Total War: ATTILA - Le Bottin des Jeux Linux

Total War: ATTILA

🗃️ Specifications

📰 Title: Total War: ATTILA 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 👁️ Visual: Free-roaming camera
🏷️ Category: Strategy ➤ Tactical RPG ➤ Misc. 🏝️ Perspective: Bird's-eye view
🔖 Tags: Grand Strategy; Strategy; Turn-Based Strategy; Tactical; Real Time Tactics; Action; Survival; Simulation; Adventure; War; Historical; Medieval; Rome; Atmospheric; Open World; Weather; Day & Night; Co-op ⏱️ Pacing: Turn-Based & Real Time
🐣️ Approx. start: 2015-02-17 👫️ Played: Single & Multi
🐓️ Latest: 2016-02-25 🚦 Status: 04. Released (status)
📍️ Version: Latest: 20160225 ❤️ Like it: 9. ⏳️
🏛️ License type: 💰 Commercial 🎀️ Quality: 7. ⏳️
🏛️ License: Commercial ✨️ (temporary):
🐛️ Created: 2017-01-05 🐜️ Updated: 2024-06-22

🚦 Entry status

📰 What's new?: 👻️ Temporary:
💡 Lights on: 🎨️ Significant improvement:
👔️ Already shown: 💭️ New version published (to be updated):
🎖️ This work: 3 stars 🚧️ Some work remains to be done:
👫️ Contrib.: goupildb & Louis 🦺️ Work in progress:
🎰️ ID: 15182

📖️ Summary

📜️[en]: Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… It combines turn-based strategy with real-time tactics, casting players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. 📜️[fr]: Un jeu vidéo de stratégie mettant en scène Attila - roi des Huns, et prenant place dans l’Empire romain pendant la transition de l’Antiquité tardive (en l'an 395) jusqu'au Moyen Âge (surnommée "l'âge sombre", période de détérioration économique et culturelle). Il alterne des phases de stratégie au tour par tour permettant au joueur de gérer son empire, et des phases d'affrontements tactiques se déroulant en temps réel.

🎥️ Videos


🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),


🐧 Linux plays: Penguin Recordings,

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) gd(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r[de](202xxx♺) r[de](202xxx♺) lp(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx♺) g[de](202xxx♺) g[ru](202xxx♺) g[ru](202xxx♺) g[pl](202xxx♺) g[cz](202xxx♺) g[sp](202xxx♺) g[sp](202xxx♺) g[pt](202xxx♺) g[it](202xxx♺) g[it](202xxx♺) g[tr](202xxx♺)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial links (Total War: ATTILA): [Online store] [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA – Blood & Burning): [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA - Longbeards Culture Pack): [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA - Celts Culture Pack): [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA - The Last Roman Campaign Pack): [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA - Empires of Sand Culture Pack): [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA - Age of Charlemagne Campaign Pack): [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA – Slavic Nations Culture Pack): [Humble Store] [Steam] [Gamesplanet]
Commercial links (Total War: ATTILA – Viking Forefathers Culture Pack): [Humble Store] [Steam] - Windows! [Gamesplanet]


🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Creative Assembly [fr] [en]): [Site 1 2] [MobyGames] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Total War: Attila) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic] 🙁️ [phoronix (20151210)] 🙁️ [Steam forums (20160507)]

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 20160225 (20160225)] [Gaming on Linux (20151210)]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

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📚️ Name is a

📕 Description [en]

📜️ "blabla" 📜️


The Scourge of God is coming. Your world will burn.

Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge?


🌍️ Wikipedia:

Total War: Attila is a strategy video game developed by The Creative Assembly and published by Sega, released on 17 February 2015 for Microsoft Windows, OS X, and Linux. It is the ninth standalone game in the Total War series of video games.

The game anachronistically begins in 395 AD, during the transition from Late Antiquity to the early Dark Ages. While the title character will be able to become the leader of the Huns, he is not yet in power at the start of the campaign. Due to its setting near the Dark Ages, the game is possibly a spiritual successor to Rome: Total War: Barbarian Invasion.

Gameplay

Campaign

The campaign map for Total War: Attila spans from Bactria to Lusitania and from Caledonia to Garamantia in the Sahara. Provinces are groupings of three regions, and each region within a province can be conquered separately. The number of cities and regions is different from Total War: Rome II, but the size of the map is similar. The map of Total War: Attila further extends into modern-day Russia in lieu of the eastern provinces of the Hindu Kush found in Total War: Rome II, shifting the player's attention to the nomadic Huns. The largest settlement in a province is designated as the province capital. These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from Rome II the small settlements can eventually be upgraded to have walls.

At the dawn of the Dark Ages the Roman Empire descends into chaos due to volcanic changes rocking the empire as apocalyptic signs foretell of a great scourge to sweep across Europe. Upon the death of Emperor Theodosius I in 395 A.D., the empire is divided between his sons who each rule a half: Honorius in the West, and Arcadius in the East. Since the days of Diocletian it has become a custom to divide Rome as the pressures to govern the empire have become too much for a single emperor to handle. With the split of the empire both sides face multiple threats on all sides, including internal instability undermining each of the young emperors' control as part of the long-term repercussions of the Third-Century Crisis. When the game begins, playing as the Western Roman Empire, players will face waves of hordes entering their borders as the arrival of the Huns in the east and the devastation they have caused have forced them to flee in search of new homes. Since the death of Emperor Valentinian I and the division of the empire, the weaknesses in the West have rapidly begun to show and edge the empire closer to ruin. With depleted funds from centuries of internal mismanagement and corruption, the West is unable to muster an effective army to combat the invaders. While players will start the campaign with vast territories under their command, it will quickly become a game of survival as Rome's legions are stretched to breaking point to protect a decaying empire. The Eastern Roman Empire, however, has profited from the division to take control of the civilized world as it begins its transformation into a new empire. With the new administrative capital in Constantinople serving as the gateway for trade between Europe and Asia, along with economic reforms, the eastern empire has become an economic powerhouse in the game. Yet, the Eastern Romans face an initial threat from the Visigoths led by Alaric I in Greece, who makes a direct assault on Constantinople itself, and remain wary of the Sassanid threat in the East. The Romans must find new ways and technologies to cope with this changing world if they are to survive as the old technologies and antiquity systems no longer apply, along with the increasingly growing power of the Church becoming ever more influential. If players choose to play either of the Roman empires, they will be tasked with saving and preserving the once-great empire, and if possible unite Rome under a single emperor.

As Total War: Attila embraces an era of great change with the people of Europe migrating across the campaign map, Attila adds a new dimension in the form of a faction's religious conversion in the game that brings an array of unique benefits across the player's empire depending on the religion that they choose to favour. The presence of a faction's state religion offers bonuses, including provincial edicts assigned, temple buildings, churches, and even character traits. These factors all play an important role in how dominant the player's religion is over a province. If a province has a population with several religions, it can have a negative affect on public order and thus lead to revolts. Factions also suffer or gain religious penalties when engaging in diplomacy with each other depending on their chosen religious affinity. Should the player choose to convert to a new religion, their faction's overall population must have at least 35% of that religion to convert. To find which religion is dominant in a region, the campaign map may be searched using the religion filter provided. For players who choose Christianity as their state religion, the five cities of Rome, Constantinople, Aelia Capitolina, Antioch, and Alexandria that formed part of the Pentarchy have the exclusive option for their churches to be upgraded to "Holy See" status, which comes with major bonuses. The game includes a total of 13 religions available throughout the campaign map, although the effects of minor religions are not fully understood.

The game also introduces the ability for players to use their armies to raze settlements once they have been conquered. This new feature allows the player to enact a "Scorched Earth policy" which destroys the land around the nearby settlement, crippling the enemy's food and money supply. Attila also lets a faction who did not originally begin the campaign as a horde to abandon its settlements at the cost of burning those former settlements or simply abandon a chosen number of cities which before being destroyed, will provide a small amount of wealth to the treasury. However, it is advised to analyze which settlements players destroy; recolonizing it would cost a faction a hefty amount of gold, a separate cost from building expenses to reach its former state.

Based on historical accounts, a mini Ice Age in this period plays a part for the people of Northern Europe to move to the more fertile south as the winter cold moves further down and engulfs Europe in longer winters as the game progresses. As an added new feature included in Attila, the Fertility of a region plays a crucial part when settling in a region if playing as a migrating horde or creating important buildings that deliver food throughout your empire. The campaign map is divided on various fertility levels that are color-coded and labeled; from highest-lowest: Rich, Good, Average, Poor, Meagre, Infertile. The greater the fertility level, the greater the amount of food can be cultivated with the appropriate buildings. However, the amount of food harvested is affected by a number of various external and internal factors. These include: building consumption costs, razed areas within your controlled province, provincial edicts, character traits, foreign armies raiding within your borders.

The game features 56 factions, 40 of which are unplayable. Each faction has their own unit roster and agenda. Ten factions are playable in the game at launch, with others added via downloadable content (DLC) packs.

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📕 Description [fr]

Un jeu vidéo de stratégie mettant en scène Attila - roi des Huns, développé par le studio Creative Assembly, publié par le studio SEGA.
Il utilise le moteur Warscape.

Total War : Attila est un jeu vidéo de stratégie mettant en scène Attila - roi des Huns, et prenant place dans l’Empire romain pendant la transition de l’Antiquité tardive (en l'an 395) jusqu'au Moyen Âge (surnommée "l'âge sombre", période de détérioration économique et culturelle). Il alterne des phases de stratégie au tour par tour permettant au joueur de gérer son empire, et des phases d'affrontements tactiques se déroulant en temps réel.


Gamesplanet:

Dans une période sombre rongée par la famine, la maladie et la guerre, une nouvelle puissance émerge dans les vastes steppes de l'Est. À la tête d'un million de cavaliers, le roi guerrier suprême approche à grands pas de Rome...

Prochain opus de la série PC aux multiples récompenses, qui combine stratégie au tour par tour et tactiques en temps réel, Total War: ATTILA envoie les joueurs en 395 ap. J.-C., une époque de conflits apocalyptiques à l'aube du Moyen Âge.

Jusqu'où irez-vous pour survivre ? Anéantirez-vous l'oppression qui s'est étendue sur le monde en établissant votre propre royaume barbare ou oriental ? Ou vous préparerez-vous à essuyer la tempête qui s'apprête à s'abattre sur l'Empire romain à l'agonie dans le défi ultime de survie stratégique ?

Le Fléau de dieu arrive et mettra votre monde à feu et à sang.


🌍️ Wikipedia:

Total War : Attila est un jeu vidéo de stratégie au tour par tour et de tactique en temps réel développé par Creative Assembly et publié par Sega le 17 février 2015. Le jeu est le neuvième opus de la série des Total War dont il transpose le système de jeu dans l’Empire romain pendant la transition de l’Antiquité tardive au Moyen Âge. Comme ses prédécesseurs, le jeu mélange des phases de stratégie au tour par tour, lors desquelles le joueur gère son empire province par province, et des phases d'affrontements tactiques se déroulant en temps réel dans un environnement en trois dimensions.