# Godot 4.0 alpha 17 NOTE: This is the first official build with .NET 6 support that _should_ work out of the box. Built from commit 22a09fef5d56fc7c37d70118532509076ebd7b12. - Also includes a custom change to set all NuGet packages to version 4.0.0.alpha17. - And includes a local backport of https://github.com/godotengine/godot/pull/65788 to fix dotnet detection for the macOS editor. - Those two custom changes mean that the code included in the source tarball is slightly different to the above mentioned commit, and the Git hash reported by Godot will differ too. This is a TESTING release with known issues, and no guarantee of stability. The API is still subject to changes, and projects started on an alpha build are not guaranteed to stay compatible with future 4.0 releases. Report bugs on GitHub after checking that they haven't been reported: https://github.com/godotengine/godot/issues To make a custom build which would also be recognized as alpha17, you should define `GODOT_VERSION_STATUS=alpha17` in your build environment prior to compiling.