📰 Title: | Limbo | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2D Scrolling |
🏷️ Category: | Adventure & Action ➤ Puzzle ➤ Puzzle Platformer | 🏝️ Perspective: | Side view |
🔖 Tags: | Puzzle Platformer; Action; Adventure; Physics; Surreal; Horror; Kid; Monochromatic; Atmospheric; Short; Difficult; Casual; Minimalist | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2014-10-15 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 14434 |
📜️[en]: | The captivating puzzle-platformer LIMBO is a modern classic, putting players in control of a boy's journey through a tense and hostile world. The protagonist is as fragile and hardy as you'd expect of a young kid, making for a novel and sometimes surprisingly intense adventure. With incredibly tight platforming, detailed 2D graphics, and well-designed puzzles, LIMBO has rightfully earned critical and popular acclaim for the Danish indie studio, Playdead. | 📜️[fr]: | Un jeu de plateformes mêlant jeu d'aventure et puzzle, dans lequel le joueur incarne un jeune garçon à la fois fragile et hardi, dans un monde inquiétant et hostile. En route vers un objectif qui n'est dévoilé que plus tard, il voyagera au travers de différents environnements, se retrouvant confronté à différents monstres et à de nombreux pièges dissimulés. Son gameplay, son esthétisme et son ambiance sonore angoissante lui ont valu acclamations et prix. |
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🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[sp] g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Humble Store] [Steam]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki]
🦣️ Social
Devs (Playdead [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [LinkedIn] [Interview 1(202xxx) 2(202xxx)]
Devs (Ryan C. Gordon [fr] [en]): [Site 1 2] [Patreon] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201504) 2(201603) 3(201408) 4(201205) 5(200506)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Limbo) [fr] [en]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20140619)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
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📚️ Name is a
📜️ "blabla" 📜️
The captivating puzzle-platformer LIMBO is a modern classic, putting players in control of a boy's journey through a tense and hostile world. The protagonist is as fragile and hardy as you'd expect of a young kid, making for a novel and sometimes surprisingly intense adventure. With incredibly tight platforming, detailed 2D graphics, and well-designed puzzles, LIMBO has rightfully earned critical and popular acclaim for the Danish indie studio, Playdead.
🌍️ Wikipedia:
Limbo is a puzzle-platform video game developed by independent studio Playdead. The game was released in July 2010 as a platform exclusive title on Xbox Live Arcade, and was later re-released as part of a retail game pack along with Trials HD and 'Splosion Man in April 2011. Ports of the game to the PlayStation 3 and Microsoft Windows were created by Playdead, released after the year-long Xbox 360 exclusivity period was completed. An OS X version was released in December 2011, followed by Linux port in June 2014. Ports for PlayStation Vita and iOS were also released in June and July 2013, respectively. An Xbox One port was given away for free on 23 November 2014 to the majority of customers who purchased an Xbox One on its original launch day, and a PlayStation 4 version was released on 24 February 2015.
Limbo is a 2D sidescroller, incorporating the physics system Box2D to govern environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions.
The game is presented in black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. Journalists praised the dark presentation, describing the work as comparable to film noir and German Expressionism. Based on its aesthetics, reviewers classified Limbo as an example of video games as an art form. Limbo received positive reviews, but its minimal story polarised critics; some critics found the open-ended work to have deeper meaning that tied well with the game's mechanics, while others believed the lack of significant plot and abrupt ending detracted from the game. A common point of criticism from reviewers was that the high cost of the game relative to its short length might deter players from purchasing the title, but some reviews proposed that Limbo had an ideal length. The title was the third-highest selling game on the Xbox Live Arcade service in 2010, generating around $7.5 million in revenue. The title won several awards from industry groups after its release, and was named as one of the top games for 2010 by several publications. Playdead released Inside in 2016, supported financially by the success of Limbo and revisiting many of the same themes from it.
Plot
The primary character in Limbo is a nameless boy, who awakens in the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge"). While seeking his missing younger sister, he encounters only a few human characters who either attack him, run away, or are dead. At one point during his journey, he encounters a female character, who abruptly vanishes before he can reach her. The forest eventually gives way to a crumbling city environment. On completion of the final puzzle, the boy is thrown through a pane of glass and back into the forest. He walks a short distance until he again encounters a girl, who, upon his approach, stands up, startled. At this point, the game abruptly ends.
Gameplay
The player controls the boy throughout the game. As is typical of most two-dimensional platform games, the boy can run left or right, jump, climb onto short ledges or up and down ladders and ropes, and push or pull objects. Limbo is presented through dark, greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting environment. The dark visuals also hide numerous environmental and physical hazards, such as deadly bear traps on the forest floor, or lethal monsters hiding in the shadows, such as a giant spider. Among the hazards are glowing worms, which attach themselves to the boy's head and force him to travel in only one direction unless bright light comes in contact with it, which changes the direction of the player until it is removed by static NPCs.
The game's second half features mechanical puzzles and traps using machinery, electromagnets, and gravity. Many of these traps are not apparent until triggered, often with deadly consequences. The player is able to restart at the last encountered checkpoint, with no limits placed on how many times this can occur. Some traps can be avoided and used later in the game; one bear trap is used to clamp onto an animal's carcass, hung from the end of a rope, tearing the carcass off the rope and allowing the branch and rope to retract upwards and allow the boy to climb onto a ledge otherwise out of reach. As the player will likely encounter numerous deaths before they solve each puzzle and complete the game, the developers call Limbo a "trial and death" game. Some deaths are animated with images of the boy's dismemberment or beheading, although an optional gore filter blacks out the screen instead of showing these deaths. Game achievements (optional in-game goals) include finding hidden insect eggs and completing the game with five or fewer deaths.
Un jeu de plateformes, d'aventure et de puzzle, dans lequel le joueur incarne un jeune et frêle garçon, par le studio Playdead (fondé par Arnt Jensen & Dino Patti), portage Linux par Ryan C. Gordon.
Il utilise la bibliothèque physique Box2D.
Limbo est un jeu de plateformes mêlant jeu d'aventure et puzzle, dans lequel le joueur incarne un jeune garçon à la fois fragile et hardi, dans un monde inquiétant et hostile. En route vers un objectif qui n'est dévoilé que plus tard, il voyagera au travers de différents environnements, se retrouvant confronté à différents personnages et monstres et à de nombreux pièges dissimulés. Son gameplay, son esthétisme et son ambiance sonore angoissante lui ont valu acclamations et prix.
Le captivant jeu de plateformes et de réflexion LIMBO est un classique modernisé, plaçant les joueurs aux manettes du parcours d'un jeune garçon dans un monde tendu et hostile. Le protagoniste est aussi fragile et hardi que ce que l'on s'attend d'un jeune enfant, donnant un roman et un jeu d'aventure parfois étonnamment intense.
Avec un système de plateformes incroyablement ajustées, des graphiques 2D détaillés, et des énigmes bien conçues, LIMBO a légitimement remporté l'acclamation des critiques et la popularité du studio indépendant danois, Playdead.
Voir aussi (esthétique monochrome): Feist, Limbo, Magnetic By Nature, Monochroma,
🌍️ Wikipedia:
Limbo (en anglais : « limbes » ou « oubli ») est un jeu vidéo de plateformes et de réflexion. C'est le premier titre développé par le studio danois Playdead. Il est sorti le 21 juillet 2010 sur Xbox Live Arcade, le 20 juillet 2011 sur PlayStation 3 à travers la plateforme de téléchargement PlayStation Store, le 2 août 2011 sur PC via Steam et le 21 décembre 2011 sur OS X via l'App Store. Le jeu a également été porté sur Linux en juillet 2014.
Le jeu est en 2D à défilement latéral et tient compte de la physique qui gouverne les objets environnants ainsi que le personnage principal. Le joueur guide un jeune garçon muet et sans nom dans des environnements dangereux et doit éviter les nombreux pièges dans l'ombre.
Limbo utilise des graphismes uniquement en noir et blanc, il a recours à un effet de grain et des sons minimalistes et ambiants, qui créent une atmosphère angoissante, souvent associée au genre de l'horreur.
Synopsis
Le scénario de Limbo place le joueur dans la peau d'un garçon anonyme, évoluant dans un monde sombre et hostile. Les personnages qu'il croise tout au long du jeu essayent soit de le tuer, soit de le fuir, à moins qu'ils ne soient tout simplement morts. L'aventure mène le joueur à travers ville, usine et forêt, dans un univers monochromatique et glauque, du début jusqu'à la fin, le but restant inconnu jusqu'à un certain point du jeu.
Système de jeu
Limbo est considéré comme un jeu old-school. Le joueur doit progresser en multipliant les essais, et doit souvent éviter des pièges particulièrement bien cachés. Ces pièges demandent beaucoup de réflexes. Dans certains niveaux, le joueur doit faire sauter son personnage, qui arrive de justesse à ne pas tomber. Certains niveaux sont chronométrés, ce qui augmente la difficulté du jeu. Parfois, le joueur aura à résoudre des énigmes, souvent basées sur la physique, qui peuvent parfois s'avérer très difficiles.
Le joueur contrôle le garçon pendant tout le jeu. Le gameplay de Limbo est plutôt simple : le joueur déplace le personnage avec le stick de la manette (ou les touches fléchées du clavier), un bouton sert à sauter, un deuxième à interagir avec les objets du niveau.