.com/embed/
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🕶️

📚️ Name is a

📕 Description [en]

📜️ "A graphical RPG on the theme of survival in the harsh ancient wilderness of the Far North a long time ago" 📜️ .

UnReal World is a unique low-fantasy roguelike game set in the far north during the late Iron-Age.
The world of the game is highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

Into the Far North we shall take you ...

UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman - and so on.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

• turn-based and open-ended - think before you act and live off the land as you please
• random world generation for endless replayability
• intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
• no character classes but nine different cultures to choose from
• skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
• detailed terrain generation with diverse and accurate northern vegetable kingdom
• convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
• keep in touch with the spirit world and the supernatural guardians of nature
• find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
• detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
• no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations [*] injuries rated to determine their effect to physical activity
• craft items from weapons to traps, build constructions for temporary shelter to log cabins
• moddable crafting, building and flora
• and so much more. Everything is up to you...

UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since. Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World available here is the third evolution of the game (3.*) and updates, enhancements and new features to it will follow.


🌍️ Wikipedia:

UnReal World is a roguelike survival freeware (shareware before 2013) video game set in Iron Age Finland. The game was first released in 1992 and continues to receive regular updates as of 2020. The game was released on Steam on 26 February 2016.

Gameplay

UnReal World features aspects from Finnish mythology and folklore; the game simulates a harsh environment where survival is the main challenge for most players. The player can choose from ten Finnish cultures with occupations including fisherman, hermit, trapper and tradesman.

The game has both real time and turn-based elements; unexpected events like a snowstorm can lead to a quick death of the player character. The game simulates a lot of details like frostbite of individual body parts. The player can roam freely in the world and interact with the different animals, vegetation and environment, such as by hunting, skinning, and constructing shelters.

The graphics are simple 2D animated sprites; the direction of individual units is expressed with a small arrow. The game uses a fixed resolution of 800x600 pixels.
Development

1992: Initial release

The first major version of UnReal World was completed in 1992 and resembled a more traditional roguelike game (like ADOM). The ASCII game world was medieval fantasy with elves, orcs, mages, magic potions, and dungeons. Development of the game continued through 1995 and, along the way, saw a complete rewrite in C.

Features were established in the first releases that would become the essence of the modern game. These included varied combat options and aimed attacks, a split UI layout, open ended game play, random generation of wilderness, villages, and dungeons and their features, wilderness skills (such as fishing, tracking, and foraging), and the introduction of "early cultures" which replaced the high-fantasy style races and classes.

1996–1998: Survival features

1996 saw the introduction of wilderness survival features, better sound and graphics, and a more developed historical setting. A climate system was added along with the necessary hideworking skill to buy and sell fur clothes and the ability to build shelters. Starvation became possible, and incidentally, many biogeographically accurate animals were also added, including bears, wolves, reindeer, beaver, salmon, foxes, burbot, ermines, and polecats.

Animals and items could now persist across the entire game world rather than be drawn conditionally when a player zoomed in to an area. The remaining high-fantasy elements were replaced by more realistic ones based on Iron Age fenno-ugrian mythology and culture. Additional NPC and playable cultures were added, completing the ten that still exist today. Sound effects and music first appeared and the graphics moved from ASCII• to a sprite-based display.

1999: Transition from DOS to Windows

In 1999, the game moved from a DOS• to a Windows-based architecture. This allowed significantly more memory to be used and eliminated Windows compatibility issues. The resolution was also increased. A version of the game named Iron-age Now was published on a CD-ROM and distributed to Finnish libraries as an educational tool.[citation needed]

2000-2004: Cultural enhancements

Sami felt an "urge to dive deeper and deeper into cultural roots of ancient finns" in versions 2.40 to 2.80. Music and photos were added which reflected the primitive, iron-age setting and the traditions of the people who lived there. The monetary system was removed, "abundant imported goods" and metal goods were trimmed, new types of animal traps added, agriculture became possible for the player, and hideworking was expanded to allow the player to produce furs and leather. These changes further centered the gameplay on self-sufficiency.

2005: Use of Simple DirectMedia Layer

The next technological leap for UnReal World occurred in 2005 when it was ported to native Windows, utilizing Simple DirectMedia Layer. This change enabled platform-independent development and better Windows compatibility but required a rewriting and redrawing of the majority of the game, including the upgrading of sounds and music. The new platform also enabled true color mode, where previously it was 256 colors (VGA) plus mouse support.

2007-2009: World and AI expansion

Version 3 was introduced in 2007. The next two years of releases (until 3.11) brought more changes to the user interface, graphic style, and soundscape. The game world was made larger and optimized to run faster. Many tiles were redrawn and there were new terrain types added, as well as new plants, mushrooms, and berries. NPC and animal AI improvements expanded the dialogue options and allowed players to give orders to companions.

In 2009, the terrain system was overhauled and the AI for NPCs and animals was improved. The game world was expanded to six times as large as it was previously, and new terrain types and per-tile elevation were added. This release was considered by Sami as the "biggest core element overhaul[s] in [the] history of the game".

Reception

UnReal World has been praised for its depth, realism, atmosphere and immersion, and value. In 2015, Rock, Paper, Shotgun listed UnReal World as the 26th best role-playing game on PC.

📕 Description [fr]

Un RPG graphique sur le thème de la survie, se déroulant dans le Grand Nord il y a fort longtemps, par Sami Maaranen & Erkka Lehmus.
En C.

UnReal World (URW) est un RPG sur le thème de la survie, dont l'action se déroule dans le Grand Nord il y a fort longtemps. Il propose un monde de jeu réaliste avec une atmosphère riche historique (l'ancienne Finlande à l'âge de fer tardif) dans lequel le folklore nordique, les connaissances et le mode de vie jouent un rôle important, le tout livré avec des graphiques, des images intuitives, de la musique et des sons originaux. Il peut être joué d'une infinité de manières : pêcheur, ermite, aventurier, chasseur rustre, trappeur, commerçant, etc ...


UnReal World est un jeu de rôle unique sur un thème fantastique faible (NdT : plus proche du réalisme que du fantastique) qui se déroule dans le Grand Nord à la fin de l'âge de fer.
Le monde du jeu est très réaliste, riche d'une atmosphère historique et met l'accent sur la survie dans la dureté de la nature sauvage ancienne.

Dans le Grand Nord, nous vous emmènerons ...

UnReal World est une combinaison unique de jeu de rôle et de simulation de survie qui se déroule dans le Grand Nord depuis très, très longtemps. Au fil des ans, UnReal World a été loué pour sa profondeur, son réalisme, son atmosphère et son immersion. Le jeu est totalement ouvert et vous décidez si vous souhaitez mener une vie de pêcheur, d'ermite en quête de paix, de courageux aventurier, de chasseur acharné, de trappeur ou de commerçant, etc.

En tant que membre de l'une des neuf cultures différentes, vous entrerez dans un monde de jeu détaillé et enchanteur de l'âge de fer dans lequel le folklore, les connaissances et le mode de vie nordiques jouent un rôle important. Le monde et la mécanique du jeu sont très réalistes, riches d'une atmosphère historique et mettent l'accent sur la survie dans les rudes régions sauvages anciennes.

Un vaste monde avec de vastes forêts, des marécages et des montagnes à parcourir et des cours d'eau à ramer est généré de manière aléatoire et procédurale - et vous pouvez vivre de la terre et l'explorer à un niveau très détaillé. Pister des animaux, tendre des pièges, chasser à l'arc et à la lance, tanner des peaux, pêcher, cueillir des baies, cuisiner, dormir dans un abri temporaire ou construire une maison en bois, faire du commerce avec les villageois, fabriquer des objets artisanaux, interagir avec les cultures proches et lointaines - et bien d'autres choses encore.

Quelques-unes des principales caractéristiques :

• tour par tour et fin ouverte - réfléchissez avant d'agir et vivez de la terre comme vous le souhaitez
• génération aléatoire du monde pour une rejouabilité sans fin
• un monde procédural complexe plein de merveilles à la fois banales et extraordinaires à explorer de manière très détaillée
• pas de classes de personnages mais neuf cultures différentes à choisir
• système basé sur les compétences, comprenant une multitude de compétences allant de la cuisine à la dissimulation, de l'herboristerie au pistage
• génération de terrain détaillé avec un règne végétal nordique diversifié et précis
• une démonstration convaincante du règne animal nordique avec des modèles de comportement et des relations alimentaires spécifiques à chaque espèce, modélisés en détail
• restez en contact avec le monde des esprits et les gardiens surnaturels de la nature
• trouvez l'excitation de survivre à la vie quotidienne et à la quête du succès dans la dureté de la nature sauvage ancienne
• des combats (et des chasses) détaillés avec de nombreuses options tactiques et une abondance d'armes, d'expériences de combat et de facteurs liés au combattant, ce qui donne lieu à des luttes vives et enrichissantes
• pas de "points d'impact" mais génération détaillée de blessures telles que contusions, fractures, déchirures et coupures à des endroits spécifiques du corps [*] blessures évaluées pour déterminer leur effet sur l'activité physique
• fabriquez des objets allant des armes aux pièges, construisez des abris temporaires ou des cabanes en bois
• l'artisanat, le bâtiment et la flore sont moddables
• et bien plus encore. Tout dépend de vous...

UnReal World est le roguelike le plus ancien de tous les temps. Il est sorti pour la première fois en 1992 et a été continuellement maintenu et développé depuis. Au fil des ans, nous avons vu des dizaines et des dizaines de nouvelles versions d'UnReal World, chacune étant un jeu complet à part entière, et il n'est toujours pas question de travailler avec des mises à jour et des nouvelles versions. UnReal World disponible ici est la troisième évolution du jeu (3.*) et des mises à jour, des améliorations et de nouvelles fonctionnalités suivront.