Frozen Synapse - Le Bottin des Jeux Linux

Frozen Synapse

🗃️ Specifications

📰 Title: Frozen Synapse 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 04. Released (status)
🏷️ Category: Strategy ➤ Top-Down Fight of Units ➤ Squad-Based ➤ Misc. 🌍️ Browser version:
🔖 Tags: Strategy; Tactical; Squad-based; Cyberpunk; Chess; Sci-fi; Asynchronous Multi; Competitive; Difficult 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: Third person 📦️ Snap package:
👁️ Visual: 2D Top-Down ⚙️ Generic binary:
⏱️ Pacing: Simultaneous Turn-Based 📄️ Source:
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 11111 🐛️ Created: 2011-10-22
🐜️ Updated: 2023-01-28

📖️ Summary

[en]: A thrilling strategy game. It brings the simultaneous Turn-Based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad. Each match immediately places you in an intense tactical situation: there's no waiting around for the fun part. Blast a hole in a wall with a rocket and then send in your close-range units, or take a stealthy approach and set up cover with a sniper: your approach is entirely down to your own creativity. If you can predict your opponent's moves, you can win the match! [fr]: Un jeu de stratégie tactique en escouade au tour par tour asynchrone dans lequel le joueur a le contrôle total de son équipe, dirigeant chacun de ses mouvements. Au même instant son adversaire échafaude un plan pour l'éliminer. Chaque joueur planifie ses mouvements, puis appui sur le bouton "Execute" : son tour comme celui de son ennemi s'exécutent simultanément. Le joueur parvenant à anticiper les mouvements de l'adversaire peut remporter le match !

🎥️ Videos


🏝️ Trailer: (202xxx),


🎲️ Gameplay:: (202xxx), (202xxx), [fr](202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial links (Frozen Synapse): [Online store] [Humble Store] [Steam] [GOG] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[it](202xxx) g[po] g]
Commercial links (Frozen Synapse: Red DLC): [Steam] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) g(202xxx) g[de](202xxx)]

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki]

🦣️ Social
Devs (Mode 7 Games [en]): [Site 1 2] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [Interview 1(20110710) 2(202xxx)]
Devs (Ryan C. Gordon [fr] [en]): [Site 1 2] [Patreon] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201504) 2(201603) 3(201408) 4(201205) 5(200506)]
The Project: [Blog] [Chat] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Frozen Synapse) [fr] [en]]
[The Linux Game Tome] [Mod DB] [Indie DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic] [Bitgamer]

📰 News / Source of this Entry (SotE) / News (SotN)


🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
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🐣️
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 📶️

🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
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🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/
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📕 Description [en]

📕🐧"blabla"🐧📕


Frozen Synapse is a thrilling PC, Mac, Linux and tablet (iOS/Android) strategy game. It brings the simultaneous Turn-Based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad. Classic gameplay with a modern interface!

Each match immediately places you in an intense tactical situation: there's no waiting around for the fun part.
Blast a hole in a wall with a rocket and then send in your close-range units, or take a stealthy approach and set up cover with a sniper: your approach is entirely down to your own creativity.
If you can predict your opponent's moves, you can win the match: this game has been crafted so that superior tactics will triumph!
Once you've outwitted your opponent with a series of perfect turns, watch your Global Ranking climb and export the resuts to YouTube instantly!
If you're a fan of classic squad-based games you'll love this modern update that's achieving critical praise from every quarter!



🌍️ Wikipedia:

Frozen Synapse is a turn-based tactics video game developed by independent game developer Mode 7 Games, in which players plan their moves at their leisure and turns are resolved simultaneously. Players attempt to win by giving orders to a small squad of armed combatants, most commonly with the goal of eliminating all enemy units.

The game has online multiplayer, a single-player campaign, and a skirmish mode. The game and its soundtrack formed part of the Humble Frozen Synapse Bundle between 28 September 2011 and 12 October 2011, which ultimately grossed over $1 million and had over 230,000 downloads.

It is set in dystopian cyberpunk future, in which the player assumes the role of a tactical commander assisting a resistance faction in a struggle against a corporate government regime which has used its power to manipulate the populace, or is pitted against other commanders (human or AI) in a skirmish or multiplayer setting.

Gameplay

Frozen Synapse is a tactical combat simulation game, played as asynchronous turns by each player. Each player controls a small number of soldiers armed with various weapons.

The objective in most single-player missions is to eliminate the other squad, but there are also hostage protection and escort missions. Multi-player game modes include last-man-standing deathmatch, area protection, and hostage extraction.

Maps are generated pseudo-randomly to create a range of walls and cover, as well as starting positions for the soldiers. On each turn, the players are given an unlimited amount of time to lay out commands to each soldier to specific waypoints that will be performed during the resolution of the round, a period of about 5 seconds of simulation time. The player can set the direction that the soldier is looking, the soldier's stance and speed, and their default action upon seeing an enemy force in their line of sight. The game provides a facility to review all previous turns and simulate the projected results of the current, assuming that enemy forces maintain their current strategies, giving the player to refine their actions.

Once the player is satisfied with their actions, they commit to this turn. Once all players have commit, the game resolves the actions, reporting these back to the player. Combat is resolved in a deterministic manner based on units' weapon strength, stance, and poise. As long as soldiers remain on both sides or other winning objectives are not yet completed, the players can then replay the results of that turn and plan for the next.

The game includes a "light" mode where players can see all movement on the board, and a "dark" mode where enemies that fall outside any line of sight from allied forces are hidden from the player, though they are given information about any foe's last known position and time since they were last seen.

The game includes a single-player campaign, where the player competes against the computer. The player can also play against other human players through a common server system, which also records games so that players can review them after completion of the game. The game's downloadable content includes new gameplay modes to allow players to compete cooperatively with each other.

Development

Frozen Synapse only has one vs one multiplayer. Free-for-all, four-player, and two vs two are planned but will not be implemented in the near future. According to the developer blog, two-player co-op is in beta testing for the entire campaign.

In response to controversy about the ending in the video game Mass Effect 3, an update was released for Frozen Synapse which added an alternative ending. The ending contains the jibe "This is the ending to a computer game. We don't care if you like it". Of the experiment, Mode 7 Games developer Paul Taylor stated: "Honestly, it felt like vandalising my own work, which was interesting".
Frozen Synapse Red

An expansion pack released on 29 May 2012, Frozen Synapse Red adds a number of new features to the game including cooperative gameplay, a new unit called the 'Riot Shield', a new game mode called 'Upload', a new single campaign called 'Red' containing 15 new missions, 10 single player challenge missions, three gameplay mutators and a mode which alters the theme of the game from its typical blue to red.

The expansion also includes a new soundtrack for the game and a chiptune album by artist _ensnare_ (Paul Taylor's musician pseudonym) called Impeccable Micro, both available in MP3 and FLAC formats.

📕 Description [fr]

Un jeu de stratégie tactique en escouade au tour par tour, par le studio Mode 7 Games, portage Linux par Ryan C. Gordon.
Le jeu utilise le moteur Torque 2D (du studio GarageGames).

Frozen Synapse est un jeu de stratégie tactique en escouade au tour par tour asynchrone dans lequel le joueur a le contrôle total de son équipe, dirigeant chacun de ses mouvements. Au même instant son adversaire échafaude un plan pour l'éliminer. Chaque joueur planifie ses mouvements, puis appui sur le bouton "Execute" : son tour comme celui de son ennemi s'exécutent simultanément. Le joueur parvenant à anticiper les mouvements de l'adversaire peut remporter le match !

Percez un trou dans un mur à l'aide d'une roquette et envoyez-y vos unités en rang serré, ou adoptez une approche furtive et mettez en place une couverture avec un sniper: votre approche descend entièrement de votre propre créativité.
Si vous pouvez prédire les mouvements de vos adversaires, vous pouvez remporter la partie: le jeu est conçu de telle manière qu'une tactique supérieure triomphera!



🌍️ Wikipedia:

Frozen Synapse est un jeu vidéo de stratégie au tour par tour développé par le studio indépendant Mode 7. Il est sorti le 26 mai 2011 sur PC (Microsoft Windows, Mac OS). Il est ensuite porté sur iPhone et iPad le 13 mai 2013.

Système de jeu

Gameplay

Frozen Synapse est un jeu de stratégie au tour par tour qui se déroule dans un environnement graphiquement minimaliste, saturé de bleu, en vue aérienne. Le joueur dirige une escouade de soldats lors de courtes missions où il est opposé à l'intelligence artificielle ou à un second joueur.

Une partie est fractionnée en tours de 5 secondes. Au début de chaque tour, la situation se fige pour laisser le temps au joueur de donner des ordres à chacun de ses soldats : il peut leur demander de se déplacer, et d'effectuer des tirs à certains endroits sur sa trajectoire. Ensuite, le jeu applique l'ensemble des instructions donnés par les deux adversaires et simule les possibles combats et leurs conséquences. Contrairement à beaucoup de jeux de stratégie au tour par tour, les actions des joueurs sont effectuées et prises en compte simultanément, ce qui oblige les joueurs à faire preuve d'anticipation.

Lors de la planification de sa stratégie, le joueur doit prendre plusieurs éléments en compte. D'une part, chaque carte, générée aléatoirement, comporte des obstacles qui peuvent servir de couverture ; d'autre part, chaque soldat possède ses propres capacités : certains sont meilleurs pour les tirs à courte ou à longue distance, d'autres possèdent des armes capables de détruire ou de contourner des obstacles.

Modes de jeu

Le jeu comporte un mode histoire. Celles-ci opposent le joueur à une troupe généralement supérieure en nombre dirigée par l'intelligence artificielle, et lui demandent d'anéantir l'escouade adverse, d'éliminer un ennemi précis, ou bien d'escorter un allié jusqu'à un point précis de la carte, entre autres.

Un mode multijoueur permet la confrontation entre plusieurs joueurs humains. Il permet notamment de lancer plusieurs parties simultanément et en différé.