# Godot 4.1 RC 1 Built from commit 1f9e540f14edbf2d496a1421f8d37e5b483c4c53. Report bugs on GitHub after checking that they haven't been reported: https://github.com/godotengine/godot/issues To make a custom build which would also be recognized as rc1, you should define `GODOT_VERSION_STATUS=rc1` in your build environment prior to compiling.