/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.

   JUCE is an open source library subject to commercial or open-source
   licensing.

   The code included in this file is provided under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license. Permission
   To use, copy, modify, and/or distribute this software for any purpose with or
   without fee is hereby granted provided that the above copyright notice and
   this permission notice appear in all copies.

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

namespace juce
{

//==============================================================================
/**
    Classes derived from this will be automatically deleted when the application exits.

    After JUCEApplicationBase::shutdown() has been called, any objects derived from
    DeletedAtShutdown which are still in existence will be deleted in the reverse
    order to that in which they were created.

    So if you've got a singleton and don't want to have to explicitly delete it, just
    inherit from this and it'll be taken care of.
*/
class JUCE_API  DeletedAtShutdown
{
protected:
    /** Creates a DeletedAtShutdown object. */
    DeletedAtShutdown();

    /** Destructor.

        It's ok to delete these objects explicitly - it's only the ones left
        dangling at the end that will be deleted automatically.
    */
    virtual ~DeletedAtShutdown();


public:
    /** Deletes all extant objects.

        This shouldn't be used by applications, as it's called automatically
        in the shutdown code of the JUCEApplicationBase class.
    */
    static void deleteAll();

private:
    JUCE_DECLARE_NON_COPYABLE (DeletedAtShutdown)
};

} // namespace juce
