📰 Title: | Metro Exodus | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Survival, Zombies | 🏝️ Perspective: | First person |
🔖 Tags: | FPS; Adventure; Based on a Novel; Stealth; Shooter; Survival; Survival Horror; Horror; Post-apocalyptic; Zombies; Gore; Mature; Remake; Classic; Atmospheric; Story Rich; Open World; Weather; Controller | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2019-02-15 | 👫️ Played: | Single |
🐓️ Latest: | 2021-04-14 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 20210414 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2021-04-14 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 16020 |
📜️[en]: | The 3rd opus of the series inspired by the eponymous novels of Dmitri Gloukhovski. It is a post-apocalyptic solo FPS mixing survival horror and stealth, and taking place in 2035. The player follows Artyom and his friends for a year - survivors of the former Russian Federation and the Republic of Kazakhstan irradiated, where human factions and monsters struggle. In this opus, the protagonists leave the metro in search of a new life, exploring an environment that changes according to the seasons, the weather and the day/night cycle. | 📜️[fr]: | Le 3ème opus de la série inspirée des romans éponymes de Dmitri Gloukhovski. C'est un FPS post-apocalyptique en solo mixant survival horror et furtivité, et prenant place en 2035. Le joueur suit pendant une année Artyom et ses amis - survivants de l'ancienne Fédération de Russie et la République du Kazakhstan irradiées, où s'affrontent factions humaines et monstres. Dans cet opus, les protagonistes quittent le métro en quête d'une nouvelle vie, explorant un environnement changeant en fonction des saisons, de la météo et du cycle jour/nuit. |
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🏝️ Trailer: (202xxx♺),
💎 Features: RTX 3070 Extreme Settings FPS Performance 4K UltraHD,
🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🐧 Linux plays: Xpander69, CᴀᴛᴛᴀRᴀᴩᴩᴀ, Gaming On Linux,
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos ft(202xxx♺) t(202xxx♺) gd(202xxx) gu(202xxx) r[fr](202xxx♺) r[fr](202xxx♺) lp(202xxx♺) lp(202xxx♺) lp(202xxx♺) ht(202xxx) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx) g[ru](202xxx♺) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [IsThereAnyDeal] [Steam] [Gamesplanet]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (4A Games [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Metro Exodus) [fr] [en] [de]] [Flatpak] [AppImage(author's repo)] [Snap]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 20210414 (20210414)] [Gaming on Linux on mastodon (20210414) (SotE)] [Boiling Steam (20210412) (SotE)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
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📖 Our entry: (homeless)
🥁️ Update:
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📌️ Changes:
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🕶️
📚️ Name is a
📜️ "The 3rd opus of the series inspired by the eponymous novels of Dmitri Gloukhovski, & a post-apocalyptic solo FPS mixing survival horror & stealth" 📜️ .
JOURNEY BEYOND
Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.
World
The beautiful and hostile world of Metro
Characters
Metro Exodus boasts an epic storyline, packed with memorable characters. As you journey across Russia you'll bond with your travelling companions, recruit new allies to your cause, and encounter sinister foes in the wastelands…
WEAPONS
Metro Exodus features an arsenal of unique, customisable, hand-crafted weaponry built on the principle of mechanical realism. Every gun could function in real life thanks to the extraordinary efforts of 4A Games' weapon designers…
MUTANTS
Human foes are not your only adversaries in the nightmare world of Metro. Grotesque, mutated creatures have flourished in the post-nuclear fallout and represent a deadly threat to Artyom and his companions…
✅️ JOURNEY OUT INTO THE HARSH WINTER
Factions
HANZA
The post-apocalyptic society of the Moscow Metro is formed from a collection of independent stations and powerful Factions. After years of bloody civil war between the fascists of Reich and communists of Redline, Hanza are now the dominant group. They have remained a relatively benign presence, promoting commerce and social freedoms, and are natural allies of the elite Spartan Order, who still strive to maintain peace in the Metro...
Hazards
RADIATION
Everywhere on the surface of Moscow is cloaked in a veil of dangerous radiation. To breathe in this environment, Artyom and the Rangers must wear gas masks at all times on the surface. The Spartan Order had believed that outside of Moscow was just as uninhabitable, until now…
Mutants
DEMON
The Demon, a huge winged beast, is well known to Metro residents as one of the deadliest creatures around. Like a grotesque bird of prey, this creature can grab humans from the ground, and drop them from great heights.
WATCHMAN
With protruding joints, fearsome claws and yellowing teeth, the Watchman is one of the most common creatures in post-apocalyptic Moscow. Running in packs, these savage mutants stalk every street and tunnel.
A lone Watchman is no match for a trained Spartan, but their sentries can quickly summon reinforcements if not dealt with quickly and quietly...
✅️ STEP OUT INTO SPRING...
FACTIONS
FANATICS
Many closed communities have evolved in the wasteland, but few are stranger than the fanatics near the Volga river. Believing all technology has been man’s folly, and only its rejection will bring them salvation, these fanatics, under the watchful eye of their sinister and oddly charismatic leader Silantius, have taken to worshipping a great and powerful beast that lurks beneath the water…
BANDITS
When there is no hope of ever returning to normal life, it is no surprise that gangs of bandits have sprung up across the wasteland. Ferocious and merciless, those that have cultivated on the banks of Volga river have seemed to have reached a peace between themselves, and have focussed their attentions on terrifying the locals, and robbing them of anything and everything of value.
HAZARDS
ANOMALY
A buzzing blue ball of electric energy, anomalies are an oddity of the post-apocalyptic world. Extremely dangerous to any within a certain radius, these strangely alluring spheres can appear in day or night, but tend to follow a similar path every time.
MUTANTS
SHRIMP
It was not only creatures above the ground that were shaped by the radiation that plagued the surface. Known as Shrimp, these mysterious aquatic life forms seemed to evolve from some form of crustacean. The male of the species will use its huge shelled arms as a shield, and do quite a lot of damage if it takes a swipe at you, whilst the female favours spitting its corrosive mucus from a longer distance.
HUMANIMALS
Unlike the name suggests, these horrifying creatures are anything but human. These beasts are not deadly when alone, but tend to travel in packs so they can be a force to be reckoned with. They have also learnt to throw heavy projectiles, like bricks or stones, and so are dangerous when nearby or further away.
✅️ STEP OUT INTO SUMMER...
FACTIONS
FIRE WORSHIPPERS
The Fire Worshippers are the master class in the neo-feudal society of the desert, and they carry themselves with corresponding aplomb and disregard to their opponents' humanity.
Their name comes from the cult of "Holy Flame" created by their leader, The Baron, to keep the enslaved population at bay.
HAZARDS
SAND STORMS
The desert is an unforgiving environment at the best of times. The unbearable heat, relentless maintenance required to deal with the sand and - if you're especially unlucky - the storms. These walls of sand reduce visibility and can well prove fatal if cover isn't found in time.
MUTANTS
LURKER
A timid creature, the Lurkers spend most of their time roaming the surface looking for carrion to feast on.
They will avoid combat where possible, often running away at the first sign of trouble. They only attack when in groups or provoked.
If you are hunting these you'll need quick reflexes, they will often attack and then dart for cover in nearby burrows to regroup.
✅️ STEP OUT INTO AUTUMN
FACTIONS
Children Of The Forest
The Children Of The Forest are, essentially, a group of children who became stranded at a scout camp when the war started, and never really got a chance to grow up.
Raised by their camp master, who they call "Teacher", they have adapted to survive in the wilderness against all threats. Be that the changing weather, fierce creatures, bandit attacks or unwelcome guests.
HAZARDS
Survival
Being cut off from civilization is a real challenge to your ability to survive. It's not just the local wildlife and natural hazards that might kill you, but also the lack of resources. Ammunition and supplies are not easy to find here.
MUTANTS
Wolves
Not all beasts roaming the surface are mutants, but unfortunately, as in this case, they can be equally vicious.
Ravenous and territorial, wolves should be considered incredibly dangerous. Even a lone wolf can cause problems if not dealt with quickly. However, wolves are pack animals by nature, so if you cross paths with them, you'll need to have keen wits and good aim to get away unscathed.
The Bear
It is said that when encountering a bear in the wild you should remain calm and never run. It goes without saying that this rule does not apply here.
The Mutated Bear is a lethal threat to anything that gets close, be it man or beast. Thick bones and tough gristled muscles make it extremely resistant to any kind of firearm save for the heaviest ones, but its thick fur is rather susceptible to incendiary weapons.
🌍️ Wikipedia:
Metro Exodus is a first-person shooter video game developed by 4A Games and published by Deep Silver. It is the third installment in the Metro video game trilogy based on Dmitry Glukhovsky's novels, following the events of Metro 2033 and Metro: Last Light. It released in 2019 for Microsoft Windows, PlayStation 4, Xbox One and Stadia and in 2020 for Amazon Luna. A Linux and MacOS conversion is set to release on April 14, 2021. An enhanced version of the game is also planned to release for PlayStation 5 and Xbox Series X/S later in 2021. The game received positive reviews from critics.
Gameplay
Metro Exodus is a first-person shooter game with survival horror and stealth elements. Set in the post-apocalyptic wasteland of the former Russian Federation and Republic of Kazakhstan, the player must cope with the new hazards and engage in combat against mutated creatures as well as hostile humans. The player wields an arsenal of hand-made weaponry which can be customised through scavenging materials and a crafting system. The game features a mixture of linear levels and sandbox environments. It also includes a dynamic weather system, a day-night cycle, and environments that change along with the seasons as the story progresses. It is set over the course of one whole in-game year.
Synopsis
Setting
Metro Exodus is set in the year 2035, one year after the events of Metro: Last Light, on a post-apocalyptic Earth that has been devastated by a nuclear war. The game continues the story from Metro: Last Light's "Redemption" ending. Similar to the previous two entries, the player assumes the role of Artyom, who flees the Moscow Metro and sets off on a continent-spanning journey with his allies to the far east, on a locomotive called the "Aurora". The story takes place over the course of one year, starting with a harsh nuclear winter in the Metro. Another major character, returning from the previous game and the book Metro 2035, is Anna - who is now Artyom's wife. Miller, Anna's father and leader of the Spartan Order, also returns from previous games and novels.
Plot
After the attack on D6, Artyom becomes disillusioned with the constant infighting and corruption within the Metro and leaves the Spartan Order. He soon becomes obsessed with proving that other human survivors exist outside of Moscow and makes numerous dangerous expeditions to the surface, much to Anna's concern and Miller's frustration. However, on one such expedition with Anna, they witness a working train running on the surface. Before they can follow it, they are captured by Hansa soldiers, along with a group of people who claim to be from outside of Moscow. The Hansa soldiers execute the other prisoners, and Artyom is shot and left for dead, taking Anna to their base. Surviving the gunshot, Artyom follows the soldiers to rescue Anna, and in the process inadvertently destroys a signal jammer that was blocking all communications going in and out of Moscow. Radio transmissions from all over the world begin to be picked up, and Artyom and Anna realise humanity has not gone extinct. They escape by stealing one of Hansa's locomotives, the "Aurora", with the aid of a defected Hansa train engineer called Yermak.
As the train leaves, the Spartan Order moves in to retake it and are shocked and confused at Artyom and Anna's presence. Knowing that Hansa will have all of them put to death for knowing the truth, Miller concludes that the Spartans' best chance of survival is to flee Moscow. Once outside the city, he reveals to the others that while many of Russia's cities were bombed, the war did not end and NATO proceeded to occupy what was left of the nation. To prevent NATO from attacking Moscow, the Russian leadership decided to secretly jam all communications to make the outside world believe nobody had survived. They then receive a radio broadcast from Moscow Defense Command calling for survivors to rally at the "Ark", located at Mount Yamantau. Miller decides to head there, believing that the Ark is where the Russian government has rebuilt itself.
After crossing the cult-controlled Volga River, the Spartans reach the Yamantau base, but discover that the base's service crew have devolved into cannibals who lure survivors in with the false promise of safety. Artyom and the Spartans manage to fight their way out and escape, but Miller's faith in Russia is shattered when he discovers that the government never took refuge in Yamantau, nor survived the war, and thus the Spartans are left wondering what to do next. Using a map they recovered from Yamantau, they decide to travel to a satellite communication center near the Caspian Sea in the hopes of gaining access to a satellite to find habitable land to settle. At the dried up remains of the Caspian Sea, the Spartans steal water and fuel from the local bandits while obtaining an updated satellite map.
As the Spartans continue on their journey, Anna begins to cough up blood, fearing the cause was accidentally breathing poison gas during the journey. They decide to scout a nearby taiga forest valley to see if it is suitable to settle. While scouting the forest, Artyom is caught between two rival survivor factions, and he discovers that the dam protecting the valley from radiation is on the verge of failing, making the area uninhabitable. Artyom returns to the train to learn Anna's condition has worsened. The Spartans detour to the heavily-irradiated city of Novosibirsk, the closest location where an antidote may be found.
Miller and Artyom decide to head into the city alone to search for the antidote despite the risk. They enter the Novosibirsk Metro and find a young boy named Kirill, one of the last of the Novosibirsk survivors, who explains that his father left on a mission to obtain a map marking the location of a clean, habitable area. Miller and Artyom split up, with Miller going to find the map and Artyom searching for the antidote. He manages to recover the antidote, but is gravely wounded by a mutant and absorbs a heavy dose of radiation. Artyom, Miller, and Kirill return to the train with the map and the antidote, but Miller dies of radiation poisoning on the way back after using a dose of anti-radiation serum meant for himself to save Artyom. The rest of the Spartans donate their own blood to give Artyom a critical blood transfusion. Anna is cured with the antidote and with the map, the Spartans settle on the shores of Lake Baikal, which is completely free from radiation.
Artyom's ultimate fate depends on the choices the player made during the journey; In the bad ending, Artyom dies from the radiation poisoning, and the Spartans and a grieving Anna hold a funeral for him and Miller while Artyom's and Miller's spirits awaken on a dilapidated version of the Aurora, remaining in the ghostly purgatory for eternity. In the good ending, Artyom survives. Miller is buried and Artyom is selected to take his place as leader of the Spartan Order. Now with a home free from radiation, Artyom decides to return to Moscow and reveal the truth of the world to the survivors of the Metro.
The Two Colonels
While Artyom goes to find the cure for Anna's illness in Novosibirsk, Miller begins retracing the steps of Kirill's father Colonel Vyacheslav (Slava) Khlebnikov to find the satellite map. One year prior, Khlebnikov works as a soldier protecting the Novosibirsk Metro while raising Kirill. Meanwhile, the Novosibirsk Metro government, OSKOM, makes plans to evacuate the Metro but there isn't enough anti-radiation serum to protect the entire population. As a result, OSKOM begins forcibly confiscating serum from the populace, causing civil unrest. Civil war soon breaks out in the Metro, forcing Khlebnikov to defend OSKOM headquarters from the rebels. However, General Anatoliy Vinogradov (Tolya) deploys poison gas during the battle, killing almost everybody in the station. When Khlebnikov confronts him, Vinogradov (Tolya) reveals that OSKOM leadership has already taken what serum is left and fled, deciding to flood the Metro with poison gas to mercy kill the rest of the population. However, bitter that he was left behind, Vinogradov (Tolya) orders his men to destroy the OSKOM evacuation train before committing suicide. With no other choice, Khlebnikov descends into a mutant-infested bunker to retrieve the map leading to Lake Baikal. He finds the map, but succumbs to radiation poisoning after losing his serum dose. In the present, Miller enters the bunker and finds Khlebnikov's body and the map. He assures Khlebnikov that he did not die in vain, and promises to get Kirill out of Novosibirsk before leaving.
Sam's Story
After the Spartan Order settles in Lake Baikal, one of the Spartans, U.S. Marine Samuel "Sam" Taylor, decides to find a way to return to his home in San Diego to see if his father survived the nuclear war. Parting ways with the Spartan Order, Sam travels to the port city of Vladivostok where he meets Captain Eduard "Ed" Baranov. Baranov points Sam to an intact nuclear submarine, the Mayflower, which can take Sam back to the United States. However, Sam and Ed are separated by a mutant attack and Sam is apprehended by men working for Tom, a fellow American. Tom explains that he was an arms dealer who was stranded in Russia after the nuclear bombs fell, and asks Sam to find Ed since he is the only person who knows how to refuel the Mayflower. Ed does not trust Tom's intentions with the Mayflower, especially since it is still armed with nuclear missiles and his crew has gone missing, but Sam convinces him to negotiate a deal with Tom. Sam and Ed travel to a nearby abandoned naval base to recover the fuel rods needed to power the Mayflower. However, Ed is still mistrustful of Tom, and he asks Sam to use the opportunity to sabotage the Mayflower, even if it means sacrificing his chance to return home. Suddenly, Tom's lieutenant Klim betrays him and attacks the Mayflower, forcing Sam, Ed, and Tom to work together. Sam kills Klim and the Mayflower begins to sail out of port. Sam then has the choice of sabotaging the Mayflower or leaving it intact.
If Sam does not sabotage the Mayflower, Tom takes him to San Diego as promised with the firepower of the Mayflower at his command. If Sam sabotages the Mayflower, the submarine explodes and sinks, killing both Ed and Tom. Sam remains in Vladivostok, but is happy knowing nobody can use the nuclear weapons the Mayflower was carrying and resolves to find another way back home.
Development and release
(...)
Un FPS post-apocalyptique mixant survival horror et furtivité inspiré du roman Métro 2035 de Dmitri Gloukhovski, par le studio 4A Games.
Metro Exodus (Métro 2035) est le 3ème opus de la série inspirée des romans éponymes de Dmitri Gloukhovski. C'est un FPS post-apocalyptique en solo mixant survival horror et furtivité, et prenant place en 2035. Le joueur suit pendant une année Artyom et ses amis - survivants de l'ancienne Fédération de Russie et la République du Kazakhstan irradiées, où s'affrontent factions humaines et monstres. Dans cet opus, les protagonistes quittent le métro en quête d'une nouvelle vie, explorant un environnement changeant en fonction des saisons, de la météo et du cycle jour/nuit.
UN VOYAGE AU-DELÀ
Metro Exodus est un jeu de tir à la première personne épique et scénarisé de 4A Games qui mêle combats mortels et furtivité à l'exploration et au survival horror dans l'un des univers de jeu les plus immersifs jamais créés.
Monde
Le monde magnifique et hostile de Metro
Personnages
Metro Exodus propose un scénario épique, rempli de personnages mémorables. Au cours de votre périple à travers la Russie, vous vous attacherez à vos compagnons de voyage, recruterez de nouveaux alliés pour votre cause et rencontrerez de sinistres ennemis dans les terres désolées...
ARMES
Metro Exodus propose un arsenal d'armes uniques, personnalisables et fabriquées à la main selon le principe du réalisme mécanique. Chaque arme pourrait fonctionner dans la vie réelle grâce aux efforts extraordinaires des concepteurs d'armes de 4A Games...
MUTANTS
Les ennemis humains ne sont pas vos seuls adversaires dans le monde cauchemardesque de Metro. Des créatures grotesques et mutantes ont prospéré dans les retombées post-nucléaires et représentent une menace mortelle pour Artyom et ses compagnons...
✅️ VOYAGE DANS LE DUR HIVER
Factions
HANZA
La société post-apocalyptique du métro de Moscou est formée d'un ensemble de stations indépendantes et de puissantes Factions. Après des années de guerre civile sanglante entre les fascistes de Reich et les communistes de Redline, les Hanza sont désormais le groupe dominant. Ils sont restés une présence relativement bénigne, promouvant le commerce et les libertés sociales, et sont des alliés naturels de l'ordre spartiate d'élite, qui s'efforce toujours de maintenir la paix dans le métro...
Dangers
RADIATION
Tout ce qui se trouve à la surface de Moscou est recouvert d'un voile de radiations dangereuses. Pour respirer dans cet environnement, Artyom et les Rangers doivent porter des masques à gaz à tout moment à la surface. L'ordre spartiate pensait que l'extérieur de Moscou était tout aussi inhabitable, jusqu'à présent...
Mutants
DÉMON
Le Démon, une énorme bête ailée, est bien connu des habitants du Métro comme l'une des créatures les plus mortelles qui soient. Tel un oiseau de proie grotesque, cette créature peut attraper des humains au sol et les faire tomber de très haut.
WATCHMAN
Avec ses articulations saillantes, ses griffes redoutables et ses dents jaunies, le Watchman est l'une des créatures les plus communes dans le Moscou post-apocalyptique. Courant en meute, ces mutants sauvages traquent chaque rue et chaque tunnel.
Un Watchman solitaire ne fait pas le poids face à un spartiate entraîné, mais leurs sentinelles peuvent rapidement appeler des renforts si on ne s'en occupe pas rapidement et discrètement....
✅️ SORTEZ AU PRINTEMPS...
FACTIONS
FANATIQUES
De nombreuses communautés fermées ont évolué dans le désert, mais peu sont plus étranges que les fanatiques près de la rivière Volga. Convaincus que toute technologie a été la folie de l'homme et que seul son rejet leur apportera le salut, ces fanatiques, sous l'œil vigilant de leur sinistre et étrangement charismatique chef Silantius, ont commencé à vénérer une grande et puissante bête qui se cache sous l'eau...
BANDITS
Lorsqu'il n'y a plus aucun espoir de retour à la vie normale, il n'est pas surprenant que des bandes de bandits soient apparues dans les terres désolées. Féroces et sans pitié, ceux qui ont grandi sur les rives de la Volga semblent avoir trouvé la paix entre eux et se sont concentrés sur la terreur des habitants et le vol de tout ce qui a de la valeur.
DANGERS
ANOMALIE
Une boule bleue bourdonnante d'énergie électrique, les anomalies sont une bizarrerie du monde post-apocalyptique. Extrêmement dangereuses pour quiconque se trouve dans un certain rayon, ces sphères étrangement séduisantes peuvent apparaître de jour comme de nuit, mais ont tendance à suivre un chemin similaire à chaque fois.
MUTANTS
SHRIMP
Les créatures de surface ne sont pas les seules à avoir été façonnées par les radiations qui sévissent à la surface. Connues sous le nom de crevettes, ces mystérieuses formes de vie aquatiques semblent avoir évolué à partir d'une forme de crustacé. Le mâle de l'espèce se sert de ses énormes bras en forme de coquille comme d'un bouclier et fait beaucoup de dégâts s'il vous attaque, tandis que la femelle préfère cracher son mucus corrosif à une plus grande distance.
HUMANIMAUX
Contrairement à ce que leur nom suggère, ces créatures horribles sont tout sauf humaines. Ces bêtes ne sont pas mortelles lorsqu'elles sont seules, mais elles ont tendance à se déplacer en meute, ce qui leur permet d'être une force sur laquelle il faut compter. Elles ont également appris à lancer des projectiles lourds, comme des briques ou des pierres, et sont donc dangereuses à proximité ou plus loin.
✅️ SORTIR EN ÉTÉ...
FACTIONS
LES ADORATEURS DU FEU
Les adorateurs du feu sont les maîtres de la société néo-féodale du désert, et ils se comportent avec l'aplomb et le mépris de l'humanité de leurs adversaires qui leur correspondent.
Leur nom vient du culte de la "Sainte Flamme" créé par leur chef, le Baron, pour maintenir la population asservie à distance.
DANGERS
TEMPÊTES DE SABLE
Le désert est un environnement impitoyable dans le meilleur des cas. La chaleur insupportable, l'entretien incessant nécessaire pour faire face au sable et - si vous êtes particulièrement malchanceux - les tempêtes. Ces murs de sable réduisent la visibilité et peuvent s'avérer fatals si vous ne trouvez pas d'abri à temps.
MUTANTS
LURKER
Créature timide, les Lurkers passent la plupart de leur temps à errer à la surface à la recherche de charognes pour se régaler.
Ils évitent le combat autant que possible, s'enfuyant souvent au premier signe de problème. Ils n'attaquent que lorsqu'ils sont en groupe ou provoqués.
Si vous les chassez, il vous faudra des réflexes rapides, ils attaquent souvent puis filent se mettre à l'abri dans les terriers voisins pour se regrouper.
✅️ SORTIR EN AUTOMNE
FACTIONS
Les Enfants De La Forêt
Les Enfants De La Forêt sont, essentiellement, un groupe d'enfants qui se sont retrouvés bloqués dans un camp de scouts lorsque la guerre a commencé, et n'ont jamais vraiment eu la chance de grandir.
Élevés par leur maître de camp, qu'ils appellent " Professeur ", ils se sont adaptés pour survivre dans la nature sauvage contre toutes les menaces. Que ce soit le temps changeant, les créatures féroces, les attaques de bandits ou les invités indésirables.
DANGERS
Survie
Être coupé de la civilisation est un véritable défi pour votre capacité de survie. Il n'y a pas que la faune locale et les dangers naturels qui peuvent vous tuer, mais aussi le manque de ressources. Les munitions et les fournitures ne sont pas faciles à trouver ici.
MUTANTS
Loups
Toutes les bêtes qui errent à la surface ne sont pas des mutants, mais malheureusement, comme dans ce cas, elles peuvent être tout aussi vicieuses.
Voraces et territoriaux, les loups doivent être considérés comme incroyablement dangereux. Même un loup solitaire peut causer des problèmes si on ne s'en occupe pas rapidement. Cependant, les loups sont des animaux de meute par nature, donc si vous les croisez, vous devrez avoir l'esprit vif et bien viser pour vous en sortir indemne.
L'ours
On dit que lorsque vous rencontrez un ours dans la nature, vous devez rester calme et ne jamais fuir. Il va sans dire que cette règle ne s'applique pas ici.
L'ours mutant est une menace mortelle pour tout ce qui s'approche, que ce soit un homme ou une bête. Ses os épais et ses muscles râblés le rendent extrêmement résistant à tout type d'arme à feu, à l'exception des plus lourdes, mais sa fourrure épaisse est plutôt sensible aux armes incendiaires.
🌍️ Wikipedia:
Metro Exodus est un jeu vidéo de tir à la première personne post-apocalyptique développé par le studio ukrainien 4A Games et édité par Deep Silver. Il fut premièrement annoncé sur PC, PlayStation 4 et Xbox One pour l'automne 2018, puis il a été repoussé au premier trimestre 2019. La date de sortie du jeu a ensuite été annoncée pour le 22 février 2019 avant d'être finalement fixée au 15 février 2019.
Metro Exodus est le troisième jeu de la série Metro dont l'histoire fait suite au roman de Dmitri Gloukhovski, Métro 2035. Il gagne le prix du meilleur jeu étranger lors de la cérémonie des Pégases le 9 mars 2020.
Trame
Univers
Comme dans les autres jeux de la série, l'univers se passe dans un monde ravagé par une guerre nucléaire ayant eu lieu vingt-trois années auparavant et où les seuls survivants connus se sont réfugiés dans le métro moscovite. Les radiations sont toujours mortelles à certains endroits et des créatures mutantes hostiles sont présentes dû à ces radiations. En plus de l'hostilité de ces dernières, les habitants du métro mènent une guerre de ressource ou idéologique. Cependant, dans cet opus, le héros accompagné de compagnons quittera le métro pour se rendre à l’extérieur. Il rencontrera alors différents types d'endroits telle que des lieux enneigés, un désert aride et une forêt où la nature a repris ses droits.
Histoire
L'action se déroule en 2036, peu après les événements de Métro 2035, Artyom et d'autres membres de l'Ordre quittent les tunnels de Moscou pour la Russie post-apocalyptique en quête d'une nouvelle vie à l’extérieur tandis que des milliers de personnes continuent de survivre dans les souterrains de la capitale russe. D'après la carte qu'on peut apercevoir dans l'extrait de jeu, l'action devrait se dérouler, plus tard, près de la Volga à l'ouest de l'Oural. Le voyage se fera à bord de l'Aurora, une locomotive où réside le groupe de Rangers appartenant à l'Ordre de Sparte.
Personnages
Le joueur incarne Artyom (protagoniste principal de Metro 2033 et Metro: Last Light). Ce dernier est accompagné par un groupe de Rangers de l'Ordre de Sparte. Il est également accompagné tout au long de son périple par sa femme, Anna.
Système de jeu
Metro Exodus garde le même système de jeu que Metro 2033 et Metro: Last Light, c'est-à-dire que le jeu mêle le tir à la première personne au survival-horror et la gestion de l'équipement (munitions, masque à gaz, etc.). Les développeurs ont voulu ajouter un côté non linéaire au jeu, désormais dans certains niveaux, le joueur sera libre d'explorer et d'interagir avec les éléments. Il y a également la présence d'un cycle jour-nuit, d'un système météorologique dynamique et de saisons selon l'avancement de l'histoire. De plus, un système d'amélioration de l'équipement est aussi disponible. Les choix altèrent l'expérience du joueur notamment sur ses compagnons de routes, il peut également voir ces derniers changer au fil du temps ainsi qu'interagir et voir l'état du groupe.
Les développeurs ont voulu mélanger le système de la série Metro et celui de STALKER: Shadow of Chernobyl, beaucoup de ces développeurs ayant anciennement travaillé sur ces jeux.
Développement