📰 Title: | DRL | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2D Top-Down |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ RPG ➤ Misc. | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | RPG; Shooter; Exploration; Doom-like; Procedural Generation; Sci-fi; Gore; Blood; Survival; Pixel Art; Fog of War; Funny; Remake; Tile version; Cult Classic; Retro; Replay Value; Character Customization; Moddable; Casual | ⏱️ Pacing: | Turn-Based |
🐣️ Approx. start: | 2002-01-01 | 👫️ Played: | Single |
🐓️ Latest: | 2018-01-27 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 0.9.9.7 / Dev: 7db8b01 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Code: GPL-2 / Artwork: CC-BY-SA 4.0 | ✨️ (temporary): | |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-10-10 |
📦️ Package name: | doomrl | ..... 📦️ Arch: | |
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 10839 |
📜️[en]: | A libre and multi-platform coffeebreak RPG whose scenario, gameplay and environment are inspired by Doom. This heritage makes it a faster and more combat-oriented game than a classic roguelike. A limited player's arsenal, non-transportable items, an emphasis on ranged combat, and other design choices contrast with other roguelikes that are often extremely complex. DRL has built upon the DownFall game code. | 📜️[fr]: | Un RPG pause-café libre et multi-plateforme dont le scénario, le gameplay et l'environnement s'inspirent de Doom. Cet héritage en fait un jeu plus rapide et davantage orienté sur les combats qu'un roguelike classique. Une panoplie du joueur limitée, des objets non transportables, l'accent mis sur les combats à distance ainsi que d'autres choix de conception contrastent avec les autres roguelike à la complexité souvent extrême. DRL s'est appuyé sur le code du jeu DownFall. |
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🏝️ Trailer:
🕵️ Reviews:
🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About 1 2] [Screenshots] [Videos t(202xxx♺) ts(202xxx♺) r(202xxx♺) ht(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx♺) g[ru](202xxx♺) g[pl](202xxx♺) g[cz](202xxx♺) g[sp](202xxx♺) g[pt](202xxx♺) g[it](202xxx♺) g[tr](202xxx♺)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Support their work (Donate)]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames] [RogueBasin] [DownFall]
🦣️ Social
Devs (ChaosForge [fr] [en]): [Site 1 2] [Chat] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Kornel Kisielewicz (epyon) [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2]
Artwork (art) (Derek Yu [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (DoomRL) [fr]] [en] [de]]
[Wikipedia (Doom) [fr] [en] [de]]
[The Linux Game Tome] [Wikia] [Linuxaria]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[TIGdb] [Motho ke motho ka botho]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title: DRL
🦊️ What's: A libre coffeebreak RPG whose scenario, gameplay & environment are inspired by Doom
🏡️ https://drl.chaosforge.org
🐣️ https://github.com/ChaosForge/doomrl
🔖 #LinuxGaming #ShareYourGames #RPG #Doom #TileVersion
📦️ #Libre #Bin #Arch
📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/OzVS09EKobA
🕵️ https://www.youtube.com/embed/DNYs7g1i_iQ
🕶️
📚️ DRL is a libre and multi-platform coffeebreak RPG whose scenario, gameplay and environment are inspired by Doom. This heritage makes it a faster and more combat-oriented game than a classic roguelike. A limited player's arsenal, non-transportable items, an emphasis on ranged combat, and other design choices contrast with other roguelikes that are often extremely complex.
DRL has built upon the DownFall game code.
📜️ "A libre coffeebreak RPG whose scenario, gameplay & environment are inspired by Doom" 📜️ .
DRL (D**m, the Roguelike) is a fast and furious coffee-break Roguelike game, that is heavily inspired by the popular FPS game Doom by ID Software.
Originaly created for the 7 Day Roguelike Competition.
Features
4150 days ago
It’s always good to get an idea of what you’re about to play. Here are some of the basic features of DRL. And when slaying the hordes of Hell makes you thirsty for more, have a look at the features that are being tested for release.
Features – Here and Now (Version 0.9.9.4)
• 25 Levels of Mostly Random Doom Dungeons
• Numerous Special Levels
• Innovative Text Base Gore System
• Arsenal of Classic Doom Weaponry
• Wide Range of Assembly, Unique and Exotic Items
• Trait Based Level System
• Three Classes, each with their own perks and Master Traits
• Almost All the Doom Monsters
• Excellent System for Charting Player Progress
• Medals Awarded For Excellence
• Badges Awarded For Advancement
• Original Doom Sound Effects
• Original Doom Music
• Modding System
Wondering when you’ll get to pit your wits again the Spider Mastermind? Or when you’ll get that new Unique demonslaying weapon? When you see it on this list, you know it’s not far off…
Features – Undergoing Testing (Projected Version 0.9.9.5)
• Multi-level modding with score and player data support
• Modding server
• Extended plot and game
• Rebalanced damage system
• Many Bugfixes
Of course, if you can’t wait for the next release to test out these (and more) cool features – you can head over to the forums and look into joining ranks with the other Chaosforge Supporters currently playing with (err…testing) these features.
🌍️ Wikipedia:
DRL (formerly DoomRL), short for Doom, the Roguelike, roguelike video game developed by ChaosForge. Since 2002 in-development and based on the first-person shooters Doom and Doom II, it was released for Microsoft Windows, Linux and OS X. Following a cease and desist notice from "Doom" trademark owner, ZeniMax Media, the game's names was changed to DRL in 2016.
Gameplay
DRL is turn-based, offers a top-down interface formed entirely of ASCII characters, and features a character leveling system with traits. As it is based upon Doom, the game is more fast-paced and combat-oriented than usual for a roguelike, and relies heavily on ranged rather than melee combat. A limited player inventory, non-stackable items, and other design choices contrast with the often extreme intricacy of games in its genre.
As of version 0.9.9.6, Derek Yu's graphical tileset is now the game's default, offering an alternative to the more traditional ASCII rendering. DRL includes the entire Doom soundset and music library, with optional support for high-quality MP3s.
History
Development
The game was created by programmer Kornel Kisielewicz with Free Pascal, and uses art by Derek Yu. The developers based DRL in the popular first-person shooters Doom and Doom II universe. Since approximately 2002 in-development with first beta versions, the latest stable release is from 2013.
Wordmark conflict
On December 2, 2016, Kisielewicz received a cease and desist notice from ZeniMax Media, concerning the use of the wordmark "Doom" present on game's website and name, which ZeniMax trademarked worldwide. To exclude "Doom" from the game's name, the title was changed to simply DRL on December 7, 2016.
Open sourcing
In addition, the game was made open source by Kisielewicz on December 6, 2016. Kisielewicz had planned on releasing DoomRL as open-source prior to receiving the notice at the conclusion of an ongoing Kickstarter campaign for Jupiter Hell, a sequel to DoomRL using the same assets, as a thank-you to his supporters. The notice only made him push up this change to an earlier date. The source code was made available via GitHub under GPLv2 and the game's assets under the CC BY-SA license.[6] Kisielewicz anticipates that the open-source community will be able to provide support and improvements to enhance both DRL and Jupiter Hell. For instance, a community source port of DRL to the OpenPandora handheld resulted already three days later.
Reception
In 2014 DRL was described by PCGamer as "a brilliant mashup of two classics." and named among the "Ten top fan remade classics you can play for free right now".
Un roguelike dont le scénario, le gameplay et l'environnement s'inspirent de Doom, par Kornel Kisielewicz (epyon, code) & Derek Yu (contenu artistique).
En Free Pascal.
DRL (ex DoomRL) est un RPG pause-café libre et multi-plateforme dont le scénario, le gameplay et l'environnement s'inspirent de Doom. Cet héritage en fait un jeu plus rapide et davantage orienté sur les combats qu'un roguelike classique. Une panoplie du joueur limitée, des objets non transportables, l'accent mis sur les combats à distance ainsi que d'autres choix de conception contrastent avec les autres roguelike à la complexité souvent extrême. DRL s'est appuyé sur le code du jeu DownFall.
Interface graphique compatible avec ce jeu (dans le Bottin): Necklace of the Eye (NotEye),
Voir aussi / See also: DRL, Jupiter Hell,
DRL (D**m, the Roguelike) est un jeu Roguelike de pause café rapide et furieux, qui est fortement inspiré du populaire jeu FPS Doom d'ID Software.
Créé à l'origine pour le concours Roguelike de 7 jours.
Caractéristiques
Il y a 4150 jours
Il est toujours bon de se faire une idée de ce que l'on s'apprête à jouer. Voici quelques-unes des caractéristiques de base de DRL. Et si tuer les hordes de l'enfer vous donne envie d'en savoir plus, jetez un coup d'œil aux fonctionnalités qui sont testées en vue de leur sortie.
Caractéristiques - Ici et maintenant (Version 0.9.9.4)
• 25 niveaux de donjons de l'enfer pour la plupart aléatoires.
• De nombreux niveaux spéciaux
• Système Gore innovant à base de texte• Arsenal d'armes classiques de Doom
• Une large gamme d'objets uniques et exotiques.
• Système de niveau basé sur les traits de caractère
• Trois classes, chacune avec ses propres avantages et ses caractéristiques principales.
• Presque tous les monstres de Doom
• Excellent système de suivi de la progression du joueur
• Médailles décernées pour l'excellence
• Badges décernés pour l'avancement
• Effets sonores originaux de Doom
• Musique originale de Doom
• Système de modélisation
Vous vous demandez quand vous allez pouvoir affronter le maître araignée ? Ou quand vous obtiendrez cette nouvelle arme unique pour tuer les démons ? Quand vous le voyez sur cette liste, vous savez que ce n'est pas loin...
Caractéristiques - En cours de test (version prévue 0.9.9.5)
• Modélisation multi-niveaux avec prise en charge des scores et des données des joueurs.
• Serveur de modding
• Extension de l'intrigue et du jeu
• Système de dégâts rééquilibré
• Nombreuses corrections de bugs
Bien sûr, si vous ne pouvez pas attendre la prochaine version pour tester ces fonctionnalités (et bien d'autres), vous pouvez vous rendre sur les forums et envisager de rejoindre les rangs des autres Supporters de Chaosforge qui jouent actuellement avec (euh...testent) ces fonctionnalités.
💡️ Commentaires généraux:
• Le jeu semble particulièrement apprécié par de nombreux internautes.
• La version 0.9.9.6 est la première version graphique du jeu (il change donc de "Subcat" dans le Bottin).