SpaceChem - Le Bottin des Jeux Linux

SpaceChem

🗃️ Specifications

📰 Title: SpaceChem 🕹️ / 🛠️ Type: Game
🗃️ Genre: Puzzle 👁️ Visual: 2D Top-Down
🏷️ Category: Puzzle ➤ Programming 🏝️ Perspective: First person (interface)
🔖 Tags: Puzzle; Programming; Simulation; Strategy; Assembly; Science; Sci-fi; Difficult; Touchscreen ⏱️ Pacing: Real Time
🐣️ Approx. start: 2011-01-01 👫️ Played: Single
🐓️ Latest: 2020-08-31 🚦 Status: 04. Released (status)
📍️ Version: 20200831 ❤️ Like it: 9. ⏳️
🏛️ License type: 💰 Commercial 🎀️ Quality: 7. ⏳️
🏛️ License: Commercial ✨️ (temporary):
🐛️ Created: 2011-01-12 🐜️ Updated: 2024-06-22

📦️ Deliverables

📦️ Package name: ..... 📦️ Arch:
📄️ Source: ..... 📦️ RPM:
⚙️ Generic binary: ✓ ..... 📦️ Deb:
🌍️ Browser version: ..... 📦️ AppImage:
📱️ PDA support: ✓ ..... 📦️ Flatpak:
✨️ Not use: ..... 📦️ Snap:

🚦 Entry status

📰 What's new?: 👻️ Temporary:
💡 Lights on: 🎨️ Significant improvement:
👔️ Already shown: 💭️ New version published (to be updated):
🎖️ This work: 4 stars 🚧️ Some work remains to be done:
👫️ Contrib.: goupildb & Louis 🦺️ Work in progress:
🎰️ ID: 12901

📖️ Summary

📜️[en]: A puzzle game where the player takes the role of a SpaceChem Reactor Engineer whose task is to produce specific chemical molecules via an assembly line by programming 2 remote manipulators (called "waldos") that interact with atoms & molecules through a visual programming language, accepting the given inputs, disassembling & reassembling them if necessary, and delivering them to the target output areas to match the required product with respect to atoms, bonds, & bond types 📜️[fr]: Un puzzle mêlant automation / programmation et liaisons chimiques, dans lequel le joueur incarne un ingénieur en réacteur pour l'usine SpaceChem, concevant des lignes d'assemblage d'atomes en molécules à partir de télémanipulateurs (dénommés waldos) et d'automates qu'il programme de manière à assembler ou désassembler ses entrées pour produire ses molécules cibles respectant à la fois la topologie des atomes, les liaisons et types de liaisons.

🎥️ Videos


🏝️ Trailer: (201102),


🕯️ How To: (202xxx♺), (202xxx♺), (202xxx♺),


🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(201102) t(202xxx♺) gd(202xxx♺) gd(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) ht(202xxx♺) ht(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx) g(202xxx) g(202xxx) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx♺) g[de](202xxx♺) g[ru](202xxx♺) g[pl](202xxx♺) g[cz](202xxx♺) g[cz](202xxx♺) g[sp](202xxx♺) g[sp](202xxx♺) g[pt](202xxx♺) g[it](202xxx♺) g[tr](202xxx♺) g[tr](202xxx♺)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial links (SpaceChem): [Online store] [Itch.io] [Steam] [GOG]
Commercial links (SpaceChem: 63 Corvi): [Steam]

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Zachtronics Industries [fr] [en]): [Site 1 2] [MobyGames] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(Zach Barth)(201703) 2(Zach Barth)(201805))]
The Project: [Blog] [Chat] [Forums] [mastodon] [Facebook] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (SpaceChem) [fr] [en] [de]]
[The Linux Game Tome] [HOLaRSE [de]] [Mod DB] [IndieDB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic] [Rock, Paper Shotgun] [PC Gamer]

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 20200831 (20200831)] [LinuxFr (20120818) [fr] (SotE)]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
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📖 Our entry: (homeless)

🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️

🏝️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
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🐧https://www.youtube.com/embed/
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🕶️

📚️ Name is a

📕 Description [en]

📜️ "A puzzle game in which the player develops a molecule assembly plant" 📜️ .

SpaceChem is an obscenely addictive, design-based puzzle game about building machines and fighting monsters in the name of science!

Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem.

Expansion :

SpaceChem DLC: 63 Corvi

Explore the past with SpaceChem’s first DLC pack, “SpaceChem: 63 Corvi”. Follow a young Bruce Novak, the future CEO of SpaceChem, and his team of engineers on a mission to collapse the star 63 Corvi into a collapsar gateway and expand the human empire. Gameplay features a new mechanic, the “quantum junction”, which takes ResearchNet’s quantum tunnel to the next level.

• Includes seven new puzzles using the new “quantum junction” mechanic, including three pipelines.
• Learn about the past of the CEO of SpaceChem with a new installment of the exciting story


🌍️ Wikipedia:

SpaceChem is an indie puzzle game developed by Zachtronics Industries, based on principles of automation and chemical bonding. In the game, the player is tasked to produce one or more specific chemical molecules via an assembly line by programming two remote manipulators (called "waldos" in the game) that interact with atoms and molecules through a visual programming language. SpaceChem was the developer's first foray into a commercial title after a number of free Flash-based browser games that feature similar puzzle-based assembly problems.

The game was initially released for Microsoft Windows at the start of 2011 via Zachtronics' own website. Though it was initially rejected for sale on the Steam platform, Valve later offered to sell the game after it received high praise from game journalists; further attention came from the game's release alongside one of the Humble Indie Bundles. The game has since been ported to other computing platforms and mobile devices. Reviewers found the game's open-ended problem-solving nature as a highlight of the title. SpaceChem was incorporated into some academic institutions for teaching concepts related to both chemistry and programming.

Gameplay

In SpaceChem, the player takes the role of a SpaceChem Reactor Engineer whose task is to create circuits through which atoms and molecules flow with the aid of waldos to produce particular batches of chemical shipments for each level.

The primary game mode of SpaceChem depicts the internal workings of a Reactor, mapped out to a 10 × 8 regular grid. Each reactor has up to two input and up to two output quadrants, and supports two waldos, red and blue, manipulated through command icons placed on the grid. The player adds commands from an array to direct each waldo independently through the grid. The commands direct the movement of the waldo, to pick up, rotate, and drop atoms and molecules, and to trigger reactor events such as chemical bond formation. The two waldos can also be synchronized, forcing one to wait for the other to reach a synchronization command. The reactors may support specific nodes, set by the player, that act where atomic bonds can be made or broken, where atoms can undergo fission or fusion, or where logic decisions based on atom type can be made. As such, the player is challenged to create a visual program to accept the given inputs, disassemble and reassemble them as necessary, and deliver them to the target output areas to match the required product. The product molecule does not need to match orientation or specific layout of the molecules as long as the molecule is topologically equivalent with respect to atoms, bonds, and bond types; however, in larger puzzles, these factors will influence the inputs to downstream reactors. While the two waldos can cross over each other without harm, collision of atoms with one another or with the walls of the reactor is not allowed; such collisions stop the program and force the player to re-evaluate their solution. Similarly, if a waldo delivers the wrong product, the player will need to check their program. The player successfully completes each puzzle by constructing a program capable of repeatedly generating the required output, meeting a certain quota.

In larger puzzles, the player can also guide the formation of chemicals through multiple reactors, which they place out on a larger rectangular grid representing the planet's surface. From here, the output from one reactor will become the input for another reactor; the player is often free to determine what intermediate products to produce to send to the next reactor. The player must not only program the individual reactors, often limited in functionality such as one that can only break bonds but not form them, but plan out the location and order of reactors to make the final product.

The game's puzzles are divided into groups set on different planets. Players generally must complete each puzzle in order to progress to the next one, but the game includes optional harder puzzles. Final boss levels, called out as defense levels, complete each planet; here, the player must efficiently create chemicals and deliver them in a timely manner, once the reactor systems have been started, to trigger defense systems to ward off attacking enemies before they destroy a control structure.

Upon completion of each puzzle, the player's performance is compared on a leaderboard based on the number of instructions placed in their reactors, the number of cycles it took to meet the quota, and the number of reactors required to meet the solution. The player also has an option to upload videos of their solution to YouTube. The player, once having cleared a puzzle, can return to previous puzzles to try to improve their solution by reducing the number of instructions, cycles taken, or reactors used. SpaceChem supports downloadable content created by the developers themselves, and user-submitted puzzles through its ResearchNet service. A later addition included an open-ended sandbox mode where players could simply explore the game's capabilities.

📕 Description [fr]

Un jeu de réflexion dans lequel le joueur met au point une usine d'assemblage de molécules, par le studio Zachtronics Industries (Zachary Barth).

SpaceChem est un puzzle mêlant automation / programmation et liaisons chimiques, dans lequel le joueur incarne un ingénieur en réacteur pour l'usine SpaceChem, concevant des lignes d'assemblage d'atomes en molécules à partir de télémanipulateurs (dénommés waldos) et d'automates qu'il programme de manière à assembler ou désassembler ses entrées pour produire ses molécules cibles respectant à la fois la topologie des atomes, les liaisons et types de liaisons.

Voir aussi / See also: Infinifactory, SpaceChem,


SpaceChem est un jeu de puzzle obscènement addictif, basé sur le design, qui consiste à construire des machines et à combattre des monstres au nom de la science !

Prenez le rôle d'un ingénieur de réacteur travaillant pour SpaceChem, le principal synthétiseur chimique pour les colonies frontalières. Construisez des usines élaborées pour transformer les matières premières en produits chimiques de valeur ! Rationalisez vos conceptions pour respecter les quotas de production et survivre aux sinistre menaces qui pèsent sur SpaceChem.

Expansion :

SpaceChem DLC : 63 Corvi

Explorez le passé avec le premier pack DLC de SpaceChem, "SpaceChem : 63 Corvi". Suivez le jeune Bruce Novak, le futur PDG de SpaceChem, et son équipe d'ingénieurs dans une mission visant à faire s'effondrer l'étoile 63 Corvi en une porte d'entrée et à étendre l'empire humain. Le jeu met en scène une nouvelle mécanique, la "jonction quantique", qui fait passer le tunnel quantique de ResearchNet au niveau supérieur.

- Le jeu comprend sept nouvelles énigmes utilisant le nouveau mécanisme de la "jonction quantique", dont trois pipelines.
- Découvrez le passé du PDG de SpaceChem avec un nouveau volet de l'histoire passionnante



🌍️ Wikipedia:

SpaceChem est un jeu vidéo de réflexion indépendant développé par Zachtronics Industries et sorti le 1er janvier 2011.

Jouabilité

Dans SpaceChem, le joueur assure le rôle d'un ingénieur spatial chargé de créer des circuits d'atomes pour transformer des molécules et fournir des avions-cargo.

Le jeu se compose de plusieurs parties :

• Le mode Recherche, dans lequel le joueur se retrouve face à une grille de 8×10 blocs (réacteur) composée de deux entrées et deux sorties et doit transformer une ou plusieurs molécules de départ en une ou plusieurs molécules d'arrivée ;
• Le mode Production, dans lequel le joueur doit combiner des réacteurs entre eux sur une carte avec des tuyaux de raccordement ;
• Le mode Défense, dans lequel le joueur doit affronter un boss (les tâches à effectuer varient en fonction du boss).

Depuis la mise à jour du 10 août 2011 a été ajouté le mode ResearchNet incluant un éditeur de niveau ainsi que 144 niveaux supplémentaires créés par la communauté.
Planètes

Chaque planète est composée de 5 à 8 niveaux :

• Sernimir II
• Sernimir IV
• Danopth
• Alkonost
• Sikutar
• Hephaistos IV
• Atropos (qui contrairement aux autres est une station spatiale)
• Flidais

Musique

La bande son a été composée par Evan Le NY et a été mise à disposition gratuitement sur le site Jamendo.

🚧️ Installation ➜ 🚀️ Launching [fr]

Voir le lien "WIKI" : le fichier compressé contient un paquet Debian.

Avant de l'installer, installez au préalable :
• les bibliothèques SDL (voir la fiche "006 - Glossaire & licences courantes" du Bottin),
• les bibliothèques Mono (Mono, Mono WCF, Mono WinForms, tous en dépôts),
• le paquet xclip (en dépôts).

🕵️ Test [fr]

💡️ Commentaires généraux:
• Ce jeu avait intégré l'offre Humble Bundle (offre commerciale promotionnelle d'un ensemble de jeux vendus à un prix laissé libre).