# Godot 3.2 beta 3 Built from commit 73fb08289af1260669a3ce118b9866a11c06a0eb, plus a custom change to be labelled "beta3" instead of "beta": `sed -i version.py -e "s/beta/beta3/"` **DISCLAIMER:** This is a **testing** build and not meant for use in production. Report bugs on GitHub after checking that they haven't been reported or fixed already in the master branch: https://github.com/godotengine/godot/issues ## Note on Mono Due to issues with Mono 6.x cross-compilation for Windows, no Mono build is available for this beta. We're working on fixing this with Mono upstream, so future builds should include Mono again. Mono testers are still welcome to build from the current master branch to test recent changes, the issues we have are strictly related to our production buildsystem. Alternatively, you can use 3.2 beta 1 (beta 2 was not working on Windows): https://downloads.tuxfamily.org/godotengine/3.2/beta1/mono/