📰 Title: | Chickens | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Puzzle | 👁️ Visual: | 2D |
🏷️ Category: | Puzzle ➤ Funny physics ➤ Switch | 🏝️ Perspective: | Third person |
🔖 Tags: | Puzzle; Funny physics; switch; Allegro | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 2011-09-02 | 🚦 Status: | 05. Tested & Working (status) |
📍️ Version: | 0.3.0.0 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🎁 Free of charge | 🎀️ Quality: | 2. 🏅️⭐⭐⭐⭐ (it works) |
🏛️ License: | Free | ✨️ (temporary): | ![]() |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ![]() |
..... 📦️ Deb: | |
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 10582 |
📜️[en]: | A game that gives players a chance to solve problems in a new way. It presents bizarre problems that require bizarre solutions. | 📜️[fr]: | Un jeu d'arcade/réflexion dont l'objectif est de guider vos poulets vers la sortie d'un labyrinthe parsemé d'embûches |
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🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Wacko Software 1 2] [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
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🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
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🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
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🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
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🕶️
📚️ Name is a
📜️ "blabla" 📜️
Chickens is a level-based puzzle-game that gives players a chance to solve problems in a new way. It presents bizarre problems that require bizarre solutions.
The chickens must negotiate their way through a series of complicated spaghetti junctions of pipes (which are controlled by the player) in order to reach the end of the game. Not only do they have to deal with the threat of the evil ducks who are out to get the chickens, but the layout of the pipes also poses a puzzle. The game is divided up into levels, which are subsets of the pipe system. Each level consists of a series of pipes with obstacles, a certain number of chickens at the start, a target (number of chickens that have to reach the exit), and a time limit. The player must solve a problem by sending the target number of chickens to the end of the level within the time limit in order to be allowed access to the next level.
A chicken will die if it encounters a duck and attempts to fight it (and so will the duck it's fighting), or come across a bomb or a dead end. However, they can reproduce by laying eggs, and sending the eggs to the incubators to hatch. To make things difficult, the chickens' eggs come in four different colours (green, red, blue and yellow), and must be guided through the same system of pipes to the correct incubator for that colour in order to hatch. Any egg of the wrong colour trying to enter will be destroyed, along with one egg in the incubator waiting to hatch. The ducks can lay eggs too, and if enough ducks' eggs try to enter the incubator, it will be taken over and become a ducks' eggs incubator. Of course, it can be re-taken by the chickens by sending enough chickens' eggs to the incubator to destroy any remaining ducks' eggs.
Chickens spawn from the entrances on the left (that look like taps), and must reach exit on right. Ducks are placed in the level by the level designer. Additionally, there are ducks' eggs taps at the top that can maintain a constant and steady stream of ducks' eggs (ducks are Mean Green Egg-laying Machines). These are a nuisance, but can sometimes come in handy.
The junctions consist of ordinary pipes, interchanges, command blocks (eg. "Lay Egg"), and other obstacles. The main control the player has over the game is the ability to switch the paths of some of the pipe interchanges by moving the cursor over the interchange and pressing a button, so that the player can guide everything to where they want it to go. The player can also release eggs that are being delayed.
Some of the interchanges have a red pipe running underneath them. If at least one object is passing through this red pipe, the state of the junction changes to it's changed state and does not revert to it's unchanged state until the red pipe is empty again. This makes it possible to construct things like logic-gates out of pipes 'powered' by a stream of ducks' eggs (usually supplied from the ducks' eggs taps). These can be combined to create computational logic circuits such as AND/OR/NOT gates, adding-machines, flip-flops, stack-based calculators, and even a fully fledged Turing-complete machine (although the last two have yet to be implemented), so it should be possible to build a virtual computer that runs entirely off duck's eggs.
There are also a few obstacles (pick-ups) within the level, including bombs, radioactive chicken-feed (which will sterilise any chickens or ducks that eat it), and superhero-costumes (leather jacket and sunglasses) that turn your fowl into SUPERCHICKEN or SUPERDUCK who can then win all fights.
The game comes with an integrated construction-set (level-editor) so you can create and play your own levels, and share them with others.
Note that this is more of an on-going pet-project than a finished game, so it may still be a bit rough and unpolished in places. But you can download it now for free, and enjoy what there is.
Happy egg-laying...
Un jeu d'arcade/réflexion dont l'objectif est de guider vos poulets vers la sortie d'un labyrinthe parsemé d'embûches, par le studio Wacko Software.
Il utilise le framework Allegro.
Chickens est un jeu pour le moins original dans lequel vous devez guider vos poulets vers la sortie d'un labyrinthe parsemé d'embûches.
Chickens est un jeu qui donne aux joueurs une chance de résoudre les problèmes d'une manière nouvelle. Il présente des problèmes bizarres qui nécessitent des solutions bizarres. Les poulets doivent négocier leur chemin à travers un dédale complexe de tuyaux afin de parvenir à la fin de la partie.
Non seulement ils doivent faire face à la menace des canards mauvais, mais la disposition des tuyaux est aussi un sérieux casse-tête.
Le jeu est divisé en niveaux, qui sont des sous-ensembles du système de tuyauterie. Chaque niveau est constitué d'une série de tuyaux avec des obstacles, un certain nombre de poulets au début, une cible (nombre de poulets devant atteindre la sortie), et un délai de réponse. Le joueur doit résoudre un problème en envoyant un nombre cible de poulets à la fin du niveau dans le délai afin d'être autorisés à accéder au niveau suivant.
Un poulet mourra s'il rencontre un canard et tente de le combattre, rencontre une bombe ou une impasse. Néanmoins, les poulets peuvent se reproduire en pondant des œufs, et en envoyant leurs oeufs aux incubateurs pour qu'ils éclosent. Pour corser le tout, les œufs de poules sont disponibles en quatre couleurs différentes (vert, rouge, bleu et jaune), et doivent être guidés par le même système de tuyaux à l'incubateur de la même couleur pour éclore.
Les canards peuvent aussi pondre des œufs, et lorsque les incubateurs sont occupés par ces oeufs, tout oeuf de poulet essayant d'entrer sera détruit.
Les jonctions sont constituées de tuyaux ordinaires, des échangeurs, des blocs de commande, et d'autres obstacles.
Le seul contrôle à disposition du joueur est la possibilité d'actionner les aiguillages sur les échangeurs de tuyaux en déplaçant le curseur sur l'échange et en appuyant sur un bouton. Le joueur a aussi la possibilité de libérer des œufs retardés.
Certains des échangeurs ont un tuyau rouge courant sous eux. Si un objet passe à travers ce tuyau rouge, la jonction modifie son d'état qu'elle conserve ainsi jusqu'à ce que le tuyau rouge soit à nouveau vide. Cela permet de construire des choses comme des portes logiques sur les tuyaux »alimentés» par un flux d'œufs de canards. Ceux-ci peuvent être combinés pour créer des circuits logiques de calcul. Le jeu est livré avec un éditeur de niveau afin que vous puissiez concevoir vos propres niveaux.
🕵️ Test (0.2.0.2):
Le graphisme est très sympa et le jeu une petite perle.
Si vous aimez Ri-li, vous allez adorer !!!