📰 Title: | Transcend | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Arcade | 👁️ Visual: | 2D Scrolling |
🏷️ Category: | Arcade ➤ Shooter ➤ Abstract | 🏝️ Perspective: | Third person |
🔖 Tags: | Retro | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 2005-08-30 | 🚦 Status: | 05. Tested & Working (status) |
📍️ Version: | 0.3 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 2. 🏅️⭐⭐⭐⭐ (good) |
🏛️ License: | GPL-2+ | ✨️ (temporary): | |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | transcend | ..... 📦️ Arch: | |
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 13238 |
📜️[en]: | A retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied. | 📜️[fr]: | Un shooter abstrait en 2D et au style rétro. Les graphismes sont géométriques, et le rythme est parfois frénétique |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx♺) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Support their work (Donate)]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Jason Rohrer [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201701) 2(201401) 2(201603) 2(201209)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Jeux libres [fr]] [Debian/Ubuntu]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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🐣️
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📦️
📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied.
Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape to another, produces striking displays. Combining these dynamic shapes with subtle randomizations makes each play through a Transcend level visually different from the last. The second novel feature is Transcend's musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music. Transcend merges video games with pure art---it can be viewed either as a game or as a multimedia sculpture.
Though I first read it after developing Transcend, the Scratchware Manifesto captures the spirit that motivated me to develop a game.
Un shoot them up spatial abstrait au style rétro, par Jason Rohrer.
Transcend peut être décrit comme un shooter abstrait en 2D et au style rétro. Les graphismes sont géométriques, et le rythme est parfois frénétique.
Deux caractéristiques distinguent Transcend des autres jeux. Tout d'abord, son moteur graphique dynamique, qui peut transformer en douceur une forme complexe à une autre, offrant des écrans frappants. La combinaison de ces formes dynamiques avec une subtile génération aléatoire donne à chaque jeu un niveau visuel différent du précédent. La seconde caractéristique de Transcend est son système de power-up musical. Lorsque vous jouez dans un niveau, vous obtenez simultanément un collage visuel abstrait et une pièce musicale unique.
Transcend fusionne le jeu vidéo avec l'art pur --- Il peut être considéré soit comme un jeu soit comme une sculpture multimédia.
🕵️ Test (0.3 de goupildb):
Une belle réalisation avec effets sonores mais le genre abstrait ne m'attire pas trop.