|📰 Title:||DEFCON||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Strategy||🚦 Status:|
|🏷️ Category:||Strategy ➤ Wargame (on map) ➤ Misc.||🍥️ Name:|
|🔖 Tags:||Strategy; Wargame; Tactical; Simulation; Diplomacy; Cold War; Atmospheric||📦️ Arch:|
|🐣️ Approx. start:||🍥️ On Deb repo:|
|🐤️ Latest:||📦️ Deb:|
|📍️ Version:||Latest : -||📦️ RPM:|
|🏛️ License type:||Commercial||📦️ AppImage:|
|🏛️ License:||Commercial||📦️ Snap:|
|🏝️ Perspective:||Third person||📦️ Flatpak:|
|👁️ Visual:||2.5D||⚙️ Generic bin.:|
|⏱️ Pacing:||Real Time with Pause||📄️ Source:|
|👫️ Played:||Single & Multi||🌍️ Browser-based:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||10775||🐛️ Created:||2010-08-20|
|[fr]:||Un wargame de simulation de conflit thermonucléaire||[en]:||A stunning online multiplayer simulation of global thermonuclear war|
🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) g(202xxx) r(202xxx) r[fr] r(202xxx) r(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💵 Commercial : [Online store] [Steam] [GOG]
• [FTP JeuxLinux (Linux demo)]
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Introversion Software [fr] [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Port by (Edward Rudd [fr] [en]) : [Site 1 2] [PCGamingWiki] [Forums] [twitter] [YouTube] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
[Wikipedia (DEFCON) [fr] [en] [de]]
[JeuxLinux [fr]] [UBUNTU [fr]] [The Linux Game Tome] [Mod DB] [Indie DB] [Freesoft]
📦️ Misc. repositories
[jeuxvideo.com [fr]] [Out of eight] [Eurogamer] [Inside Mac Games] [Bitgamer]
📰 News / Source of this Entry (SotE) / News (SotN)
Un wargame de simulation de conflit thermonucléaire, par le studio Introversion Software, portage Linux par Edward Rudd.
DEFCON est un wargame de simulation de conflit thermonucléaire mono et multijoueur.
Prenez le rôle d'un général caché dans un bunker profondément enfoui dans un sous-sol.
Affrontez l'ordinateur ou d'autres joueurs sur internet pour une totale domination du monde.
Commencez par lancer vos navires, sous-marins et bombes afin de décimer les défenses adverses.
Créez des alliances mais rappelez-vous qu'un seul peut-être victorieux.
Préparez votre frappe préventive avant que l'un de vos supposés alliés n'ai la même idée. Choisissez le moment précis pour oblitérer vos adversaires dans un barrage apocalyptique thermonucléaire, mais faites une erreur, et leur contre-attaque dévastatrice vous mettra à genoux!
C'est une guerre globale thermonucléaire, et personne ne gagne. Mais peut-être - juste peut-être - que vous pourrez limiter les dégâts.
Introversion Software presents its third title, DEFCON, a stunning online multiplayer simulation of global thermonuclear war.
You play the role of a military Commander hidden deep within an Underground bunker. Your mission - to successfully exterminate your enemy's civilian population whilst disabling their ability to attack your own. Start by launching your battleships, subs and bombers in order to decimate your opponent's defences. Scramble together your alliances but remember only one can stand victorious.
Prepare your pre-emptive strike before one of your supposed allies gets the same idea. Choose the perfect moment for betrayal, obliterating your opponents with an apocalyptic thermonuclear barrage, but get it wrong and their devastating counter attack will bring you to your knees!
It's Global Thermonuclear War, and nobody wins. But maybe - just maybe - you can lose the least.
DEFCON (stylised as DEFCOИ and sometimes subtitled Everybody Dies in the North American version and Global Thermonuclear War in the European version) is a real-time strategy game created by independent British game developer Introversion Software. The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames.
The game has been available by download since September 2006 through Introversion's web store and Steam. On 5 April 2007, publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail. In the UK it was released for retail on 15 June 2007 and for a limited period included the developer's first game Uplink.
Players are given a 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.
In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.
Gameplay time can be varied by configuring the speed at which events progress from real-time (1 second in-game:1 second out-of-game) to 20* real-time. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets. The game offers six territories that may be selected by a player or assigned to an AI opponent.
DEFCON is a streamlined real-time strategy game, with no unit production (except for automatic fighter regeneration), resource collection, or technology tree upgrades. Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.
Once DEFCON 1 is reached, the game proceeds until a certain percentage (80% by default) of the total number of nuclear missiles available to all players have been launched or destroyed. Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.
A DEFCON game can host up to six human or AI players. DEFCON also features local multiplayer capability, i.e. on LAN. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer Chris Delay explains:
We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other. It's awesome.
The chat system features a public channel, in which all players may communicate, as well as channels private to specific alliances, and direct player-to-player private messaging.
All players start as members of a single alliance, and attempts to stay on top as the alliance disintegrates. The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.
In office mode, the game runs in real-time and cannot be sped up. The game can be quickly forced to the background making the computer available for other use. While the game continues to run in the background, a system tray icon will notify the gamer of certain events as they occur. The office mode hotkey, sometimes referred to as the boss key, is activated by striking the escape key twice in rapid succession. A game in office mode lasts no more than six hours. The boss key is available in all game modes, but it is designed for this mode in particular.
Users can modify texture, sound, localization, etc. files that are found in the game's program files. The source code used to be available for purchase on Introversion's official store, however it has been removed in September 2016 and has not been available since then. A mod forum is available on the official forum, and a user-made list (open domain) is listed on the official website.
La démo vous permet de jouer au jeu complet avec les restrictions suivantes :
• un seul bot,
• ou en ligne à condition que dans la partie un seul joueur utilise la démo.
💡️ Commentaires généraux:
• Ce jeu avait intégré l'offre Humble Bundle (offre commerciale promotionnelle d'un ensemble de jeux vendus à un prix laissé libre).