Tremulous - Le Bottin des Jeux Linux

Tremulous

🗃️ Specifications

📰 Title: Tremulous 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 👁️ Visual: 3D
🏷️ Category: Strategy ➤ RTS & FPS ➤ Fantasy & Sci-fi 🏝️ Perspective: First person
🔖 Tags: Strategy; Tactical; Action; FPS; Shooter; id Tech 3 engine; ioQuake3 engine; Fast-Paced; Aliens; Sci-fi; Space; Team-Based; Competitive; Co-op; Atmospheric ⏱️ Pacing: Real Time
🐣️ Approx. start: 2000-11-26 👫️ Played: Multi
🐓️ Latest: 2016-06-16 🚦 Status: 07. Inactive (>5 years) & (status)
📍️ Version: Latest: Gpp1 (=1.2 Beta) / Dev: c862a53 ❤️ Like it: 9. ⏳️
🏛️ License type: 🕊️ Libre 🎀️ Quality: 2. 🏅️⭐⭐⭐⭐ (good)
🏛️ License: Code: GPL +(zlib, BSD, JPEG, Stichting Mathematisch Centrum) / Artwork: CC BY-SA 2.5 ✨️ (temporary): 5 stars
🐛️ Created: 2010-08-20 🐜️ Updated: 2024-07-05

📦️ Deliverables

📦️ Package name: ..... 📦️ Arch:
📄️ Source: ✓ ..... 📦️ RPM:
⚙️ Generic binary: ✓ ..... 📦️ Deb:
🌍️ Browser version: ..... 📦️ AppImage:
📱️ PDA support: ..... 📦️ Flatpak: ✓
✨️ Not use: ..... 📦️ Snap: ✓

🚦 Entry status

📰 What's new?: 👻️ Temporary:
💡 Lights on: 🎨️ Significant improvement:
👔️ Already shown: 💭️ New version published (to be updated):
🎖️ This work: 4 stars 🚧️ Some work remains to be done:
👫️ Contrib.: goupildb & Louis 🦺️ Work in progress:
🎰️ ID: 13245

📖️ Summary

📜️[en]: A libre and multi-platform asymmetric team-based FPS, with real-time strategy elements, confronting humans and alien arachnids. The warring factions each offer a different gaming experience. Humans have the advantage of ranged shooting, aliens have the advantage of speed and stealth. The objective is to destroy the enemy base, to prevent the opposing team from spawning before the end of the game time. Fights are limited in time (around 45min). Solo game with bots is also available. The project has been taken over by Unvanquished. 📜️[fr]: Un FPS en équipe asymétrique, libre et multi-plateforme, avec des éléments de stratégie temps réel, opposant humains et arachnides aliens. Les factions belligérantes offrent chacune une expérience de jeu différente. Les humains ont l'avantage du tir à distance, les aliens celui de la rapidité et de la furtivité. L'objectif est de détruire la base ennemie, pour empêcher l'équipe adverse de réapparaître avant la fin du temps de jeu. Les combats sont limités dans le temps (de l'ordre de 45min). Le jeu solo avec bots est aussi disponible. Le projet a été repris par Unvanquished.

🎥️ Videos


🏝️ Trailer: (202xxx♺),


🎲️ Gameplay: (202xxx♺), (202xxx♺), (202xxx♺),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site 1 2] [Features/About] [Screenshots] [Videos t(202xxx♺) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial
[Support their work (Donate)]

🍩️ Resources
• Forks :
- GrangerHub (Latest : v1.3.0-alpha.0.14 - 20200329): [GitHub (GrangerHub)] [Changelog 1 2 3]
- TremFusion (Latest : v0.99r3 / git/master - 20151023): [GitHub (TremFusion)] [Changelog 1 2 3 4]

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [Links between Quake 3 Arena engine, and derived engine (svg file)]

🦣️ Social
(Tremulous) Devs (Darklegion Development 1 2 [fr] [en]): [Site 1 2 3] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Tremulous) Devs (Tim Angus [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [Instagram] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Tremulous) Devs (Ben Scholzen (DASPRiD) [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [DeviantArt] [flickr] [PressKit] [Interview 1[fr](200705) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Tremulous) [fr] [en] [de]]
[LibreGameWiki] [Jeux libres [fr]] [Wiki ubuntu-fr [fr]] [Fedora [fr]] [The Linux Game Tome] [ZeDen.net [fr]] [Mod DB] [Indie DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[Clubic [fr]]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

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🦊️ What's:
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📖 Our entry: (homeless)

🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️

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🎲️[fr] https://www.youtube.com/embed/
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📚️ Name is a

📕 Description [en]

📜️ "A libre asymmetric team-based FPS with real-time strategy elements" 📜️ .

Team based first person shooter with realtime strategy elements.

Tremulous is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. The game features two opposing teams: humans and aliens. Each team must attack the enemy’s base and team members while defending their own base.

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...

Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.


The Visit

Haos Redro Corporation
Titan Moon
4025

Ked stood quietly in the reception area, arms crossed over his black document case. He stared down the corridor to his left looking deep into the reflections on the black obsidian floor. Decadent. The stone was imported from Hedron - transport costs alone were above 10 million credits. Lives were most definately lost mining in the turbulent conditions of the 12 year new planet. Your life for this floor. We can walk on you...

All elements and construction in this building were designed with a sense of authority - an over bodding dominance of man. The towering crystalline entrance pillars reduce anyone of stature into a meer blemish of shadow on the black floors. That was intentional. If you're diminished in presentation you stand no chance of gaining leverage with one of the most powerful corporations in the known universe.

The small green sign above office doors flashed on. ENTER. The slide doors swooshed open revealing a brightly lit short corridor. Ked cleared his throat nervously. He felt a quick flush of perspiration on his palms. The sign pulsed again. Ked's lip twitched as he stepped beyond the threshold with an uneasy weight, his legs feeling heavy.

Breathe.

Once inside the lighted corridor, the open end closed shut on Ked. The hum of the lights came into the foreground then broken by the far end door sliding open. Ked approached the end and peered into the cavernous office space. The office was a large semi-circled room with exterior windows made from transparent fiber steel. The soft blue light off Titan's surface covered half the floor in shadow. Freightliners could be seen carbing their engines just beyond the assemblage docks. Their massive forms moving dangerously close to the riggings. Ked stepped out of the corridor realizing that he had been frozen for a moment too long. His gaze moved around the room again finding the centerpiece of the office. A large slab of borewood replete with red moldings of synthium. Another symbol of decadence. Behind the desk sat a motionless figure, face cast in light from the display inlayed in the desk. Ked walked forward, stuffing his apprehension deep inside, suppressing his need to get out of there.

Run.

"Ked Ambrit" The voice was old and stern. Ked diverted his eyes away from the man in nervous distraction. A scoutliner arced across the horizon past the panel on the left. Caught in a timeless stare Ked whipped his gaze back towards the man. His heart was pounding.

Speak.

"Yes sir." His voice was dry. He forced himself to salivate but still felt dry and acrid in his throat. The man behind the desk outstretched a dark slender hand, pushing a tight folder of sheets across the desk. The folder came into light before Ked.

"As you know Haos Redro has been recently expanding properties into the Brindus system." His voice was affected, a result of being surrounded by abundant wealth his whole life.

"I am aware." Ked spoke quickly to avoid cutting off a sentence.
"These 'properties' , if developed, have the ability to make Haos Redro one of the most powerful entities in the universe." He paused.
Ked interjected, "Excellent sir."
"Indeed it is excellent Ked, if it were not for some recent...concerns." The last word he spoke had an intentional inflection of importance. It wasn't a small problem, this was a concern.
"You've most likely read the shipping reports from last quarter." "Yes" Ked answered sternly.
"We lost 12 heavy cargo liners outside the Fractal Zion system."
"How did we lose them sir? I only remember seeing them listed in the loss report but not actually noted." Ked had done his homework.
"Ked, we encountered a lifeform not of our homeworld nor of any other homeworld. This 'lifeform' spreads like a virus. It killed the crew of all 12 ships. A few of our mining outposts are reporting alien activity was well."

Ked stood stunned. Humans had certainly come into alien contact before but it had only been through micro organisms and plant life. This was new and extraordinary.

"We don't know their origins, we don't even know the extent of their strength or weaknesses. We do know we have to eliminate this threat to the corporation. I'm putting you in control of this situation Ked. You will have to allocate resources for a militia patrol. The folder before you contains contacts for employing mercenaries and equipment."
"Right away sir." Ked spoke with authority. The feeling of dread was gone from his body now. Ked would keep his job.
"One more thing Ked." The oldman was sly.
"You will be on the next ship to the Fractal Zion as soon as you've assembled forces."

The feeling of dread was back.


🌍️ Wikipedia:

Tremulous is a free and open source asymmetric team-based first-person shooter with real-time strategy elements. Being a cross-platform development project the game is available for Windows, Linux, and Mac OS X.

The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base.

Gameplay

Tremulous is an asymmetric team-based first-person shooter with elements of real time strategy. Each team may construct and defend a base, consisting of structures which aid the players in some way. Players spawn from a spawn structure.

During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.

The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshold of frags in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.

In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. The aliens are awarded frags for killing their foes which may be used to evolve (these points are commonly called evolution points or evos by players). The Humans gain credits. Players earn currency by killing enemy players or by destroying enemy spawn or power structures (Reactor and Overmind); the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive.

Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.

Aliens

The alien base is centered on a structure called the "Overmind", which is needed for their other structures to function and new structures to be built. Unlike the Human team structures, aliens may build on walls and ceilings to tactically build. Eggs provide a creep which allows nearby alien structures to live and be built, allowing for aliens to easily build offensive forward bases. Without a creep, alien structures will self destruct.

Aliens spawn from Eggs which work even when the Overmind is dead, but new eggs cannot be built without it.

As they earn frags, alien players can evolve into a new form in order to upgrade their health and gain new abilities. As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-jump, charging and pouncing over long distances to close the distance between themselves and their enemy.

Alien players and structures automatically regenerate over time.

Humans

Humans spawn from structures called "Telenodes", which function in much the same way as aliens' eggs.

At the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. If it is destroyed, the Reactor will explode unless deconstructed (removed by a builder), often critically damaging or eliminating nearby players and structures and leaving automated defenses and upgrade structures unpowered; if it is not immediately replaced the human team is usually defeated.

Humans do not have different classes; instead they can buy and sell upgrades at a structure called the "Armory". These upgrades include armor, jet packs, and weaponry.

Human players do not automatically regenerate health over time, however they are equipped with a one-time use medkit which heals the remaining health at the time of activation over a period of time, and can be replenished at a medical station.

Development

Tremulous' development by the Dark Legion group commenced in early 2000 as a modification for the commercial computer game Quake III Arena. The gameplay is generally inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes. Although, Tremulous shares no content with Gloom or other similar themed games from around the same time.

Another game with features similar to Tremulous was Natural Selection, but Tremulous developers say it is neither based on it nor inspired by it. According to the developers, development on the game began long before NS became publicly available.

Following the release of the Quake III Arena source code under the GPL on August 19, 2005, the developers decided to rework Tremulous into a standalone, free and open source game. Tremulous is licensed under the GPL, although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the CC BY-SA 2.5 Creative Commons license.

Its initial standalone version 1.0.0 was released on August 11, 2005. With the stable version 1.1.0 released on March 31, 2006 the game change its game engine to ioquake3, a modified id Tech 3 engine. In 2008, Tony J. White of the ETPub mod for Wolfenstein: Enemy Territory, contributed an administrative system and a backported client that were soon incorporated into the official Subversion repository. The latest public build version on the icculus repository is 1.2 beta "Gameplay Preview" (aka GPP), released on December 4, 2009 with the latest updates released on November 8, 2011.

A Tremulous continuation from Dark Legion has its source code repository migrated to GitHub and is not under active development (last commit June 2016).

Derivatives

Unvanquished is a Tremulous-based FPS with another engine (Daemon), which was first released publicly in 2012 and is under active development. It includes many original maps and is able to run Tremulous maps with some distributed in a community pack. Some Unvanquished official maps were community maps for Tremulous.

Murnatan, currently in development by the Czech development team, AAA Games. The game is based on a Tremulous server modification which was worked on by the same lead developer of AAA Games, but due to licensing problems, has had some changes away from its previous title Tremulous 2 and concept work, many of which was already completed. The title was approved for Steam Greenlight within 7 days.

Reception

Joe Barr of NewsForge called Tremulous his favorite free software FPS game.

Tremulous was voted Player's Choice Standalone Game of the Year in Mod Database's Mod of the Year 2006 competition.

Tremulous later came in first in a "Best free game based on GPL Quake source?" poll on the Planet Quake website. At the beginning of 2007, Tremulous also took first place in the Mod Database "Mod of the Year" 2006 competition under the category of "Player's Choice Standalone Game of the Year" as well as honorable mentions in "Genre Award: Action" and "Editor's Choice Standalone Game of the Year". Tremulous was also mentioned in Games for Windows (formerly Computer Gaming World): 101 Free Games Issue for 2007. Tremulous was selected in March 2010 as "HotPick" by Linux Format.

Tremulous has had over 3.3 million downloads between 2003 and March 2017 alone via sourceforge.net.

📕 Description [fr]

Un FPS en équipe asymétrique avec des éléments de stratégie temps réel opposant aliens et humains, par l'organisation Darklegion Development.
Il utilise le moteur ioQuake3.

Tremulous est un FPS en équipe asymétrique, libre et multi-plateforme, avec des éléments de stratégie temps réel, opposant humains et arachnides aliens. Les factions belligérantes offrent chacune une expérience de jeu différente. Les humains ont l'avantage du tir à distance, les aliens celui de la rapidité et de la furtivité. L'objectif est de détruire la base ennemie, pour empêcher l'équipe adverse de réapparaître avant la fin du temps de jeu. Les combats sont limités dans le temps (de l'ordre de 45min). Le jeu solo avec bots est aussi disponible. Le projet a été repris par Unvanquished.

Voir aussi / See also (FPS en équipes opposant humains et monstres aliens): Natural Selection 2, Tremulous, Unvanquished,


FPS en équipe avec des éléments de stratégie en temps réel

Tremulous est un jeu de tir à la première personne asymétrique en équipe, gratuit et open source, avec des éléments de stratégie en temps réel. Le jeu met en scène deux équipes opposées : les humains et les extraterrestres. Chaque équipe doit attaquer la base de l'ennemi et les membres de l'équipe tout en défendant sa propre base.

Tremulous est un jeu gratuit et à code source ouvert qui associe un FPS en équipe à des éléments d'un RTS. Les joueurs peuvent choisir parmi 2 races uniques, des extraterrestres et des humains. Les joueurs des deux équipes sont capables de construire des structures en état de marche dans le jeu comme un RTS. Ces structures remplissent de nombreuses fonctions, la plus importante étant la réapparition (spawning). Les constructeurs désignés doivent s’assurer que des structures de réapparition existent, sinon les autres joueurs ne pourront pas rejoindre la partie après leur mort. D'autres structures fournissent une défense de base automatisée (dans une certaine mesure), des fonctions de guérison et bien plus encore ...

L'avancement du joueur est différent selon l'équipe dans laquelle il se trouve. En tant qu'être humain, les joueurs sont récompensés par des crédits pour chaque destruction extraterrestre. Ces crédits peuvent être utilisés pour acheter de nouvelles armes et des améliorations dans "l'armurerie". L'équipe extraterrestre avance tout à fait différemment. En tuant un ennemi humain, l'alien est capable d'évoluer dans une nouvelle classe. Plus le nombre de victimes gagnées est élevé, plus les classes disponibles sont puissantes.

L'objectif général derrière Tremulous est d'éliminer l'équipe adverse. Ceci est réalisé non seulement en tuant les joueurs adverses, mais également en supprimant leur capacité à réapparaître en détruisant leurs structures d'apparition.



🌍️ Wikipedia:

Tremulous est un jeu vidéo de tir à la première personne incluant des éléments de jeu de stratégie en temps réel, sous licence libre (GPL). Il s'inspire du jeu Gloom (un mod de Quake II). Il est disponible sous de nombreuses plateformes.

Système de jeu

Le jeu oppose deux équipes de joueurs très différentes : les Humains contre les Aliens en combinant les genres du jeu de stratégie en temps réel et du jeu de tir à la première personne. Ce jeu est avant tout anglais, même s'il y a des serveurs français. Le but est d'éliminer tout adversaire de l'équipe adverse.

De l'aspect jeu de tir à la première personne, Tremulous est tout d'abord basé sur le moteur id Tech 3 utilisé par Quake III Arena. La présentation du jeu est à la première personne, et un joueur commençant la partie choisit une classe pour son personnage, influençant notamment l'armement disponible. Des bots ne sont pas disponible en standard (étant donné la nature du jeu3). Toutefois des bots sont apparus, mais leur intelligence est très limitée4.

De l'aspect jeu de stratégie en temps réel, Tremulous permet de construire des structures afin d'optimiser les positions d'apparition des joueurs et d'augmenter sa capacité de combat. L'ensemble des bâtiments n'est pas disponible dès le début, ni ne dispose de l'ensemble de leurs capacités de combat, et c'est en accumulant un certain nombre de frags qu'une équipe peut passer à un niveau technologique supérieur, débloquant de nouveaux bâtiments et de nouvelles options. En tout, trois niveaux technologiques successifs. Plus une équipe est en avance (technologique ou biologique selon l'équipe), plus celle-ci met ses chances de gagner contre le camp adverse.

Tremulous favorise le jeu d'équipe par son gameplay général mais aussi par des règles donnant avantage à l'équipe adverse : il y a corrélation entre le nombre de frags et la quantité de munitions, un ennemi en moins c'est une munition en plus. Les caractéristiques des deux équipes sont très différentes, et donc ne jouent pas de la même façon, mais un soin particulier est pris pour les équilibrer. Un système d'aide est intégré au jeu pour des joueurs débutants.

Les humains

C'est une équipe orientée vers la technologie.

Ils utilisent des armes à feu (fusil d'assaut, fusil à pompe...), mais également des armes futuristes (fusil laser, canon lucifer...), pour améliorer leur puissance d'attaque. Les humains ont un point faible (la tête) qui leur est fatal en cas de corps à corps avec un alien. Ils disposent également d'un équipement high-tech (jetpack, casque radar...) afin de se protéger et/ou d'obtenir de nouvelles capacités (par exemple voler). Contrairement aux aliens, les humains ne disposent que d'une seule arme au commencement : le "rifle", ils peuvent acheter d'autres armes au fur et à mesure qu'ils éliminent des menaces aliens. Ils préfèrent les combats à distance. Ils sont donc plus à l'aise dans les grands espaces, sans obstacles, pour ne pas gêner leur ligne de tir. Les humains privilégient également le jeu en équipe, puisque tirer sur un alien rapporte des crédits (argent), même si c'est un autre joueur qui le tue. En formant des groupes de quatre ou cinq joueurs, les humains sont très dangereux. Mais leurs têtes restent leur point faible en cas d'attaque directe.

Les humains sont très dépendants de leur base où ils viennent récupérer des munitions et se soigner. En conséquence, la base humaine est concentrée en un point pour en faciliter la protection et dispose de puissantes structures défensives.

Les aliens

Les aliens ont des bâtiments d'origine organique.

Ils n'utilisent pas d'équipement, mais changent de capacités en évoluant vers des formes biologiques différentes, en fonction des points d'évolution dont ils disposent. Tuer un humain rapporte un point d'évolution, un seul, qui ne sera pas partagé. Ainsi, les aliens tendent souvent des embuscades en solitaire. Ils préfèrent le combat au corps à corps, et tout se joue sur la vitesse et la surprise. Tous les aliens sont capables de détecter la présence des humains à proximité ce qui leur permet de créer des embuscades.

Leur capacité de régénération naturelle leur permet aussi d'être quasiment indépendants de leur base. De ce fait, celle-ci ne dispose pas de structures défensives aussi puissantes que la base humaine et elle est donc souvent volontairement dispersée en différents points de la carte afin d'empêcher sa destruction complète en une seule attaque.

Configuration minimale et recommandée

• CPU : PC : 800 MHz x86 ; Mac OS X : 366 MHz PowerPC ou i386
• minimum 160 Mo de RAM ; 256 Mo de RAM recommandés
• Carte graphique 32 Mo compatible OpenGL
• 125 Mo d'espace disque dur

Accueil

Après 6 ans de travail, la réception est d'abord une réception d'estime sur les qualités du logiciel libre[réf. nécessaire], tout comme des logiciels libres similaires tels Nexuiz et Open Arena. Sa sortie coïncide avec de nombreux autres jeux libres de qualité.

Tremulous a également reçu des critiques positives de la part de la presse spécialisée5.

Modifications

Le jeu étant libre, il est possible de contribuer au jeu par la création de patchs, de terrains ou de mods. Tremfusion utilise ainsi le moteur ioquake3 amélioré, avec des modélisations et des textures plus fines.

Une version améliorée dérivée du jeu est apparue en 2012, au nom d'Unvanquished, qui améliore le moteur du jeu, les graphismes et certains points du gameplay, à la suite de certains joueurs estimant le développement de Tremulous trop lent, voire arrêté. Ce jeu est encore en version de développement (alpha).

Il existe aussi un projet en cours de développement nommé « Murnatan » qui serait une suite non officielle à Tremulous.

🚧️ Installation ➜ 🚀️ Launching [fr]

PORTS :
UDP 30720

🕵️ Test [fr]

🕵️ Test (1.1.0):
Une superbe réalisation, un poids-lourd sous Linux.


💡️ Commentaires généraux:
Le projet est à présent mort et remplacé par Unvanquished.