Mountain - Le Bottin des Jeux Linux


🗃️ Specifications

📰 Title: Mountain 🕹️ / 🛠️ Type: Game
🗃️ Genre: Simulation 🚦 Status:
🏷️ Category: Simulation ➤ Life ➤ Misc. 🍥️ Name:
🔖 Tags: Simulation; Relaxing; RPG; Procedural Generation; Unity engine; Funny; Casual; Experimental; Surreal; 3D VR 📦️ Arch:
🐣️ Approx. start: 2014-06-01 🍥️ On Deb repo:
🐤️ Latest: 2018-12-12 📦️ Deb:
📍️ Version: Latest : 2.0 📦️ RPM:
🏛️ License type: Commercial 📦️ AppImage:
🏛️ License: Commercial 📦️ Snap:
🏝️ Perspective: Third person 📦️ Flatpak:
👁️ Visual: 3D ⚙️ Generic bin.:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single 🌍️ Browser-based:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 14676 🐛️ Created: 2015-03-21
🐜️ Updated: 2021-01-13

📖️ Summary

[fr]: Un jeu de simulation et de relaxation dans lequel le joueur modélise ses pensées sous forme de dessin. Ensuite, une montagne en 3D se crée en fonction de ses dessins et évolue sous yeux. [en]: A simulation and relaxation game in which the player models his thoughts in the form of a drawing. Then, a 3D mountain is created according to his drawings and evolves under his eyes.

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : [Online store] [Humble Store] [] [Steam]

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (David OReilly [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [PressKit] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube] [PressKit]

🐝️ Related
[Wikipedia (Mountain) [fr] [en] [de]]

📦️ Misc. repositories

🕵️ Reviews

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 2.0 (20181212)]

📕 Description [fr]

Un jeu de simulation et de relaxation, par David OReilly.
Il utilise le moteur Unity.

Mountain est un jeu de simulation et de relaxation dans lequel le joueur modélise ses pensées sous forme de dessin. Ensuite, une montagne en 3D se crée en fonction de ses dessins et évolue sous yeux.

🌍️ Wikipedia:

Mountain est un jeu vidéo de simulation créé par David OReilly, programmé par Damien Di Fede et édité par Double Fine Productions. Il est sorti en 2014 sur Windows, Mac, Linux, iOS et Android.

Système de jeu

Mountain est un jeu dans lequel le joueur doit tout d'abord représenter quelques-unes de ses pensées sous forme de dessin. Ensuite, une montagne unique en 3D se crée en fonction de ces dessins et évolue sous yeux. Par moment, cette montagne peut parler au joueur et des objets peuvent apparaître dessus. Il s'agit d'un jeu relaxation.

Canard PC le rapproche de Katamari Damacy (empilement d'objets) et du Tamagotchi (créature évoluant sous les yeux du joueur.

📕 Description [en]

"A simulation and relaxation game" (Serge Le Tyrant, Le Bottin des Jeux Linux / The Linux Games Book).

MOUNTAIN is an ambient procedural mountain game.

Mountain Simulator, Relax em' up, Art Horror etc

🌍️ Wikipedia:

Mountain is a simulation video game developed by David OReilly and published by Double Fine Productions. It was released for Microsoft Windows, OS X, Linux, iOS and Android in July 2014. The game is an idle game in which the only influence the player can have on the game is at the start of the game where the player is tasked to draw objects. The game is designed to be played in the background while the player uses other applications.


Mountain is described by its creator David OReilly as a "Mountain Simulator, Relax em’ up, Art Horror etc." game, featuring little interactivity from the player. Upon starting the game, the player is asked to draw responses to a series of questions, described by OReilly as "more psychologically invasive than anything Facebook wants to know about you". The game uses that input to generate a model of a mountain, floating in space, surrounded by a small sphere of atmosphere. At this point, the game lacks significant interactivity; while the player can rotate the view around the mountain and zoom in and out, they cannot affect the mountain in any way. The game is set to be run in the background as the player does other activities on their computer.

Over the course of the game, the mountain slowly rotates as accelerated time progresses through day and night cycles and through seasonal changes: the player will see snow form and melt on the mountain, plants and trees grow and wither out. Randomly, the mountain may be hit by everyday objects which then become embedded in the mountain indefinitely. The mountain periodically offers its thoughts to the player as the game progresses. After around fifty hours while the game has been running, the mountain meets its fate when it crashes into a passing giant star, ending the game, at which point the player can start the game over with a new mountain. This can be avoided by repeatedly pressing buttons on one's keyboard which forms a shield around the mountain that protects it from getting destroyed.