# Godot 3.3.4 RC 1 Built from commit 74cf62bb68afff6374f6ce4b1a7f5a198ed129d3. (macOS builds are using commit 90022710ab6e5490e4b1e563f163bc5edc9b9735, which is fully compatible.) Report bugs on GitHub after checking that they haven't been reported: https://github.com/godotengine/godot/issues To make a custom build which would also be recognized as rc1, you should define `GODOT_VERSION_STATUS=rc1` in your build environment prior to compiling.