|📰 Title:||Dungeon Defenders||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Strategy||🚦 Status:|
|🏷️ Category:||Strategy ➤ TD & DK ➤ Tower Defense||🍥️ Name:|
|🔖 Tags:||Tower Defense; Survival; Strategy; Action RPG; Hack and Slash; Unreal engine; Co-op; Local Co-op; Local Multi; Loot||📦️ Arch:|
|🐣️ Approx. start:||🍥️ On Deb repo:|
|🐤️ Latest:||📦️ Deb:|
|📍️ Version:||Latest : -||📦️ RPM:|
|🏛️ License type:||Commercial||📦️ AppImage:|
|🏛️ License:||Commercial||📦️ Snap:|
|🏝️ Perspective:||Third person||📦️ Flatpak:|
|👁️ Visual:||3D||⚙️ Generic bin.:|
|⏱️ Pacing:||Real Time||📄️ Source:|
|👫️ Played:||Single & Multi||🌍️ Browser-based:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||10870||🐛️ Created:||2013-04-20|
|[fr]:||Un mixe de RPG d'action et de défense de tours, dans lequel les joueurs doivent repousser des hordes de bestioles via une variété de défenses et pièges sur les points d'accès de leur château. Le jeu n'est pas contemplatif, les joueurs participent directement aux combats, ils améliorent leurs statistiques, collectent des butins et des accessoires entrant dans leur inventaire, et développent de nouvelles aptitudes de classes.||[en]:||An hybrid of 2 genres: Tower Defense & cooperative online Action-RPG! 4 distinctive hero classes, tasked with fending off hordes of invading beasties by summoning a variety of Defenses & Traps throughout their castle. But as much more than just a strategy game, players directly participate in the action-packed combat with their hero, while upgrading their statistics, gathering tons of loot and inventory items, customizing & upgrading equipment, and developing unique class abilities.|
🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About 1 2] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[de] g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (Dungeon Defenders) : [Humble Store] [Steam]
Commercial links (DD - Etherian Holiday Extravaganza) : [Steam]
Commercial links (DD - Etherian Festival of Love) : [Steam]
Commercial links (DD - The Tinkerer's Lab Mission Pack) : [Steam]
• (empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki]
Devs (Trendy Entertainment(202xxx) [fr] [en]) : [Site] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Port by (Ryan C. Gordon [fr] [en]) : [Site 1 2] [Patreon] [Forums] [mastodon] [twitter] [YouTube] [Interview 1 2 3 4 5]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]
[Wikipedia (Dungeon Defenders) [fr] [en]]
[Wikia] [Mod DB] [Indie DB]
📦️ Misc. repositories
[metacritic] [Rock, Paper Shotgun] [IGN] [GameSpy] [GameFAQs] [Neoseeker] [TechSpot]
🐘 Social Networking Update (on Mastodon)
📖 Our entry: https://bit.ly/bottinLightOn
Source of this Entry:
Un jeu combinant défense de tours et RPG d'action, par le studio Trendy Entertainment, portage Linux par Ryan C. Gordon.
Il utilise le moteur Unreal Engine (dans le Bottin).
Dungeon Defenders est un mixe de RPG d'action et de défense de tours, dans lequel les joueurs doivent repousser des hordes de bestioles en mettant en place une variété de défenses et pièges sur les points d'accès de leur château. Le jeu n'est pas contemplatif, les joueurs participent directement aux combats, ils améliorent leurs statistiques, collectent des butins et des accessoires entrant dans leur inventaire, et développent de nouvelles aptitudes de classes.
Dungeon Defenders est un jeu hybride orienté multijoueur (en écran partagé / en ligne) en coopération (mais le solo est aussi supporté) combinant les genres défense de tours et RPG d'action.
Il met les joueurs dans le rôle de 4 classes de héros distincts, chargés de repousser des hordes de bestioles envahisseurs en mettant en place stratégiquement une variété de défenses et pièges sur les points d'accès de leur château.
Ne s'arrêtant pas à un simple jeu de stratégie, les joueurs participent directement au combat bourré d'action avec leurs héros, tout en améliorant leurs statistiques, rassemblant des tonnes de butins et d'accessoires entrant dans leur inventaire, personnalisant et améliorant leurs équipements et développant de nouvelles aptitudes de classes.
Tout ceci dans un gameplay multijoueur à la fois en local (en écran partagé) et en ligne de manière totalement transparente, alors que les joueurs coopèrent et rivalisent à travers le déroulement de son scénario (campagne) et ses missions délicates, pour produire les héros les plus forts et atteindre les plus hauts scores du royaume.
Combinant la profondeur d'un jeu de stratégie et l'attrait de la gestion de personnage d'un RPG d'action, dans un décor médiéval-fantastique magnifiquement stylisé, Dungeon Defenders est conçu pour être addictif, facile à jouer à la fois pour les joueurs expérimentés et occasionnels !
Long Ago, Etheria was once a land of living legends… Throughout the ages, brave warriors across the realm stood together against the forces of evil, led by immortal beings known as the Old Ones… After a titanic struggle, these champions locked away the power of the Old Ones, inside Eternia Crystals…
These legendary heroes have recently left their younger kin in charge of the common castle chores… Bored with their dreary duties, the inexperienced pupils decide to play… And accidentally unleash an ancient force that has long been dormant!
Dungeon Defenders is an original hybrid of two hot genres: Tower Defense and cooperative online Action-RPG!
The game puts players in the role of one of four distinctive hero classes, tasked with fending off hordes of invading beasties by strategically summoning a variety of Defenses & Traps throughout their castle. But as much more than just a strategy game, players directly participate in the action-packed combat with their hero characters, while upgrading their statistics, gathering tons of loot and inventory items, customizing & upgrading equipment, and developing unique class abilities. All of this can be enjoyed in seamless online and split-screen local multiplayer, as players cooperate and compete through the story campaign and challenge missions to build the strongest heroes and achieve the highest scores in the kingdom.
Combining the depth of strategic gaming with the satisfying action of RPG character building, in a beautifully stylized ‘toon fantasy setting, Dungeon Defenders is designed to be a distinctly addictive, easy-to-play experience for casual and hardcore gamers alike!
Dungeon Defenders is a multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action RPG. It is based on a showcase of the Unreal Engine named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. Dungeon Defenders was announced on August 25, 2010, and has been released on Xbox Live Arcade, PlayStation Network and PC. Support for the Move accessory is planned for inclusion in the PlayStation Network version. Epic Games' Mark Rein has stated that there will be cross platform play between the PlayStation 3 and the PlayStation Vita. The game was released on October 19, 2011 through Steam.
Dungeon Defenders sold over 250,000 copies in first two weeks of release and over 600,000 copies by the end of 2011. By February 2012, the game's publisher reported over one million sales across Xbox Live, PlayStation Network, and Steam.
Dungeon Defenders is a mix of tower defense, RPG, and high fantasy/action/adventure where one to four players work together to protect one or more Eternia Crystals from being destroyed by waves of enemies which include goblins, orcs, kobolds, ogres, and wyverns. The game features a number of levels, consisting of around five total waves, through its campaign mode, or other levels as part of challenges; some of these levels may feature a final wave that includes a boss battle against a unique foe. The player characters defend crystals by either magically creating, maintaining, and upgrading towers or other defensive elements that damage or divert the enemy monsters, or by using melee and ranged attacks to defeat enemies directly. On easier difficulties, players have an indefinite amount of time prior to a wave to study the level's map to see where monsters will come from and the type or number of monsters, to place traps and defenses, and to manage the characters' equipment. Traps and defenses are limited by the available mana that the character has - more mana can be obtained by defeating monsters or opening chests that appear between waves - as well as a total "defense value" for the level, limiting the number of traps that can be placed. The characters can be damaged by enemy attacks, and can be killed in battle but will respawn after a few seconds, unless hardcore mode is selected. If an Eternia Crystal has taken too much damage, it will be destroyed and the players will lose that level. Successfully defending a wave will earn the characters experience points based on the difficulty plus additional bonuses, namely preventing any damage to the crystals, preventing damage to your character, and only using weapons to kill monsters; successfully completing all waves of a level will earn the players a large banked mana boost. Monsters will also drop items that can be sold for additional banked mana.
The difficulty of the level is set by the hosting player after choosing a level; the strength, number, and types of monsters that are faced are influenced by this selection and the number of players in the match, as well as the quality of the equipment that may be generated as rewards. The player has additional options, such as removing the indefinite time between waves, instead forcing players to prepare for an upcoming wave on a countdown timer. For the campaign levels, players must work through each level before unlocking the next, but may return to earlier levels to try to improve their performance, challenge the level at a higher difficulty, or simply to grind for better rewards.
Characters are persistent for a player. The player can manage any number of characters, though characters are kept separate between Trendy's ranked servers and for unranked play. Characters are selected from the available character classes: four were shipped with the game, while additional classes have been added in the form of downloadable content on the Microsoft Windows version. Each class has a unique set of traps or defenses, a specific set of weapons that they can equip, and two special abilities they can use in combat. As the character levels up with banked mana experience, the player can allocate points among a range of characteristics affecting the character or the traps or defenses they lay out. Additional bonuses to these characteristics can come from the equipment the character is equipped with. New equipment can be purchased using banked mana either in the game's store or in other player's auctions, dropped by killing monsters, or collected as rewards after defeating waves of enemies. Banked mana can be spent to upgrade equipment, allowing the player to improve the bonuses that the equipment provides to the characters. The player maintains separate inventories of equipment across the ranked and unranked servers, but this inventory will be common for all of the player's characters in that mode.