Aaron Franke (1): Skip formatting .bat files in file_format.sh Albin (1): Fixed a number of ",or_greater" for the bug #56324 Arnav Vijaywargiya (1): Fixed incorrect property types Bartłomiej T. Listwon (1): Prevent LTCG (MSVC LTO) from removing "pck" section Bastiaan Olij (1): Fix issue with external textures being freed by Godot Brian Semrau (1): Fix GPU particles transform feedback for WebGL 2 Cnidarias (1): Fix http limitation for large "content-length" David Cambré (1): Update default port_grab_distance_vertical Ev01 (1): Fixes invalid links to tutorials in AudioStreamGenerator, AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references Fabio Alessandrelli (2): [HTML5] Better engine config parsing. [HTML5] Fix gamepad samples not being properly reset. Fredia Huya-Kouadio (1): Fix XR Android manifest metadata GlyphTheWolf (1): Fix for RegEx.search() memory leak on Windows Haoyu Qiu (15): Alpha channel indicates opacity, not transparency Use tool instead of at-tool in 3.x documentation Fix crash on importing FBX file Fix RichTextLabel underline appearance when inside fill tag Fix BBCode underline prevents strikethrough from rendering Clear pending function states when reloading GDScript Fix crash when `is` keyword is tested against a String variable Fix LineEdit center and right alignment Expose `Image.COMPRESS_SOURCE_LAYERED` to scripting Replicate load-as-placeholder state on node duplication Fix crash when undoing node creation of BlendTree editor Fix invalid read when using LightOccluder2D Fix crash after renaming an animation node Fix memory leak when move to trash fails on Linux Store ObjectID instead of raw pointer for Shape Owners Hugo Locurcio (12): Improve the CanvasItem class documentation Document the expected format of anisotropy flowmaps in SpatialMaterial Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation Improve the CameraServer and CameraFeed class documentations Document keyboard ghosting caveats in Input and InputEvent Warn when using GPU-based particles on macOS due to low performance Document using SpriteBase3D's `modulate` property with material override Fix visible background line in intersections in screen-space reflections Improve CSGPolygon3D documentation Document that soft bodies should be avoided for gameplay purposes Improve documentation for `ReflectionProbe.max_distance` property Clarify documentation for Rect2's `has_no_area()` Ignacio Etcheverry (2): C#: Allow configuring Mono debugger agent with cmdline args Mono/C#: Fix Android AAB export failing to load native libs Jason Knight (1): Android export plugin passes absolute file paths to gradle for keystores. Jason Neufeld (1): Fixes shader compile due to undefined 'diffuse_color' variable with Oren Nayer + Vertex Lighting Jean-Michel Bernard (2): Fix PopupMenu bad item offset with custom vseparation Prevent renaming to an unkown extension from FileSystem dock. K. S. Ernest (iFire) Lee (2): Skip Draco-compressed glTF 3d format files. Fix wrong RGBA channel mapping when saving OpenEXR. Kodi (1): add missing emit_changed() to set update mode function LeaoLuciano (1): Fix memory leak in RichTextLabel.remove_line Lertsenem (1): Fix error in Vector2.reflect() description LoserFox (1): Fix some errors in Environment documentation Mack (1): Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance Marcel Admiraal (1): Fix tablet tilt values returning bad values Max Hilbrunner (4): Fix docs links in 3.x after docs reorg Windows input: fix bracket -> brace for US input Fix GDNative docs links [3.x] Fix make_rst.py on Windows Michael Alexsander (1): Fix undo/redo operations in Input Map Navdeep Singh Rathore (1): Added the smart word wrap property to preview label Nick Swoboda (1): Improve error messages related to failing to open files Omar El Sheikh (1): Fix Blend Shapes when Octahedral Compression is Used Paweł Fertyk (1): Issue 56488 fail when image and texture size are different PucklaMotzer09 (1): Unfocus Control on NOTIFICATION_EXIT_TREE QueenOfSquiggles (1): Fixed a typo in BakedLightmap documentation Raul Santos (3): Fix `KeyValuePairAt` memory leak Fix getting properties state when reloading C# Fix marshaling values of generic Godot Dictionary RedMser (1): Fix glTF scene export crash on null normal texture Ricardo Buring (1): Fix "Convert to MeshLibrary" not respecting collision transforms Ryan Roden-Corrent (1): Merge create_physical_skeleton undo entries. Rémi Verschelde (10): Bump version to 3.4.3-rc CI: Update links to regression test project and prebuilt SwiftShader Fix typos with codespell i18n: Sync editor translations with Weblate (last 3.4 sync) Update copyright statements to 2022 Update AUTHORS and DONORS list ImageLoader: Remove references to unsupported svgz extension doc: Clarify expected type of `Object *` parameters in Tree methods stb_vorbis: Add clearer error messages when failing to import OGG file Windows: Fix GCC -fpermissive error with 'pck' section workaround Sam (1): Fixed typos in MeshDataTool documentation Saracen (3): Clean preview_node of all none VisualInstances Prevent saving branches in foreign scenes Fix selection of CSG objects SnailRhymer (2): Add clarification to tile_set_modulate Backport improved look_at docs and errors Tomasz Chabora (9): Fix TabContainer not setting layout immediately Improve docs about plugin registration Fix get_v_scroll() desctiption in ItemList Improve description of mouse_exited signal Improve FileDialog filters Set max value of inactive TextEdit scrolls to 0 Mention that modifying text erases BBCode stacks Clarify to_float() and to_int() methods Fix TextureButton focus texture logic Wilson E. Alvarez (1): Expose autotile_coord parameter in TileMap.set_cellv Wysocki Patryk (1): Expose AnimationNodeOneShot::mix_mode as a property Yuri Sizov (1): Make the theme editor correctly stop updating after it was hidden belzecue (1): Update CharFXTransform: explain "relative index"/"absolute index" (previously identical) bruvzg (6): Fix decoding UTF-8 filenames on unzipping. Fix multiple missing UTF-8 decoding. Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). [macOS] Improve window activation hack. [Documentation] Add instruction how to execute built-in commands of various shells. Fix iOS export with manually specified signing/provisioning data. floppyhammer (1): Fix nine patch of circular TextureProgressBar follower (1): Fix the "AudioEffectRecord" descriptions. kleonc (1): EditorAtlasPacker Fix incorrectly deducing zero height in some cases lawnjelly (3): Portals - fix gameplay monitor unloading Portals - Fix gameplay monitor ticking Portals - fix DYNAMIC particle systems rafallus (2): Fix `input_ray_pickable` documentation for `CollisionObject3D` Make sure `MeshLibrary` shape array has correct number of elements skyace65 (7): Improve mouse input event class reference State that get static memory usage only works in debug Add warning to only use convex hull points when setting the point property for convex polygon shape Document how to erase project settings with set_setting Add note om when tween methods return false (3.x) Fix normal map description Better explain JSON print indent parameter (3.x) snailrhymer (1): Fix descriptions of set_cell and set_cellv in TileMap.xml zacryol (2): Update description of FileDialog `filters` property List AnimatedSprite3D in SpriteFrames description