NeoEngine - Le Bottin des Jeux Linux

NeoEngine

🗃️ Specifications

📰 Title: NeoEngine 🕹️ / 🛠️ Type: Tool
🗃️ Genre: Development 🚦 Status:
🏷️ Category: Development ➤ Engine ➤ 2D & 3D ➤ Misc. 🍥️ Name:
🔖 Tags: 2D & 3D engine 📦️ Arch:
🐣️ Approx. start: 🍥️ On Deb repo:
🐤️ Latest: 2004-08-15 📦️ Deb:
📍️ Version: 0.8.2 📦️ RPM:
🏛️ License type: FOSS/Libre 📦️ AppImage:
🏛️ License: MPL 1.1 📦️ Snap:
🏝️ Perspective: Third & First person 📦️ Flatpak:
👁️ Visual: 2D & 3D ⚙️ Generic bin.:
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 🌍️ Browser-based:
🎖️ This record: 4 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 13735 🐛️ Created: 2013-08-01
🐜️ Updated: 2021-01-29

🕸️ Links

🏡️ Website & videos
[Homepage] 2] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

💵 Commercial : [Support their work (Donate)]

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Reality Rift Studios [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related
[DevMaster]

📦️ Misc. repositories

🕵️ Reviews
[Cygon's Blog (7 Engines You Should Know)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #linux

🐧 Update:
💼️
📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🎥️🏝️ http://youtu.be/
🎥️🕵️ http://youtu.be/
🎥️🕹️ http://youtu.be/
🎥️🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

Un moteur de jeux 3D multiplateforme, par le studio Reality Rift Studios.
En C++

NeoEngine est un moteur de jeux 3D multiplateforme.

NeoEngine Team : Cody Russell, Markus Wolf, Keaton Mullis, David Holm, Mattias Jansson

📕 Description [en]

NeoEngine
Platform independent Open Source 3D game engine

Here are the current working features of the latest version of NeoEngine

Platforms:
Win32
GNU/Linux
MacOS X (unmaintained)
FreeBSD (unmaintained)

Rendering Subsystem:
BSP and ABT space partition schemes
Advanced scene graph
Extensive material language
Programmable pipeline using vertex and fragment programs
Multitexturing
Skeletal animation
Mesh animation
Dynamic shadows
Orthographic projection for 2D-style overlays
Font rendering with text formatting
OpenGL backend
DirectX backend

General Subsystems:
Collision detection framework
Particle systems
Rigid-body physics simulation with friction and stacking

Network Subsystem:
TCP/IP socket wrappers

Misc
Package file support with bzip2 compression (custom format through plugins)
Custom texture file formats through plugin architecture (png, jpeg, tga, bmp)

Tools and converters
Converters from Q3 maps (.bsp) and models (.md3)
Converter from Doom3 models and animations (.md5mesh, .md5anim)
Converters from 3DSMax (.3ds), Lightwave (.lwo) and Milkshape (.ms3d)
Exporter for Maya 4.x and 5.x
Exporter for 3DSMax 5 and 6

Extensions
Chunk file format I/O library with easy-to-extend syntax and parser
Window toolkit library for 2D menus
Lua scripting library with bindings to engine