📰 Title: | Tenebrae | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Quake 1 | 🏝️ Perspective: | First person |
🔖 Tags: | Development; 3D engine; Action; FPS; Shooter; Multi-platform; Quake | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 2005-01-08 | 🚦 Status: | 04. Released (status) |
📍️ Version: | 1.04 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-2 | ✨️ (temporary): | |
🐛️ Created: | 2014-12-07 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ![]() |
..... 📦️ RPM: | |
⚙️ Generic binary: | ![]() |
..... 📦️ Deb: | |
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 14485 |
📜️[en]: | A modification of the quake source that adds stencil shadows and per pixel lights to quake | 📜️[fr]: | Un moteur de Quake 1 modifié pour en améliorer (grandement) l'aspect graphique |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
(Windows, for contents extraction) (Quake 1) [IsThereAnyDeal] [Gamersgate] [Steam] [GOG] [Gamesplanet]
🍩️ Resources
• [Linux Quake HOWTO by Stevenaaus (Tenebrae installer v.1.04)] [Quake.ie (Tenebrae Download)]
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Tenebrae Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Hardware.fr forums [fr]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[L'asile[fr]]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🛠️ Title:
🦊️ What's:
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🐣️
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📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.
Linux Quake HOWTO by Stevenaaus :
Tenebrae is a gorgeous Quake engine with lighting similar to that in Doom III. It's is an old project requiring a good GPU, and may not be compatible with all... the documentation is a fairly sparse.
There are several points of interest here...
• Tenebrae has an "easter egg". In the quit game dialog press "d".
• It includes the interesting "bumptest" and "zoo" maps.
• A custom Tenebrae-1.0 engine is included with the atmospheric Industri mod.
• Tenebrae doesn't run user mods.
Un moteur de Quake 1 modifié pour en améliorer (grandement) l'aspect graphique, par la Tenebrae Team.
Tenebrae est une modification du source de Quake 1 pour en améliorer (grandement) l'aspect graphique via l'ajout d'effets "Stencil shadows" et "Per pixel lights" :
• Le "Stencil shadows" permet des effets d'ombre réalistes sur chacun des objets du jeu.
• Le "Per pixel lights" permet un rendu correcte avec des détails très fins des surfaces éclairées.
Ce sont essentiellement les mêmes algorithmes que ceux utilisés par le jeu Doom 3.
L'installateur Tenebrae (101Mo) installe les niveaux shareware de Quake 1, ainsi que tous les modèles et textures superbes.
Assurez-vous que vous lancez le jeu en mode 32 bpp (voir la doc dans la section "Description [en]").
INSTALLATION [fr]:
Le site original n'est plus qu'une coquille vide avec des liens brisés.
Sur sourceforge, seule la version cvs (source) est disponible
Voir la section "Resource" ci-dessus pour le téléchargement de l'installateur (téléchargement testé, mais pas le lancement du jeu, faute de temps).
INSTALLATION [en]:
Linux Quake HOWTO by Stevenaaus :
The Tenebrae installer will install the shareware Quake levels, and all fancy Tenebrae models and textures, but is a 100 meg download. (Make sure to run the game in 32 bpp mode - see below). Try here for some binaries.
Compilation of the source code may not be straight forward. Firstly:
cd linux ; ln -s Makefile.i386linux Makefile ; make
If compilation fails with "../glquake.h:1137: conflicting types for ....", lines 1137 and 1138 need removing. You may also have to change the gethostname declaration in net_udp.c thus:
- extern int gethostname (char *, int);
+ extern int gethostname (char *, size_t);
After compilation, copy the binary "debugi386.glibc/bin/tenebrae.run" and the Tenebrae data files to your Quake folder. Finally, the game only runs in 32 bpp colours (X11 colour depth 24), so restart X in this mode if you have to, and execute the game with: tenebrae.run -basedir $PWD. Alternatively you can start a new X session with the command:
startx $PWD/tenebrae.run -basedir $PWD -- :1 -depth 24
https://tenebrae.sourceforge.net/