Aaron Franke (19): Make the Import dock depend on the FileSystem dock Change inequality comparison operators to use exact equality Add concatenation support and a new ctor to Godot.Collections.Array Change the "remove missing" button to disabled rather than hidden Don't write global script class information if there is none Check for global script class information before clearing it Add GetStringFromUTF8 and GetStringFromASCII Link to demos from within the class reference Minor clamp and float fixes [3.2] Improve comments in Color documentation Add LStrip and RStrip to C# strings Add HexEncode to C# Update the 3D grid when the "View Grid" checkbox is changed Limit the zoom and freelook speed based on camera settings Fix trying to set grid visibility on an invalid instance Descriptive error message when using AudioStream(OGG/MP3) incorrectly Move the asset library API URLs to the Editor Settings [3.2] Backport hex_to_int/bin_to_int zero check and C# changes [3.2] Use instance and first arg in Basis is_equal_approx Adam Brown (2): xatlas: Sync with upstream 5571fc7 xatlas should be using the options configured here Adam Scott (1): Add missing "normalized" accessor property to glTF document for the 3.2 branch Addmix (1): Create physical skeleton collider orientation fix Alexander Pech (1): Keep RichTextLabel visible character properties in sync Alf Kraus (1): wrong double quote output with .csv fixed Aman Jain (7): Utility methods for writing files to Gradle project. Refactored permissions and command line flags into separate methods Create strings.xml files to mimic behavior of _fix_resources method Added methods to copy project icon files to Gradle project Write an AndroidManifest.xml file to be merged with app module's manifest. refactor apk signing into it's own method Add 'Export App Bundle' to Android Export Options Anant Ahuja (1): Updated NinePatchRect's patch margin descriptions Andrea Catania (1): Fixed EditorPropertyText change signal emission. Andrii Doroshenko (Xrayez) (18): Fix `List` swap behavior on front, back and adjacent elements Make `Object::to_string` virtual Cross-reference GDScript `load` and `ResourceLoader.load` in classref Cross-reference `ColorRect` and `ReferenceRect` in the class reference Add `border_width` to `ReferenceRect` GDNative XR: remove redundant `config.py` Make `randbase` member protected in `RandomNumberGenerator` Describe `ImageTexture`, `Image` creation and usage Do not start `Timer` upon manual switching of internal process Fix doctool misleading error message Make `property_list_changed_notify` protected in `Object` Add ability to restore `RandomNumberGenerator` state Add `AspectRatioContainer` class Clarify `lstrip()/rstrip()` methods in `String` for removed characters Expose `Resource.emit_changed()` to script Document GPU particles visibility rect/aabb behavior Document shape metadata for `TileMap` SCons: Add an option to detect C++ modules recursively Andy Maloney (2): Fix const warnings in FBX (build failure on macOS) Fix undeclared identifier error in lightmapper_cpu.cpp Andy Savage (1): Quick fix to incorrect error messages when writing to compressed or encrypted files. Anutrix (2): Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. Added a note to ImmediateGeometry regarding it's buffer limit Arman (2): Check if screen space reflection has passed far clip Fade screen-space reflection towards inner margin ArrowInAKnee (2): Make all get_configuration_warning() overrides retrieve warnings from parent Remove unnecessary file existence check when saving scene Azamat Nabiullin (1): Fix disconnection between Gizmo and inspector values on BakedLightmap Bartłomiej T. Listwon (2): Fix custom modules in Visual Studio Without `custom_modules` scons command in VS project was broken (fixes regression from commit 6122a504eeb4f8678a012d08a0a8fcc5e661c69e) Add all headers to VS Project Bastiaan Olij (3): Add get_native_handle to OS Added driving joystick type to windows joystick handling Use /Zi and /FS for including debugger symbols on Windows with MSVC Chaosus (15): [3.2] Added UniformRef visual shader node [3.2] Optimizations for Fresnel and Texture nodes in visual shaders [3.2] Fix port previews for uniforms in visual shaders [3.2] Fix undo for moving multiple visual shader nodes [3.2] Shows ColorRect in Color constants autocompletion [Mono] Added Shuffle method to Array [3.2] Added extra warning to texture nodes in visual shader Changes 'always show grid' hotkey to prevent conflict with 'pan mode' Added a note describing a code behind Vector2/3.direction_to Fix broken members panel in visual script editor Added optional id parameter to `PopupMenu::add_separator` [3.2] Auto-assign default value for variable in visual script on type changing [3.2] Fix particles not properly modified by their lifetime Adds Metallic to spatial light input of visual shaders [3.2] Visual Shader Parenthesis fix Charles Merriam (1): Fix typo in the ProjectSettings class documentation Chris Serino (1): [GLES2] Fix binding 3D Transforms to mat4 uniforms Clay John (7): Restore default alpha_scissor_threshold to Sprite3D Fix glow on devices with only 8 texture slots Use full float UVs in Sprite3D Use separate texture unit for light_texture Remove extra exposure multiply in FXAA Properly reset texture flags when generating radiance Properly apply auto exposure with FXAA in GLES3 Connor Lirot (1): Fix for linux joypad D-pad zeroing Cooper Harasyn (1): Prevent ALSA audio corruption D00T24 (1): changed max point limit to 1 instead of 2 Danil Alexeev (6): Improvement for the Copy button in the Output Log Improve appearance of [connection] and [editable] sections in .tscn files Several edits to the GDScript docs Fix odd newline in `EditorLog::add_message()` gitignore: Ignore Kate swap files Fix "editor/editor_help" shortcut overwriting when restarting editor Dashcell (2): Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970 Dropping file on parrent dirrectory fixed David Hoppenbrouwers (1): Fix Variant conversion to float instead of double David Kennedy (1): Fix duplicates entries in script editor menu David Sichma (2): aabb change updates bounding box fix toggle mask bit 0 David Snopek (5): Add support for WebXR Invert the Y-axis on thumbsticks and trackpads in WebXR Support mono devices in WebXR Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR. Dodoveloper (1): Fix #33326 by reopening scenes Dominik 'dreamsComeTrue' Jasiński (2): TextEdit - fix valid bounds in 'set_line'. Fixes #41967 Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.) Duroxxigar (2): Made toplevel a property for Node3D and CanvasItem Added a more helpful error message when there is no current animation for the animation player Dustin Petersohn (1): Improved documentation for TileMap.cell_y_sort Eduardo Rodrigues (1): Fix error message when exporting a write-only property without a setter Emily (1): fixed typo in packedscene Enhex (1): Fix missing quote in documentation Eoin O'Neill (1): StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`. Eric M (5): Fixed bug where spinbox would not update to it's actual value after non-numeric input Added search box to signals dock. Added F2 shortcuts for renaming files & folders. Made keyboard shortcuts for FileSystemDock visible in popup Made save dialog open immediately when running unsaved scene. Eric Tuvesson (2): fix(sprite2d): Rect is not handling pixel snap fix(editor): TileMap floodfill with same tile ID and different variation Ev1lbl0w (4): Disable code to add patches menu Fix wrong exit code being returned Changed shell_open behaviour Changed path behaviour for Windows Eyad (1): Fixes #42149 and fixes indentation errors to pass clang-format FIF15 (2): Deprecate Redundant property enabled_focus_mode of BaseButton see #41529 for details this closes #41529 fix #43695 by revert part of #41577 Restore the default focus mode for MenuButton and LinkButton, since it is different from the default of BaseButton. Fabian Stiewitz (1): fix gltf not importing files w/o bufferViews or accessors Fabio Alessandrelli (59): Move request_quit to javascript_main. Small refactor to JavaScript handlers. Window event listener do not use capture. Better HiDPI support in HTML5. Make canvas resize optional in HTML5. JS synchronous start, better persistent FS sync. Ignore thread models when compiling with NO_THREAD Add COOP/COEP headers to HTML5 "run" server. Add extra suffix for HTML5 thread builds. [HTML5] Run Audio process in thread when available [HTML5] Scons now expects "emcc" to be in PATH. Increase HTML5 THREADPOOL size. [HTML5] Expose request_quit via Engine class. [HTML5] Close IDBFS database on exit. Add JavaScript editor html file. [HTML5] Add JavaScriptToolsEditorPlugin. Improve Project Manager video driver selection. Disable WebGL2, window maximize in editor builds. EditorNode now copies all drag and dropped files. [HTML5] Fix audio buffer size and latency hint. Fix gdnative build when WebRTC module is disabled. [HTML5] Update syntax for lto. [HTML5] Port JavaScript inline code to libraries. [HTML5] AudioWorkletAPI implementation. Fix CLI export when export_path is in preset. [HTML5] Libraries refactor for linting. [HTML5] Enforce JavaScript style with eslint. [HTML5] Run eslint --fix. [HTML5] Remove file flags from writeFile in setup. [HTML5] Fix broken layout on load in HiDPI screens Disable SO_REUSEADDR for UDP. [HTML5] Add function signatures to JS libraries. [HTML5] GDNative support via SIDE_MODULE. [HTML5] EditorRunNative works with GDNative. [HTML5] Allow selecting the export type. [HTML5] Make GDNative support feature-based. [HTML5] Use regular unix FileAccess implementation. Remove now unused FileAccessBuffered. Remove unused FileAccessJAndroid. [HTML5] Editor also persists cache. [HTML5] Add logo and favicon to editor html. [HTML5] Improve platform buildsystem. [HTML5] Fix errors when Mic is not allowed. Fix some easing equations' undefined behaviours. Add important note about OS.get_unixtime. [HTML5] Reorganize build script. Better gamepad axis event injection. [HTML5] Custom Gamepad library to allow remapping. [HTML5] Better editor HTML, small refactor. [HTML5] Builtin HTTP server disable browsers cache [HTML5] Fix mouse_mode and fullscreen detection. Import zip via drag and drop in project manager. [HTML5] Make home path persistent in editor. Add some HTML5 controllers mapping. [HTML5] Handle contextmenu, webglcontextlost internally. [HTML5] Fix HTTPClient request_raw. [HTML5] Fix web editor "clear persistent data". [HTML5] Editor: ensure canvas focus when switching tabs. [HTML5] Detect screen scale and DPI. Feniks (1): Changed mouse cursor to the caret (text cursor) location. Filip (4): Add all AutoLoad resources when exporting the project Fixed completion and hint panel positioning in TextExit [3.2] Fix file name comparison when new file is added to file system Fixed completion box not showing properly [3.2] Firepal (1): Use correct normal for ReflectionProbe in GLES2 Forest Katsch (1): Fixes #43667. Francois Belair (2): Add a VScript func to sanitize variant values Make LSP ignore $/ messages Fredia Huya-Kouadio (17): Enable the ability to use Godot as a subview within an Android app Add overridable init method for the Godot fragment instance. Fix splash screen loading on Android Update the gradle plugins Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. Remove duplicate Android `orientation` settings. Clear unneeded assets when generating an apk expansion. Clean up export wording to account for the different export formats. Fix issue causing `Export all` to fail. Add missing zip alignment step for generated apks. Update the logic to query for the 'scons' command executable path. Fix zipalign command name on Windows machines. Update gradle build files to automatically perform signing and zipalign tasks for custom builds. Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows. Fix invalid invocation of `get_class_loader`. Add utility method to export the project using a preset format and sign parameter. Update the logic to sign prebuilt Godot Android apks. Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. Gabriel Van Eyck (2): Keep 'Editor Description' metadata when changing a Node's type Fix emit_signal timing for GraphEdit's begin/end node move George Marques (2): GDScript: Remove self static reference and create one on calls Actually set GDScript static reference Gilles Roudiere (4): Fix error when dragging anchors with parent's size == 0 Draw selected item on top of everything else Fix scale cursor rotation and handle diagonal ones Fixes setting top_level not updating the global position Gordon MacPherson (10): Rewrite FBX Importer to convert directly to Godot scene format FBX fix unskinned bones not being in the Ref causing the rasteriser to error FBX respect mesh compression flags FBX add roughness mappings and fixes general some material bugs Revert partial "FBX add roughness mappings and fixes general some material bugs" [fbx] bugfixes skinning, materials and debugging info, merry xmas 🎄 ColorIndex supported now for vertex colors. [fbx] Fix #44371 #44376 File crash and Buffer Overflow Preliminary Blender FBX support fixed bug in vertex duplication breaking meshes GryphonClaw (1): added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes. HaSa1002 (2): Docs: MeshDataTool: showcase tool in code example Expose bookmark, breakpoint, and mark safe functions in TextEdit Haoyu Qiu (13): Fixes ParallaxLayer offset when ignore camera zoom Surrounds boolean false with code tag Hides special folders in FileDialog for macOS Fixes FileSystem tree preview icon size on HiDPI Changes mention of Node3D back to Spatial Adds pan gesture to StateMachine editor Fixes HTTPClient::poll crash after connection is self-assigned Fixes crash after using enums in export variables Fixes property revert after saving instanced scene Fixes property revert for inherited child nodes Keep cursor relative position after multiline move Allows HTTPClient to talk to proxy server Fixes rotation in select mode on macOS Hein-Pieter van Braam-Stewart (1): Fix a crash in the TGA loader with malformed input HellonLegs (1): LineEdit/TextEdit: solved control + alt issue HipsterPenguin (1): Fixed 6DOF set/get check for the path starting with joint_constraints Hugo Locurcio (118): Rename the `type` parameter to `node_type` in Theme and Control Fix crash when opening a ZIP data pack Fix a typo in the Array class documentation Improve editor tooltips related to debugging Make the SpriteFrames animation speed SpinBox take less vertical space Improve search and display in the editor property/method selector Improve documentation about VideoPlayer video formats Document that the JavaScript singleton may be disabled at build-time Document `RichTextLabel.append_bbcode()` not closing previously open tags Cross-reference AABB and Rect2 in the class reference Reference the BaseButton class explicitly in button class documentations Reference the Color constants cheatsheet in the class reference Improve documentation related to printing error/warning messages Replace AutoKey icon with a more universally understood "record" button Add a property hint to StyleBoxFlat `shadow_size` for editor usability Enable the `copy_mono_root` SCons option by default Document the BaseMaterial3D billboard mode not being suited for VR Improve the inspector easing editor Allow using a comma as decimal separator in EditorSpinSlider Automatically start searching in the asset library when entering text Make the pressed autokey icon red to emphasize its "recording" status Improve the String comparison methods' documentation Improve the `String.is_valid_ip_address()` documentation Recommend restarting after changing the reflection atlas size or HDR Fix rectangle paint tooltip for the tilemap editor on macOS Document OmniLight/SpotLight rendering limitations Link the Random number generation tutorial in the class reference Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors Add fast approximate antialiasing (FXAA) to Viewport Add a debanding property to Viewport for GLES3 Improve the font oversampling warning messages to be more descriptive Document how to display the vertex color in `SurfaceTool.add_color()` Improve undo log messages in the 2D editor for additional context Document hiding a Control when its reference point is behind the camera Fix artifacts in DynamicFont when scaling with filtering enabled Use the Dummy audio driver in CI to prevent spurious error messages Document AtlasTexture not supporting repetition Improve the 3D editor selection box appearance Remove `debug_symbols=full` in favor of `debug_symbols=yes` Improve the documentation related to fullscreen and borderless settings Document how to interrupt `PacketPeerUDP.wait()` Document the supported TLS versions in HTTPRequest Increase the default HTTPClient download chunk size to 64 KiB Add `Image.load_bmp_from_buffer()` for run-time BMP image loading Fix a variable being redeclared in the HTTPRequest code sample Correct documentation about NinePatchRect stretch modes Allow using SVG images as project icon Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut Clarify that code in `assert()` should avoid side effects Add a dynamic infinite grid to the 3D editor Use 75% editor scale on small displays automatically Improve messages related to overriding the default editor layout Rename the "Delete" option in the FileSystem dock to "Move to Trash" Add files to create a Windows editor installer using Inno Setup Clarify packet peer `max_buffer_po2` in ProjectSettings documentation Improve the Dictionary class documentation Remove property groups for Pause Mode and Script Require Ctrl for switching between editors, bind F2 to Rename Node Increase the default `profiler_frame_max_functions` to 512 Update the number of lights supported in OmniLight and SpotLight docs Use a power-of-two value for Primary Grid Steps in the 3D editor Bind the editor's Search Help function to F1 by default Document that WebM videos don't support the alpha channel Improve the AudioStreamPlayer3D class documentation Document C# garbage collection caveats in Reference and Resource Improve the `ProjectSettings.globalize_path()` documentation Fix incorrect `Curve3D.interpolate_baked()` description Tweak SpatialMaterial height property hints Tweak log file names for consistency between Mono and non-Mono logs [HTML5] Improve the editor HTML template. Document the lack of localization remapping support in VideoPlayer Document that changing the particle amount resets emission Document the argument count limit in `SceneTree.call_group()` Fix invalid property hint for `max_renderable_elements` project setting Increase the default 3D manipulator gizmo opacity for better visibility Add a project setting to enable stdout flushing in release builds Move the brightness factor for highlighted 3D gizmos to a variable Document how to solve UV jittering when using large procedural meshes Tweak the editor CheckButton "presed" appearance to be more recognizable Fix confusing SliderJoint3D brief description Fix and decrease Godot logo size in the HTML5 editor loader Add an editor setting for the 3D selection box color Fix warning spam when using `--help` or `--version` command line argument Document RichTextLabel not supporting entangled BBCode tags Document the desktop-only file logging setting override Use `static const int` instead of `#define` for OpenSimplexNoise octaves Mention that the `delta` argument is in seconds in Node documentation Document the requirement to update GPU particle visibility Make links on the HTML5 editor more readable Don't allow adding Objects to the project settings Draw a "background" line behind the dashed line in TextureRegion editor Mention that NetworkedMultiplayerENet uses UDP only Document that PoolRealArray stores 32-bit floats Document workaround for storing 64-bit floats in PoolRealArray Document that ShaderMaterial doesn't support GIProbe emission Tweak the "Auto" editor setting hints to be more indicative Hide the rotation gizmo when editor cinematic preview is enabled Fix typo in theming methods ("botton" -> "bottom") Document a built-in use of `Resource.resource_name` Document that the high-level multiplayer API is only for Godot servers Document low performance of `Array.push_front()` and `Array.pop_front()` Document the expected low performance of VideoPlayer on HTML5 Check for clang-format version in the pre-commit hook Make Range return 1.0 ratio if minimum and maximum values are equal Improve the `Array.hash()` documentation Add an `OS.get_thread_caller_id()` method Fix WebXRInterface code sample in the class reference Reference the control gallery image in the Control class documentation Create the temporary PCK export directory if it doesn't exist Add viewport resolution to the 3D editor's View Information pane Fix incorrect version requirement in the SCons compilation DB comment Make the Open Project Folder button more visible in the project manager Improve the `File.endian_swap` documentation Document that GridMap doesn't support visual layers or cull masks Improve editor text appearance in (un)zoomed GraphEdit-based editors Document known bug with `Object.new()` and workaround Improve the `SurfaceTool.generate_normals()` documentation Document Particles2D not supporting AtlasTexture region Ignacio Etcheverry (12): [3.2] C#: Re-work solution build output panel C#: Don't overwrite newer Godot.NET.Sdk patch version in csproj C#: Fix targeting .NETFramework with Godot.NET.Sdk and .NET 5 C#: Remove ProjectTypeGuids from Godot.NET.Sdk C#: Bump Godot.NET.Sdk version to 3.2.4 C#: Fix very slow build log update in the editor Fix unhandled exception re-thrown in the editor Mono: Add mono_bcl SCons option for a custom BCL location Mono: Don't use -rdynamic when compiling for WASM [3.2] Mono: Make Godot provide its own WASM m2n trampolines Mono: Add extra WASM framework assemblies on game export C#: Fix System.Collections.Generic.List marshalling Ivan Shakhov (1): Fix off by one error navigating to line number in Rider JFonS (12): Disable lights for objects with baked lighting Fix regression in baked lights when using GLES2 Fix binding of default value in EditorSpatialGizmoPlugin::get_material() Add OpenImageDenoise thirdparty library Add Embree thirdparty library Implement new CPU lightmapper Gracefully handle atlassed lightmaps in GLES2. CPU lightmapper formatting and minor fixes. Add documentation for new CPU lightmapper. CPU lightmapper fixes. 3D editor grid improvements Assorted CPU lightmapper fixes Jacob Edie (1): added temp variable because *p_inputs[2] is the same as *p_outputs[0] James Westman (1): docs: Add TreeItem method descriptions Jari Ronkainen (1): Go through all event devices, not just event[0-32] John Pennycook (1): Make YSort stable Jonathan Vice (1): Reorder sprite h_frames & v_frames Joshua Dahl (1): Remove Unnecessary Double List Jummit (2): add root_node as property of MultiplayerAPI fix missing "s" in Viewport docs Justin Lee (1): doc: Improve distance_fade documentation K. S. Ernest (iFire) Lee (2): Use the vertex colors by default in gltf. Better non alphanumeric bone names. Kanabenki (3): Check default project and autoscan directories exist on project manager startup Snap VisualScript comment to grid when resizing Update ColorPicker controls when entering tree Kayomn (1): Accomodate blend shape ranges of -1 to +1 Keegan Owsley (1): Wrap angles to (-pi, pi) in momentum calculation. Kef Schecter (1): Add anisotropic filtering to GLES2 backend Kongfa Waroros (1): Update GraphEdit when GraphNode's slot is updated Leleat (3): add description for ScriptEditor.open_script_create_dialog() striped edges on node rename in SceneTreeDock creater user-dir, if non-existant and pressing 'Open Project Data Folder' LoipesMas (1): More explicit wording for str() and print() functions Lorenz Junglas (1): Fix nanosleep usage Lorenzo Cerqua (1): Remove two very slightly displaced duplicate vertices on Gobot's face Lunatoid (1): Fixes DefaultProjectIcon scaling with editor scale Lyubomir Vasilev (1): Add 'use_static_cpp' option for MinGW and MSVC builds Lyuma (5): core/command_queue_mt: Customizable size core/command_queue_mt: Fix crash/hang when buffer fills up Avoid reentrant OBJTYPE_RLOCK in ClassDB embree: cross compile fixes. Rename patches folder Maganty Rushyendra (5): Fix natural sort comparison for strings with large numbers Issue more precise error when disconnecting a nonexistent connection Specify order of drawing of Nodes in raise() description Explain A Star pathfinding algorithm cost calcuation Ensures that export path is used when exporting PCK/ZIP Mai Lavelle (1): Fix xform_inv of Plane, intermediate results were ignored Marcel Admiraal (38): Reload Bullet space override modifier even when RigidBody is inactive. Mark the first shape as inside, not the second shape, when CSG shapes are co-planer. Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. Don't attempt to insert points into degenerate triangles. Check and correct for zero scaling when unscaling Bullet basis. Add missing reference to const T Vector::get(). Remove area or body from map before emitting signals. Check entire basis column for zero size when unscaling Bullet basis. Remove reference to 3D shapes in RigidBody2D.xml contacts description. Fix how Line2D obtains the other object's supports Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape. Ensure grid index is valid before trying to change value. Provide support for buttons and D-pads mapped to half axes, and fix axes mapped to buttons and D-pads. Apply upstream gamecontrollerdb patch 391. Remove unneeded filter on joy_axis() Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. Add missing javascript semi-colons. Fix godot_js_websocket_send function unused assignment. Check joint nodes and generate configuration warning messages. Fix useless assignement in webrtc/library_godot_webrtc.js Remove any constraints connected to a Bullet body when removing it Fix cast_motion sometimes failing Ignore hint entries in game controller mapping Remove ChainTip copy constructor Fix inconsistent Joint3DSW copy constructor and assignment declarations Don't handle BaseException in build scripts Remove Generic6DOFJoint precision property Fix ETC quality setting Ensure flags are applied to CVTT options Add signal to inform joint that body has exited tree Fix multiple issues with one-way collisions Only remove Bullet's body constraints when removing body from space Fix not clearing a Joint3D with only a B node when removing the B node Update area-body_shape_entered-exited signal documentation. Rename the final parameter of area_shape_entered-exited local_shape. Don't handle BaseException in JavaScript build script Fix used uninitialized warning in os_x11.cpp Add support for new SDL gamecontroller keywords. Marcus Brummer (9): Fixed renaming/moving of nodes with exported NodePaths Improve rotation gizmo Added the .jks file extension as valid preset for Android keystore files Fixed exit code retrieval of spawned processes on Windows Fixed deletion of nodes with exported node paths Fixed the inverse(mat3) polyfill for GLES2 Asset Library: Scroll up the ScrollContainer after page load Fixed Geometry2D::get_closest_points_between_segments docs Changed the rotation gizmo handle to use the active axis color Mark Riedesel (3): Implement OS.get_window_safe_area() for Android Fix android apk contents having mtime 1 month in future Implement OS.get_screen_orientation() for Android Markus Sauermann (1): Wake up RigidBody 2D after applying torque Martin Capitanio (1): CI: Fix Android and HTML5 workflows Mateo de Mayo (1): Fix misleading editor message when redeclaring variables Megamega53 (1): doc: Some improvements to KinematicBody docs Melvin Louwerse (1): Show correct name of signal when editing an existing one Meriipu (2): Make the currently hovered control get updated on mouse-release GDScript: Clarified/fixed inaccuracies in the built-in function docs. Michael Alexsander (17): Minor visual improvements to the "Batch Rename" dialog Add placeholders to the searchbars in the Project/Editor settings Add 'get_previous_tab()' to 'Tabs' Minor improvements to the Polygon 2D UV editor Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor Disallow setting the AudioServer's 'global_rate_scale' to a value equal or inferior to 0 Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value Add "font_color_separator" theme property to 'PopupMenu' Add icon for 'AudioStreamMP3' resource Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable Disable "Commit" button in VCS plugin if there's no commit message Fix filename disambiguation on scripts in certain occasions Fix script list only showing their names regardless of display option Ignore clangd 11+ cache folder Update path in the FileSystem dock after doing file operations Make margins obey the snap option in the TextureRegion editor Make FileSystem dock set its path to the base folder of files after changes Michael Auderer (1): Reset TileMapEditor painting on application refocus Treats application unfocus as a mouse release for TOOL_PAINTING, by finishing the undo state and resetting the tool. Also sets a flag to prevent extra lines from being drawn when the application is refocused. Michael Conrad (1): Fix joystick axis mapping issues with NVIDIA shield. Probably others. Nathan Franke (1): Fix Android Export jarsigner error with *.import whitelist Nehluxhes (1): Remove duplicate node update call Nick Swoboda (2): Change minimum snap step of Tile Set to 1 Fix scene being modified when arrows are pressed with no node selected Nils Reid (1): Exposed find_next_valid_focus and find_prev_valid_focus. Oliver Dick (2): Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes invalid transform of collision shape in cases where the node is not supposed to enter the scene tree) TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position) Pablo Escobar (1): Add METALLIC to light() built-ins Paul Batty (1): Fix gdscript multiline string nested highlighting Pedro J. Estébanez (29): Fix debugger not getting focused on break on Windows Improve/fix packed data API Avoid warning about harmless unfulfilled yields Disable decayment of freed objects to null in debug builds Prevent cyclic reference between script and its members Ensure cyclic dependencies between scripts are broken at exit Fix GDScript leak avoidance Avoid infinite loop in GDScript at shutdown Fix application of window in FFT Make Variant aware that an Object may be a Reference Implement no-window mode for X11 and MacOS Fix premature end of animation playing backwards Fix crash in resoure duplicate Ignore query to maximize/minimize window on Windows and X11 Fix crash duplicating local-to-scene resources Warn about singleton being a Reference Make warning about Reference singletons more accurate Put misc. 3D tool visible instances on their own layer Remove useless check in GDScript Fix crash parsing a serialized Reference Fix instantiation of resource as property value Fix cases of resources destroyed too early Fix crash in lightmapper under MinGW-GCC Windows Fix freeze-crash in lightmapper under MinGW-GCC Fix freeze-crash in lightmapper under MinGW-GCC Make audio bus channels' peak volume consistent Expose Tree::scroll_to_item() Keep selected node visible after filter change Implement pause-aware picking Phischermen (2): Clarify that SceneTree::quit() does not immediately end the application. Add info about how gizmos affect transform notifications Pleto (1): Enhancement for tileset sorting Poq Xert (1): iOS GameCenter: Add authenticate method PouleyKetchoupp (17): Optimized ScriptEditor initialization when many scripts are loaded Fix issues related to delay when processing events on Linux Fix leak with events mutex in x11 Display Server Option for software skinning in MeshInstance Fix issues with Linux clipboard Fix mesh instance materials not initialized correctly Release .build_version file handle in Android custom build export Expose LineEdit scroll offset to scripts OSX: Fix compiling for arm64 with OSXCross Fix base script not initialized properly in some cases Fix regression in gdscript initialization Update body transforms on joint2D setup Update String property field only when text has changed Fix collision shape update when changing shape properties Improve Raycast render debug BVH broadphase creates objects with updated AABB to avoid extra checks Fix contact points debug for 3D Physics Rafał Mikrut (11): Added Linux sanitizer with xvfb to github workspace Disable temporary exported build in CI Fix failing CI, due invalid importing of resources Allow to open multiple projects when some are not imported or without main scene. Do not iterate over map when removing its values Avoid opening editor multiple times in CI Fix errors when removing non Control node from TabContainer Fix usage of deleted element in Area::_area_inout Fix memory leak dynamic font Remove thread after use to prevent memory leak Fix nan errors when using VehicleBody Raul Santos (1): Fix ExprMatch stackoverflow Ricardo Alcantara (1): Basis RotationQuat should be public. Ryan Roden-Corrent (7): Fix hints on PhysicsMaterial bounce/friction. Clarify store_string vs store_line. Fix bound return type on get_priority. Fix typo in Tabs doc. Clarify Curve3D.get_point_{in,out} position in doc. Clarify that create_timer does not require cleanup. Clarify EditorImportPlugin.get_visible_name. Rémi Verschelde (101): Bump version to 3.2.4-beta Linux/BSD: Fix support for NetBSD NetBSD: Implement OS_Unix::get_executable_path() X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found Fix typos with codespell tinyexr: Sync with upstream 1.0.0 zstd: Update to upstream version 1.4.5 i18n: Sync translations with Weblate MessageQueue: Change default queue size to 4096 KB i18n: Rename pt_PT to pt doc: Sync classref with current source CI: Pin `black` version to latest upstream release CI: Disable sanitizer builds until we fix them CI: Re-enable sanitizers build Better validate CollisionShape config. warning after #37226 glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types glTF: Fix parsing image data with `mimeType` undefined Improve format version mismatch error in binary loader SCons: Refactor and cleanup warnings definition Mono: Fix typo in Godot.NET.Sdk.nuspec doc: Make docs.godotengine.org links point to 3.2 branch Revert "Made toplevel a property for Node3D and CanvasItem" doc: Sync classref with current source CI: Add Linux headless/server builds CI: Sync configuration with master branch CI: Refactor Android workflow, use pre-installed SDK and NDK i18n: Sync translations with Weblate Update AUTHORS and DONORS list Tooltips: Improve code clarity and docs doc: Override default value for RandomNumberGenerator.seed doc: Sync classref with current source SceneTree: Fix reparent crash with animation tracks renaming disabled i18n: Sync translations with Weblate doc: Add description for rendering/quality/2d/use_transform_snap Debugger: Save options in project metadata glad: Sync with upstream 0.1.34 Revert "Add script class categories to EditorInspector." glTF: Workaround import failure with invalid embedded images OSX: Fix linking with osxcross for arm64 SCons: Do not define TYPED_METHOD_BIND on Linux/OSX with clang SCons: Remove unnecessary $LINK overrides doc: Warn about using Node internal processing Export: Reorder options for consistency across platforms nanosvg: Sync with upstream 3e403ec i18n: Sync translations with Weblate Buttons: Don't use deprecated set_enabled_focus_mode doc: Mention iOS support for Input gravity/gyroscope sensors X11: Include limits.h for LONG_MAX Use GLES2 by default in the project manager OSX: Remove tmp .app folder instead of moving to trash Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 Update AUTHORS and DONORS list FileSystemDock: List conflicting files on move i18n: Sync translations with Weblate doc: Sync classref with current source Mono: Fix GodotTools build after invalid cherry-pick HTML5: Code style cleanup for export code Don't force GLES2 in Project Manager, causes issues on macOS. Revert "Don't open editor window when using --export, --doctool, or --gdnative-generate-json-api" PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code ProximityGroup: Fix access modifiers, rename private methods for clarity SCons: Add only selected platform's opts to env SCons: Fix build with `p` alias or platform auto-detection mbedtls: Update to upstream version 2.16.9 FBX: Clarify outdated format error doc: Sync classref with current source i18n: Sync translations with Weblate Revert "Fixed EditorPropertyText change signal emission." Revert "Add a project setting to enable stdout flushing in release builds" Revert "solved ctrl + alt + special character Issue #6851" Tooltips: Fix unassigned strip_edges() call on text glTF: Fix loading external images as buffer doc: Sync classref with current source doc: Remove links to RNG tutorial, not yet in 3.2 branch Main: Create user data dir in `setup()` CI: Pin Android NDK r21 as we don't support r22 yet CI: Update to clang-format 11 and apply ternary operator changes Update copyright statements to 2021 zstd: Update to upstream version 1.4.8 enet: Sync with upstream 1.3.17 COPYRIGHT: Update with recent additions, cleanup pcre2: Update to upstream version 10.36 doc: Sync classref with current source i18n: Sync translations with Weblate Cleanup: Remove executable bit from files which don't need it i18n: Sync translations with Weblate Bump version to 3.2.4-rc Revert "[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`." Linux: Build with use_static_cpp=yes by default for x86_64 Linux: Enable udev support by default Update AUTHORS and DONORS list Main: Load translations and remaps before scene types SCons: Add `production=yes` option to use production defaults i18n: Sync translations with Weblate CI: Build full Mono version on Linux, with glue SCons: Fix debug_symbols tests after switch to BoolVariable Sync controller mappings DB with SDL2 community repo Sync controller mappings DB with SDL2 community repo Update AUTHORS and DONORS list SCons: Fix Godot detection in custom modules logic CI: Mono glue generation sometimes crashes on exit, ignore it Sacha Waked (1): Updated open-simplex to have const noise functions Samuele Zolfanelli (1): Added atom checks to x11 XChangeProperty and XGetWindowProperty Sean LaPlante (1): Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods SekoiaTree (1): Fixed node scaling arrows being wrong Sergey Minakov (25): iOS: simplify OS values retrieval iOS: move touch delay to settings iOS: fix deprecations iOS: Refactor platform code iOS: port ARC support iOS: fix in app store iOS: Implement pluggable application delegate. iOS: fix native video GUI: send cursor data from TextEdit iOS: fix keyboard display GUI: use cursor in TextEdit for non selected text. iOS Modules: separate main platform code from modules iOS: change platform code to support plugins iOS Export: export modification to support plugins iOS Export: support multi-target plugin [Plugins] Rename 'PluginConfig' struct to platform specific name [iOS] Remove plugins from modules. [GUI] Enforce virtual keyboard redisplay on clear [iOS] Added support for '.xcframework' in plugins [iOS] Fix embedding of plugin libraries [iOS] Rework push notification methods usage [iOS] Initialize plugins earlier [iOS] Additional 'linker_flags' plugin parameter iOS: Use storyboard as loading screen [iOS] Remove remote notifications code Serhat (1): Fixed padding bug of sprintf function SirQuartz (1): Clarify what the "item_rect_changed" signal does Sniff (1): Docs change: More detailed description of StreamPeerTCP.is_connected_to_host() Somnath Sarkar (1): Sort points in a Gradient for color and offset updates. Spencer Burris (1): Make blank project name create an error, not a warning Stephan Dilly (1): add iOS Simulator platform TechnoPorg (1): Fix incorrect parameter in audio_track_set_key_stream. Thakee Nathees (1): GDScript signal lines marked as safe Theogen Ratkin (1): Add interpolation parameter to resize_to_po2() Tom Langwaldt (1): Fix swapped front/rear view Tomasz Chabora (34): Check for null in InputMap::_find_event Remove unnecessary empty line from Dictionaries Update the setting when clicking Show hidden files Correct the doc about linear damping Cancel rename if file does not exist Bind missing constant in VisualScriptPropertyGet Document that setting node name will remove @s Favor project.binary over project.godot Add docs for editor viewport drawing methods Register methods for drawing 3D editor overlays Add append_array() method to Array class Release pressed action if event is removed Correct the doc about Tree.get_edited Allow folder checking in export preset file list Update clear button when clicked Show editable children in the connect dialog Mention that 'changed' signal needs manual emit Fix PathFollow3D updating on unit_offset 0 Mention that change_scene is deferred Rename offset to point in remove_point() Complete documentation of EditorExportPlugin Don't emit changed signal on Color Picker close Commit CanvasItem state only if it changed Properly edit the instanced node in the inspector Clarify class_get_method_list() in release exports Emit changed signal from Color Picker when changed Fix wrong signal in EditorPropertyColor Unify single and multiscene instancing Allow to override drop data in LineEdit Fix popup_centered() for scaled popups Cache world in VisibilityNotifier3D to avoid crash Disable active editors when node gets deselected Set selected Tree item to null when deselected Detect external modification of scenes Tomer Keren (1): Setting visibility on GridMap now works. Closes #41374. Umang Kalra (2): Explaining the behavior of focus & pressed stylebox overlap Fixes the misleading error message for call_recursive method for TreeItems Unknown (1): Make lights_per_object configurable Vasiliy Makarov (1): iOS: Fix multiple issues with PVRTC import, disable ETC1 Vaughan Ling (1): Change android orientations from sensor to user Vedat Günel (2): Change reserved keyword in Regex documentation code Fix String.ends_with() for empty string arguments Vincent (1): mp3 import and playback support backport Volka (1): Fix unintended SpinBox mouse capture WeaselShoppe (2): glRenderBufferStorage was being passed wrong args lightmap capture broken on webgl1.0 Will Nations (1): Add script class categories to EditorInspector. Wilson E. Alvarez (3): Allow retrieval of FuncRef function string Make "function" a property of FuncRef Document InstancePlaceholder.create_instance not being thread-safe. Yetizone (1): tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive Yilin Ma (1): added load resource pack with offset feature Yuri Sizov (4): Add a minimap to the GraphEdit Display the number of results for global search Prevent signal disconnection attempts on invalid references Fix minimap capturing events and improve its theme Zae (2): Fix C# string.IsAbsPath() fix custom loader/saver broken Zak Stam (1): Adds automatic update for region_rect alan-w-255 (1): fix android wrong multi-touch pointerid andriyDev (1): Added inspector_only option to inspect_object in EditorInterface. Updated docs to reflect change to inspect_object. booer (3): Fix filtering of search results in SectionedInspector Fixes updating CPUParticles emmision shape values Fix changing icons' colors when switch dark and light theme bruvzg (17): [3.2] Add window click-through support. [macOS, 3.2] Fix mouse position in captured mode. [3.2] Fix `get_screen_dpi` on macOS for non fractional display scales and update documentation. [3.2] Add iOS SDK version check. [macOS, 3.2] Suppress momentum scrolling after key press or modifier change to prevent unexpected change of action. [3.2] Disable iOS SDK version check on osxcross. [3.2] Do not raise exception if iOS SDK is not installed. Update "open-simplex-noise-in-c" to fix undefined signed overflow. Fix focus loss on macOS. [macOS / ARM64] Remove "-msse2" flag from ARM64 release export template build. Fix .pck lookup for extensionless binary in macOS resources. [3.2] Load dynamic fonts to memory on all platforms, to avoid locked files. [3.2] Fix fallback emoji font color. [3.2] Fix file drag-drop on M1 Macs. [3.2] Use base character advances for outline drawing. [3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework` format. [Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom search paths on macOS. dankan1890 (1): Create spritesheet for SpriteFrames by drag and dropping. dedm0zaj (1): Lightness of dynamic objects from Energy Lightmap Capture Data follower (1): Doc clarity/detail for extra spacing properties geekrelief (1): Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative. gongpha (1): Fix crash on FileSystemDock's tree when trying to collapse or expand folder greenfox (1): fixed Camera2D rotation with non-square zoom hilfazer (1): Move Editable Children information from scene's root to instanced nodes hoontee (4): Properly handle empty CSGCombiners Transform CSGShape collision when necessary Properly handle empty CSGShapes Do not clear materials when setting mesh janglee (1): Removed default commit message jeffuntildeath (2): fix for snap to floor editor crash bug Snap To Floor improperly offsets node kleonc (2): Docs: Fix TileMap::map_to_world description Make String::ends_with don't use String::rfind kurinoku (1): Fixed tile_set_editor_plugin.cpp selection issue. lawnjelly (43): Showing and hiding geometry updates shadows Optimize octree and fix octree leak GLES2 2D fix normal mapping - batching and nvidia workaround GLES3 fix normal map flipping with nvidia workaround Fix buffer orphaning on desktop Change per frame software skinning check to is_visible Unified GLES2 / GLES3 Batching Reduce glBufferSubData calls in legacy renderer Change render octree balance default Resync RasterizerDummy to Rasterizer Reverting changes to legacy polys and generic prims Fix transforms in custom shaders using large FVF Fix lines used in item with custom shader Add project settings to manually specify API usage Fix editor constant redraw from fxaa and debanding. Batching - use legacy path for antialiased polys. Poly colors fixes Fix 2d software skinning with scaled polys Add 2d snap transforms option Batching - blank UVs in polys that contain no UVs Prevent poly color path when translating batches than are non-poly Prevent item joining with custom shaders using selected BUILTINs Batching - more error checking options 2d Legacy - close vulnerabilities and more debug checks Put in check for zero sized textures Batching - BackBuffer copy fix Fix ninepatch batch break logic. Fix bug in normal map decompression Batching - Protection against zero and small sized ninepatches Remove buffer orphaning options project settings Improve 2d snapping Batching - fix proxy textures (e.g. animated) especially ninepatch Dynamic BVH for rendering and godot physics Fix BVH physics project setting BVH - fix physics expecting plus one based IDs. Fix BVH set_pairable and masks. BVH render tree new updating scheme Partially revert change to BVH render tree update method BVH fix stale changed items, causing dangling pairs BVH fix pairing AABB init and mask checks BVH add support for visibility (activation) Optimize transform propagation for hidden objects Batching - prevent reordering items over a copybackbuffer lolligerjoj (1): Expose Animation::value_track_interpolate to GDscript lucasvanmol (1): Fix highlight color for class attributes that are also keywords magian1127 (1): C # mono supports Unicode code muiroc (1): Use the blend parameter passed to blend_animation during graph processing mvl (1): Fix bug where leading and trailing spaces werent taken into account with center and right allignment. name-here (1): Don't open editor window when using --export, --doctool, or --gdnative-generate-json-api nevarek (1): Optimize data format for OpenSimplex images rileylyman (1): skip extra newline in .tscn when renaming dependency skyace65 (5): Add documentation for shelf filters Move note about using Resource in the File documentation [3.2] Document what can be used as a type hint Pow method doc fix Remove the implication that references and resources are not objected from their description thebestnom (2): Android: Mouse Implementation [3.2] Android: Keyboard modifier and arrow key support volzhs (11): Show android device name when connected only one device Respect Tree.set_icon_max_width size for drawing selection box Update freetype to 2.10.4 Put unselected tabs back in TabContainer control Fix to update scroll bar has correct max value in ScrollContainer Fix TabContainer crashes Fix no padding between icon and text in TabContainer Fix editor locked by generating preview of dynamic font Update page value properly of ScrollContainer Add option to draw all tabs in front Enhance editor file dialog xix xeaon (1): Fix mod op (%) implementation in GLES2 zaevi (2): add search extensions for scons' path Fix C# string.Hash() zero13cool (1): Changed type to make it work on x32 architecture.