📰 Title: | Kerkerkruip | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Adventure & Action | 👁️ Visual: | Text |
🏷️ Category: | Adventure & Action ➤ IF ➤ Text & Graphic ➤ Games & Content | 🏝️ Perspective: | Third person |
🔖 Tags: | ⏱️ Pacing: | Real Time | |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 🚦 Status: | 01. Awaiting entry (no status) | |
📍️ Version: | ❤️ Like it: | 9. ⏳️ | |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-3+ | ✨️ (temporary): | |
🐛️ Created: | 2018-01-06 | 🐜️ Updated: | 2024-06-17 |
📰 What's new?: | 👔️ Already shown: | ||
---|---|---|---|
💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 15299 |
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Victor Gijsbers [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]
🐝️ Related
[Debian Requested packages]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
About
Kerkerkruip is an interactive fiction roguelike game first released in 2011, and still actively developed by the Kerkerkruip team. But what is an interactive fiction roguelike?
Kerkerkruip is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired clichés.
Roguelike
Roguelikes are a subgenre of roleplaying games characterised by random world generation and permanent death. Random world generation means that the game world you encounter will be different each game — no matter how often you’ve played the game, you will not know what this game is going to bring you. Permanent death means that you cannot restore a saved game if something goes wrong with your character. Death is death, your character is lost forever, and you will have to restart the game with a new character. This leads to intense play, while the random world generation ensures that each new game brings new surprises.
In general, roguelikes are about a single character traversing a dungeon full of deadly monsters that have to be defeated in combat. Kerkerkruip is no exception to this rule. Where Kerkerkruip does differ from other roguelikes, is in its form or presentation. Instead of the usual top-down graphical view of the world, Kerkerkruip is a prose-based interactive fiction game.
Interactive fiction
An interactive fiction is a story in which you determine what actions the protagonist performs. As a player, you are given prose descriptions of the world around you, and you then type short commands indicating what you want to do: “go north”, “take glass cannon”, or “read scroll of summoning”, to take a few examples from Kerkerkruip. The game then prints out a new prose description based on the results of your actions. “You speak the awful spell, and a zombie toad appears in front of you.”
In general, interactive fictions are either puzzle-filled adventure games or pure stories. Kerkerkruip is relatively untypical in being a roleplaying game, and — as far as we know — unique in being a roguelike.
The Kerkerkruip design philosophy
Kerkerkruip aims to be an exciting short-form roguelike (a successful game will last about half an hour) with great tactical and strategic depth, innovative game play, zero grinding, and a sword & sorcery setting that does not rehash tired cliches. You will not be fighting twenty identical rats with a rusty sword; though you might find yourself fighting the psionic mindslug with a mace that grows bigger every time you hit someone with it. All enemies, items and locations in the game are unique and interesting. If you want to read more about how we designed the game for tactical and strategic depth, you can find an article in which I identify seven trade-offs that form the core of Kerkerkruip‘s decision making here.
Free software
Kerkerkruip is free software, in both senses of the term. You not only don’t have to pay for it; but all its source code has been published under the GPL-ersion 3 (or later) and is publicly available.
Debian Requested packages:
Kerkerkruip is a dungeon crawling game that brings together the interactive fiction medium with the roguelike genre. You take on the role of an adventurer in a randomly generated dungeon, whose only hope of escape is to destroy the mighty wizard Malygris. The game has been designed to offer a diverse array of meaningful tactical and strategical options, and combines the thrill of random combat with the skill of complex puzzle solving.
, par Victor Gijsbers.