📰 Title: | Mage's Initiation: Reign of the Elements | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2D |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Sierra, LucasArts, ... | 🏝️ Perspective: | Third person |
🔖 Tags: | AGS engine | ⏱️ Pacing: | Point and Click |
🐣️ Approx. start: | 2019-01-30 | 👫️ Played: | Single |
🐓️ Latest: | 2019-02-21 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 1.1 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2013-07-28 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 13716 |
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store] [Kickstarter (Funding Successful)] [Humble Store] [Steam] [GOG]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Himalaya Studios, Inc. [fr] [en]): [Site 1 2] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 1.1 (20190221)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
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📚️ Name is a
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The Story
D'Arc is sixteen years old. He has trained extensively in the elemental arts for the past decade of his young life, under the discerning eyes of the Mage Masters of Iginor. Confined to an existence of academics and magical mastery in their towering hall, the inquisitive initiate often wonders what it would be like to set foot outside in the world he has been secluded from; a world that his Masters deeply shun.
As with all young Mage initiates in training, D'Arc's moment of reckoning arrives and he is summoned to the Hallowed Hall, where the four Mage Masters put him to the test. D'Arc is tasked with completing three quests which will test his magical and mental strength to full capacity. He must return to the Mage's Tower bearing a symbol of proof that he has conquered each task: a lock of hair from priestess, the unspoiled shell of griffon's egg, and the horn of a tricorn.
Join D'Arc on a perilous journey across the medieval land of Iginor. Brave the perilous forest where redcap goblins stalk. Trek across a barren and lawless desert wasteland. Navigate over vast bodies of water where evil masquerades as beauty. And ascend beyond the lofty mountain peaks where the mysterious and hostile race of Flyterians dwell. It is time for D'arc to prove himself. Succeed and he shall be initiated as a fully-fledged Mage, gaining the respect of his Masters and peers.
Fail and nobody shall remember his name.
Game Features
Train your mental and magical mindset in the Reading Hall.
Game Features
• Explore the land of Iginor in this uniquely-crafted RPG/Adventure game hybrid.
• Choose your Mage's element: Water, Air, Fire, or Earth.
• Replay as one of four Mage classes, each with unique spells, puzzles, and solutions.
• Master eleven class-based spells.
• Gain XP as your game score rises. No tedious stat grinding!
• Beautifully detailed pixel-art character sprites and animations.
• A complete digital music soundtrack, brimming with magic and mystery.
• Seek out magical duels and battles against a horrid horde of monsters.
• A cast of characters, ranging from humans to mythological races. Who is friend and who is foe?
• Multiple optional side-quests, depending on your in-game choices.
• Over 50 equippable gems and accessories to enhance your magical power.
Un jeu d'aventures/RPG dans un style classique de type Sierra, par le studio Himalaya Studios, Inc. (AGD Interactive).
Il utilise le moteur AGS.
Mage's Initiation est un jeu d'aventures/RPG dans un style classique de type Sierra.
D'Arc a seize ans. Il a une formation approfondie dans les arts élémentaires de la dernière décennie de sa jeune vie, sous les yeux avisés des Maîtres Mage de Iginor.
Confiné à une existence d'universitaire et de maîtrise de la magie dans leur salle imposante, les apprentis magiciens se demandent souvent ce que ce serait de mettre le pied dehors, dans le monde dont ils sont isolés, un monde que ses maîtres évitent profondément.
Comme tous les jeunes Mage se lançant dans la formation à la magie, le moment de vérité arrive et D'Arc est convoqué à la salle des sacrements, où les quatre Maîtres Mage le mettent à l'épreuve. D'Arc est chargé de remplir trois quêtes qui permettront de tester sa force magique et mentale à pleine capacité. Il doit retourner à la tour du mage apportant avec lui un symbole prouvant qu'il a maîtrisé chaque tâche qui lui a été confié : une mèche de cheveux de prêtresse, la coquille intacte d'un œuf de griffon, et la corne d'un tricorne.
Rejoignez D'Arc dans son périlleux voyage initiatique ...
💡️ Commentaires généraux:
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, son développement est en cours.
Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.
Date de sortie :
Financement bouclé fin Mars 2013 (125K$ sur Kickstarter).
Sur Kickstarter nous pouvons lire "Estimated Delivery: Feb 2014".