📰 Title: | Radius Engine | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 👁️ Visual: | 2D |
🏷️ Category: | Development ➤ Engine ➤ 2D ➤ Misc. | 🏝️ Perspective: | Third person |
🔖 Tags: | Development; 2D engine; Prototyping; Multi-platform | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 2012-02-22 | 🚦 Status: | 06. To be re-tested (status) |
📍️ Version: | Latest: 1.1 / Dev: 3691c4 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | MIT/X11 | ✨️ (temporary): | |
🐛️ Created: | 2011-09-03 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 12495 |
📜️[en]: | A Lua script-based real-time 2D graphics engine designed for rapidly prototyping games | 📜️[fr]: | Un moteur de jeux 2D multi-plateforme |
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🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Jared [fr] [en]): [Site 1 2] [Chat] [mastodon] [Twitpic] [YouTube] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🛠️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #LinuxGaming #ShareYourGames #LibreGameEngine
📦️
📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games.
Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.
Un moteur de jeux 2D multi-plateforme, par Jared (Deraj).
Radius Engine est un moteur de jeux multi-plateforme (Windows & Linux) conçu pour le développement rapide de jeux en 2D.
Utilisé par ces jeux / Used by these games: Avoision, Falling Block Game,
Un paquet Debian/UBUNTU est disponible.
Néanmoins l'installation via gdebi réclame le paquet libdirectfb-1.2-0, alors que le paquet présent dans les dépôts Debian (en Septembre 2011) est le libdirectfb-1.2-9.
🕵️ Test (0.7) :
L'installation via gdebi réclame le paquet libdirectfb-1.2-0, alors que le paquet présent dans les dépôts Debian (en Septembre 2011) est le libdirectfb-1.2-9.
A suivre (nous manquons de temps pour monter une doc basée sur la compilation du source) ...