# Godot 3.5 RC 2 Built from commit 5f9bc7ea5a8f6bd5229af3bfc8115dd80c5834c5. Report bugs on GitHub after checking that they haven't been reported: https://github.com/godotengine/godot/issues To make a custom build which would also be recognized as rc2, you should define `GODOT_VERSION_STATUS=rc2` in your build environment prior to compiling.