|📰 Title:||Lamiae||🕹️ / 🛠️ Type:||Tool|
|🗃️ Genre:||Development||🚦 Status:||Awaiting entry|
|🏷️ Category:||Development ➤ Engine ➤ 2D & 3D ➤ Adventure & Action||🍥️ Name:|
|🔖 Tags:||📦️ Arch:|
|🐣️ Approx. start:||🍥️ On Deb repo:|
|🐤️ Latest:||📦️ Deb:|
|📍️ Version:||📦️ RPM:|
|🏛️ License type:||FOSS/Libre||📦️ AppImage:|
|🏛️ License:||Code : zlib / Artwork : CC BY-SA||📦️ Snap:|
|🏝️ Perspective:||First person||📦️ Flatpak:|
|👁️ Visual:||2D & 3D||⚙️ Generic bin.:|
|⏱️ Pacing:||Real Time||📄️ Source:|
|👫️ Played:||Single & Multi||🌍️ Browser-based:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||13917||🐛️ Created:||2013-10-03|
|💡 Lights on:||🤔️ Why ?:|
|Major improvement (of this entry):||Awaiting publication:|
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💵 Commercial : (empty)
• (empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Credits(202xxx) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
📦️ Misc. repositories
📰 News / Source of this Entry (SotE) / News (SotN)
Un fork (orienté vers un gameplay RPG) de Platinum Arts Sandbox (lui-même dérivé du moteur de Sauerbraten), un moteur de jeux.
What is Lamiae
Lamiae is a fork of Platinum Arts Sandbox meant to showcase my work on the RPG module since 2009. Sandbox is in turn a fork of cube 2, which is a fantastic octree-based first person engine, naturally this isn't ideal for RPG-style gameplay, so getting to where we are now has been a significant challenge. Cube 2 fork, Tesseract is also bundled, providing a state of the art lighting model and other advanced rendering features, including SSAO, HDR w/ tonemapping, Radiance Hints (Global Illumination) and more!
Lamiae builds upon cube 2 technologies, providing a highly flexible framework for RPGs more than capable of simulating many games from ages long past. Check the "Inspiration" and the "Features" sections for a general idea.
List of Features
If you want a list of Sauerbraten's or Tesseract's respective features, visit their webpages. Suffice to say cube 2 features a very easy to use WYSIWYG-style map-editor.
Dedicated PC interface.
Highly Performant - cube 2 and derived projects pride themselves on their fast and stable codebases.
Stable enough for hardcore-roguelikes.
Expansive RPG library built atop of cubescript with significant emphasis on flexibility, and getting all the bells and whistles down pat.
Signal based scripting system, allows both hard-coded and arbitrary named signals, very extensible.
A simple yet flexible AI system which can be directed via directives and by tagging world objects (in progress).
A wide variety of status effect primitives, including script types.
A highly flexible template system for items, critters, triggers, objects, containers and more.
Open Source and with Plain-Text, easy to modify formats - Makes modding a cinch.