# Godot 4.0.3 RC 1 Built from commit 2d74ee0e5b89e233ef5e86c0667f09a48e963f82. Report bugs on GitHub after checking that they haven't been reported: https://github.com/godotengine/godot/issues To make a custom build which would also be recognized as rc1, you should define `GODOT_VERSION_STATUS=rc1` in your build environment prior to compiling.