The Settlers 2: Veni, Vidi, Vici (with Return To The Roots engine) - Le Bottin des Jeux Linux

The Settlers 2: Veni, Vidi, Vici (with Return To The Roots engine)

🗃️ Specifications

📰 Title: The Settlers 2: Veni, Vidi, Vici (with Return To The Roots engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Management 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Management ➤ Base-Building & City-Building ➤ Settlers 🌍️ Browser version:
🔖 Tags: City-Building; Strategy; Colony Sim; Settlers; Management; Macromanagement; Resource Management; Economy; Trading; Transportation; Conquest; Tactical; Military; Medieval; Cult Classic; Pixel Art; Cute; Replay Value; Local Multi; Online Multi; Competitive; Level Editor 📦️ Package Name:
🐣️ Approx. start: 2009-04-27 📦️ Arch package:
🐓️ Latest: 2021-07-26 📦️ RPM package:
📍️ Version: Latest: 0.9.1 / Dev: a24429f 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package: ✓
🏛️ License: Code: GPL-3 / Artwork: Commercial 📦️ AppImage package:
🏝️ Perspective: Bird's-eye view 📦️ Snap package:
👁️ Visual: Free-roaming camera ⚙️ Generic binary: ✓
⏱️ Pacing: Point and Click 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb & Louis
🎰️ ID: 12644 🐛️ Created: 2011-01-29
🐜️ Updated: 2023-03-30

📖️ Summary

[en]: The Settlers II: Veni, Vidi, Vici is the 2nd opus of the series, released in 1996, and is a city-building game with strategy elements, on a medieval theme, whose objective is to build a colony with a functional economy and to militarily control the map in a confrontation against an AI (according to different starting scenarios) and/or a human. This 2nd opus improves the graphics, the sound, the economic system, and the autonomy of the settlers. Return To The Roots (s25rttr, RTTR) is a compatible, improved (online multi, modern hardware support, ...), libre and multi-platform, SP/MP engine requiring the original game. [fr]: The Settlers II: Veni, Vidi, Vici est le 2nd opus de la série, sorti en 1996, et un jeu de construction de ville avec des éléments de stratégie, sur un thème médiéval, dont l'objectif est de bâtir une colonie à l'économie fonctionnelle et de contrôler militairement la carte dans un affrontement contre une IA (selon différents scénarios de départ) et/ou un humain. Ce 2nd opus améliore le graphisme, le son, le système économique, et l'autonomie des colons. Return To The Roots (s25rttr, RTTR) est un moteur compatible, amélioré (multi en ligne, support du matériel moderne, ...), libre et multi-plateforme, solo/multi nécessitant le jeu original.

🚦 Entry status

💡 Lights on: 🦺️ Work in progress:
🤔️ Why ?: 💥️ New version published (to be updated):
🎨️ Significant improvement: 🚧️ Some work remains to be done: ✓
🕳️ Not used2: 👔️ Already shown:

🎥️ Videos

🏝️ Trailer: (original),


🏝️ Trailer (Return To The Roots) :


🕹️ Gameplay (SP):


🕹️ Gameplay (MP): [en] / [de]

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About [de]] [Screenshots] [Videos t(o) t(o) t(o) t(202xxx) t(202xxx) ts(202xxx) gd(202xxx) gu(202xxx) id(202xxx) r(202xxx) lp(202xxx) ht(202xxx) mp(202xxx) mp[de] g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI 1 2[de]] [FAQ] [RSS] [Changelog 1 2 3 4 5]

💰 Commercial (The Settlers II: Veni, Vidi, Vici): [Online store] (Windows, for contents extraction) [GOG] (Windows, for contents extraction)
💰 Commercial (Return To The Roots engine): [Support their work (Donate)]

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [Abandonware France [fr]]

🐘 Social
(Return To The Roots) Devs (Return To The Roots Team 1 2] [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(The Settlers) Devs (Ubisoft Blue Byte [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [Linkedin] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (The Settlers II) [fr] [en] [de]]
[Mod DB]

📦️ Misc. repositories
[openSUSE] [Debian/Ubuntu] [Repology] [pkgs.org] [Arch Linux / AUR] [AppImage] [Snap] [Flatpak] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: -

🐘 Social Networking Update (on Mastodon)

🕹️ Title: The Settlers 2: Veni, Vidi, Vici (with Return To The Roots engine)
🦊️ What's: A city building game with a medieval theme & an improved libre engine
🏡️ https://www.siedler25.org
🐣️ https://github.com/Return-To-The-Roots
🔖 #LinuxGaming #LibreEngine #Management #CityBuilding #BIN #Flatpak #Commercial
📦️
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: 0.8.2➜0.9.1
⚗️ New features 💎
📌️ Changes: https://www.siedler25.org

🏝️ https://watch.thekitty.zone/IlwK0UOOdx4
🕹️ https://watch.thekitty.zone/BKHT5-7yl3Q

📕 Description [en]

📕🐧"A city building game with a medieval theme & an improved libre engine"🐧📕.

"Return To The Roots" is a fan-project, which aims to renew the original The Settlers 2.

We aim to extend new features such as a multiplayer mode via internet as well as the support for modern hardware and several operating systems like Windows Vista/Seven/10, Linux and MacOS X. Likewise we want to invent some smaller upgrades. Unfortunately it is necessary to rewrite the whole game, but we will stick to the original graphics and sounds, because they are still common and nice to be heard or seen. So you will still need an original "The Settlers 2 Gold Edition" version to play Return To The Roots.

See more information on https://www.rttr.info

Now, almost all of the original game features are implemented. You can download the unstable versions already.
There are either stable releases or developer/test versions - the so-called "Nightly Builds" - available.
You need "The Settlers II Gold Edition"® to play.


🌍️ Wikipedia:

The Settlers II (German: Die Siedler II), originally released as The Settlers II: Veni, Vidi, Vici, is a city-building game with real-time strategy elements, developed and published by Blue Byte Software. Released in Germany for MS-DOS in April 1996, and in the United Kingdom and North America in August, it is the second game in The Settlers series, following The Settlers (1993). In December, Blue Byte released an expansion, The Settlers II Mission CD, featuring new single-player campaign missions, new maps for both single-player and multiplayer modes, and a map editor. In October 1997, they released The Settlers II: Gold Edition, containing the original game, plus the Mission CD expansion, along with minor graphical enhancements and gameplay tweaks. The Gold Edition was also ported to Mac OS in 1997. In 2006, an enhanced remake, The Settlers II (10th Anniversary), was released for Microsoft Windows. In 2007, the Gold Edition was ported to the Nintendo DS, under the title The Settlers, released in Germany in July, and in the United Kingdom and North America in August. Although adapted for the dual-screen display of the DS, and with controls specifically programmed for use with the DS stylus, the gameplay, game mechanics, graphics and storyline are unaltered. In 2009, the original Gold Edition was released on GOG.com, and in 2018, it was re-released for Microsoft Windows as The Settlers II: Veni, Vidi, Vici - History Edition.

The game can be played in either single-player campaign mode or in "Free game" mode; individual scenarios with predetermined rules set by the player, which can be played with or against either another player, the computer, or both another player and the computer. In the single-player campaign, the player controls a group of Romans who are shipwrecked on an uncharted island. Led by their captain, Octavius, they must use a series of magical portals to try to find their way back to the Empire. During their travels, they come into conflict with Nubians, Vikings and Japanese. In the single-player campaign included with the Mission CD, the player controls Octavius's great-grandson as he attempts to conquer the entire world.

In making The Settlers II, Blue Byte wanted to improve upon the first Settlers title to as much of an extent and in as many ways as they could. To this end, they sought fan feedback from the first game, and hired Thomas Häuser, who had worked on quality assurance for The Settlers, as the lead designer. Although the core supply and demand-based gameplay is broadly the same as in the first game, many other aspects of the gameplay and game mechanics have been altered. For example, the sound effects and graphics have been enhanced, with more on-screen movements and more animations for the settlers themselves, and with four aesthetically distinct races; the economic system is more complex; the battle system is more strategic, with the player able to use scouts and stationary offensive weaponry; and a story-driven single-player campaign has been included.

The original game received positive reviews, with critics especially praising the supply and demand gameplay, the complex economic system and the graphics. The most common criticisms were the lack of direct control during combat, and the absence of an online multiplayer mode. The game was a commercial success, selling over 600,000 units worldwide, considerably more than the original Settlers. The DS remake received negative reviews, with many critics arguing it tarnished the legacy of the original, citing unresponsive controls, a poorly implemented HUD, and, especially, game breaking bugs.

Gameplay

The Settlers II is a city-building game with real-time strategy elements, in which the primary goal on each map is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. To achieve this end, the player must engage in economic micromanagement, construct buildings, and generate resources. The game is controlled via a point and click interface, and features a HUD navigated primarily through "windows" modeled on Windows 95.

Game modes

The game can be played in one of two modes; "Campaign" or "Free Game". In the single-player Campaign mode, the player must complete a series of missions, the goal of each of which is to defeat the computer controlled opponent or opponents by gaining possession of the territory in which the mission objective is located. In the original release of the game, there were ten missions, with the player limited to controlling the Romans. The Mission CD expansion added a new campaign of nine missions, with the player once again confined to controlling the Romans.

In Free Game mode, the player chooses a map on which to play, and then refines the game in various ways, such as selecting the number of races (from two to four), choosing which race to control (Romans, Nubians, Vikings or Japanese), selecting the victory conditions (how much of the map must be controlled), refining the amount of raw materials available to each player at the start of the game, and determining if each race begins in a predetermined spot, or is instead placed randomly on the map. The player can also select the type of game to be played, choosing from "Every man for himself", "Human vs. Computer" and "People vs. People". This allows for a variety of different game types, such as two human controlled races against one computer controlled race (and vice versa), two human controlled races against two computer controlled races, two human and two computer controlled races all fighting one another, and two human controlled races competing against one another. Games involving two human players are played in split screen, with the second player using a mouse on the same PC.

Settlers and transportation

Whether playing in Campaign or Free Game mode, each game begins the same way; the player has one building, a warehouse/headquarters, in which are a set amount of raw materials and tools. The basic gameplay revolves around serfs (the titular "settlers") who transport materials, tools and produce, and who populate and perform the requisite task of each building. As the player constructs buildings and thus requires settlers to occupy them, the settlers automatically emerge from the warehouse as needed. As the settlement continues to grow in size, the warehouse's quota of settlers will eventually be reached, and the player will need to build an additional warehouse to generate more settlers. At no point does the player directly control any individual settler - instead, general orders are issued (such as ordering the construction of a building), with the AI handling the delegation of orders to specific settlers.

An important game mechanic is the construction of a road network so as to allow for an efficient transportation system, as any settlers transporting goods must use roads. To build a road, the player must place a flag, select the "build road" option, and then place another flag. The computer will then automatically find the best route between the two and build the road, although the player is also free to build the road manually. To maximize distribution, the player must set as many flags as possible on each road. Flags can only be set a certain distance apart, and serve as transport hubs; a settler will carry an item to a flag and set it down, at which point the next settler along will pick up the item and continue, freeing the first settler to return and pick up another item at the previous flag. The more flags the player has, the more settlers will operate on a given road, cutting down the distance each settler must travel, and reducing the time to transport one item and return for the next, thus avoiding item congestion at each flag. When more than one item is placed at a flag, the game has an adjustable goods priority system, which determines the order in which items are transported. Players can also build shipyards, which allow for the manufacture of boats (can transport goods over small stretches of water), and ships (can transport goods across oceans).

Economy

The economy is under the player's control throughout the game, and is adjustable in multiple ways. For example, the player can control the distribution of goods by selecting how much of a given resource is transported to a given building, under six separate headings; foodstuff, grain, iron, coal, boards and water. In a similar manner, the player can select what tools are made when; by increasing the significance of a particular tool, that tool will be produced before others. Tool production is important insofar as all buildings require raw materials and a worker with the right tool. For example, if the player has built a bakery, and the building is still empty despite idle settlers in the headquarters, a rolling pin will need to be manufactured in the toolsmith.

Military

The player's territory can only be expanded by building a military complex near the territory border. Each complex must have at least one soldier garrisoned for the territory to expand. Soldiers are automatically created from the pool of existing settlers in the headquarters, with each individual soldier requiring a sword, shield, and one unit of beer. Once soldiers are garrisoned, gold coins can be transported to the building to increase their rank. The player can also build lookout towers, which can see for great distances, but don't grant new territory.

The player also has control over the structure of their military, and is free to change the number of settlers who become soldiers, the rank of first-line defence soldiers, how many soldiers from each building can be used offensively, how many soldiers counter the enemy if nearby buildings are attacked, and how many soldiers take up positions in buildings in the settlement's centre, further out, and on the borders.

In order for the player to attack an enemy building, they must click on that building, and select both the number of units and what rank they wish to use to carry out the attack. If the player's units defeat all soldiers stationed in the building, they will occupy it, with the player's territory increasing according to the building's radius. The player can also use catapults to attack enemy military buildings. Catapults are immobile, and fire stones at enemy buildings within their range, with each successful hit killing one occupying soldier. If all soldiers are killed, the building burns down, and the enemy loses the territory controlled by that building. Defense of the player's military buildings is automatic; as enemies attack, any soldiers stationed in the building defend.

Plot

The game begins in the fourth year of the reign of Emperor Travianus Augustus Caesar, as Octavius, a captain in the Roman navy, is sailing his ship, the Tortius, through the dangerous "Sea of Storms" to the "Latonic Provinces". However, the ship is hit by a sudden storm, thrown off-course, and, after several days, driven onto the coastline of an island, marooning the crew. Octavius quickly deduces the island is unknown to the Empire, and thus, rescue is unlikely. Seeing a plentiful supply of food, the crew decide to settle.

Setting out to explore, they discover a gateway-like structure with a Latin inscription, "Consiste ut procederas" ("Settle down in order to make progress"). Perplexed at the contradictory nature of this message, they continue to build up their settlement. Thirteen months later, a portal opens in the gateway, and Octavius concludes the inscription means that for the gateway to function, they must first construct a vibrant settlement.

Entering the portal, they are transported to another island, and after several months, find evidence of Nubian inhabitants. The Nubians greet the Romans peacefully, telling them about their "holy relic", which Octavius realises is another portal. He asks for access to it, but the Nubians refuse, and Octavius determines to take it by force. After five months of fighting, the Romans defeat the Nubians, and enter the portal. Over the next few years, as they use a series of portals to jump from island to island, they come into conflict with more Nubians, as well as Vikings and Japanese, before eventually emerging on what they believe to be the final island on their journey home.

Ten years after being shipwrecked, they locate the final portal, but are shocked to learn it is guarded by hostile Romans. However, they are able to fight their way through, finally returning to the Empire.

Development

(...)

📕 Description [fr]

Un jeu de construction de ville avec des éléments de stratégie, et un moteur amélioré et compatible, The Settlers II par le studio BlueByte Software GmbH, Return To The Roots par la Return To The Roots Team.
En C++

The Settlers 2: Veni, Vidi, Vici est le 2nd opus de la série, sorti en 1996, et un jeu de construction de ville avec des éléments de stratégie, sur un thème médiéval, dont l'objectif est de bâtir une colonie à l'économie fonctionnelle et de contrôler militairement la carte dans un affrontement contre une IA (selon différents scénarios de départ) et/ou un humain. Ce 2nd opus améliore le graphisme, le son, le système économique, et l'autonomie des colons. Return To The Roots (s25rttr, RTTR) est un moteur compatible, amélioré (multi en ligne, support du matériel moderne, ...), libre et multi-plateforme, solo/multi nécessitant le jeu original.

The Settlers II: Veni, Vidi, Vici :
L'objectif du jeu est de bâtir et de faire prospérer votre royaume jusqu'à dominer le continent. A cette fin, vous disposez d'un certain nombre de ressources de base (nourriture, bois, charbon, fer, granit, or) ainsi que des produits manufacturés (planches, outils, armes, ...) qui vous permettent de bâtir toutes sortes de construction. Tout ceci est ponctué par les attaques de vos ennemis qui viennent s'en prendre à votre population et à vos bâtiments si vous n'y prenez garde.
La particularité de ce second opus est que vos colons savent se débrouiller seuls, il vous suffit de sélectionner les bâtiments à construire et de construire les chemins pour y accéder : le reste ils s'en chargent.

Voir aussi / See also: The Settlers 2 - Return To The Roots, Widelands,


"Return To The Roots" est un projet de fans, qui vise à renouveler le jeu original The Settlers 2.

Nous voulons étendre de nouvelles fonctionnalités telles qu'un mode multijoueur via internet ainsi que le support de matériel moderne et de plusieurs systèmes d'exploitation comme Windows Vista/Seven/10, Linux et MacOS X. De même, nous voulons inventer de petites mises à jour. Malheureusement, il est nécessaire de réécrire l'ensemble du jeu, mais nous nous en tiendrons aux graphismes et aux sons originaux, car ils sont encore courants et agréables à entendre ou à voir. Vous aurez donc toujours besoin d'une version originale de "The Settlers 2 Gold Edition" pour jouer à Return To The Roots.

Voir plus d'informations sur https://www.rttr.info

Maintenant, presque toutes les fonctionnalités du jeu original sont implémentées. Vous pouvez déjà télécharger les versions instables.
Des versions stables ou des versions de test/développement - appelées "Nightly Builds" - sont disponibles.
Vous avez besoin de "The Settlers II Gold Edition"® pour jouer.



🌍️ Wikipedia :
The Settlers II: Veni, Vidi, Vici est un jeu vidéo de gestion et de stratégie en temps réel développé par Blue Byte Software et publié le 31 août 1996. Cette suite de The Settlers (1993) propose une campagne, 18 cartes, et un mode multijoueur où l'écran est divisé en deux et où les adversaires jouent sur le même ordinateur (l'un avec une souris connectée à un port PS/2, l'autre avec une souris connectée au port COM).

Entre 1996 et 1997, Blue Byte Software commercialise un Mission CD (qui ajoute un éditeur, une campagne sur la Terre, et 12 nouvelles cartes), puis une version Gold qui compile The Settlers II et le Mission CD.

En 2006, le jeu The Settlers II 10th Anniversary propose une version aux graphismes améliorés pour fêter le dixième anniversaire de la série et pour satisfaire les fans convaincus que le deuxième épisode était le plus réussi de tous.

En 2007, le jeu est adapté pour la Nintendo DS et vendu sous le titre The Settlers.

Ambiance, buts du jeu

Le joueur incarne le leader d'un clan de Japonais, de Nubiens, de Romains, ou de Vikings (les différences ne sont qu'esthétiques) et son objectif est de bâtir un royaume en exploitant les ressources naturelles (bois, eau, pierre, minerais, céréales, animaux, poissons).

Le mode « jeu libre » permet de s'amuser après avoir défini les paramètres de la partie (carte, alliances, objectif, réserves initiales, etc.) ; le but du jeu consiste généralement à conquérir les 3/4 de la carte ou à détruire ses adversaires.

Les scénarios proposent des cartes avec un ou plusieurs défis à relever (exemples : peu de ressources ou ressources dispersées, ennemis déjà alliés et surarmés, etc.), et chacun de ces « puzzles » a une solution bien particulière.

La campagne de l'édition The Settlers II: Veni, Vidi, Vici est composée de dix chapitres, chacun ayant pour objectif final d'atteindre un portail de téléportation vers un autre monde. En effet, le joueur incarne un navigateur romain dont le bateau a fait naufrage sur une île inconnue et qui tente de regagner Rome en passant d'îles en îles. Les quatre premiers scénarios permettent d'appréhender progressivement les principes du jeu : mise en place de l'économie, gestion de la logistique, extension du domaine, exploitation du sous-sol, utilisation des militaires et des catapultes.

La campagne supplémentaire du Mission CD propose 9 missions qui se déroulent sur notre Terre (Europe, Afrique, nord et sud de l'Amérique, Groenland, Australie, nord et sud de l'Asie, Japon).

Système de jeu

Principes

Le principe du jeu consiste à s'affronter sur une carte divisée entre plusieurs royaumes. Chaque joueur débute la partie avec uniquement son quartier général et quelques réserves pour démarrer ses activités.

La gestion du domaine repose sur la bonne connexion des voies de communication, sur le regroupement des industries aux besoins complémentaires, et sur l'établissement des priorités que doivent respecter les unités (priorités de transport des marchandises, priorités d'allocation des matières premières ou des biens produits, priorités de fabrication des différents outils, priorités de remplissage des édifices militaires, priorités d'attaque et de défense).
Unités

Les unités sont gérées automatiquement. La plupart vont travailler dans un bâtiment à vocation économique (ferme, mine, élevage, etc.) ou servent de commis qui transportent les objets de proche en proche (des drapeaux servent à définir les points où sont échangés ces objets).

Des érudits servent de géologues pour découvrir les gisements de minerais (fer, or, charbon, granit) et les sources d'eau. Des géomètres et des maçons aménagent le terrain et construisent les bâtiments. Des explorateurs vont voir au-delà des frontières et révèlent la topographie des lieux (cachée en début de partie).

Les soldats ont 5 grades qui déterminent leur efficacité : tireur, affranchi, sous-officier, officier, général. Les soldats stationnés dans les baraquements, les salles des gardes, les tours de garde, ou les forteresses progressent grâce aux pièces d'or qui leur sont apportées. Seule la présence d'au moins un soldat dans l'un de ces quatre types de bâtiments permet au joueur d'agrandir son territoire (un bâtiment vide n'a aucun effet). Pour attaquer, le joueur doit envoyer des troupes s'emparer des bâtiments frontaliers où stationnent des soldats ennemis ; un édifice militaire n'est capturé qu'après la mort de tous les soldats qui y résidaient. Quand le territoire du joueur s'agrandit, les influences des adversaires s'équilibrent en fonction des bâtiments militaires encore présents et occupés, et les autres constructions ennemies présentes dans la zone du vainqueur sont incendiées.
Bâtiments

Les bâtiments remplissent diverses fonctions économiques, militaires, et logistiques, toutes indispensables au développement du domaine. Certaines ressources naturelles s'épuisent au fil du temps (poissons, granit, gisements).

🚧️ Installation [fr]

🔧️ INSTALLATION :
• Installez le programme iat (en dépôt) de conversion de format '.bin' en '.iso' (nécessaire pour récupérer les données de l'abandonware) et DOSBox (dans les dépôts) pour permettre l'installation de la version DOS de l'abandonware (et ainsi récupérer ses données).
• Téléchargez le jeu The Settlers 2 Gold-Edition (en abandonware, liens ci-dessus).
• Décompressez-le (vous obtenez notamment le fichier : Sett2G.bin
• Convertissez-le au format '.iso' à l'aide de la commande : $ iat Sett2G.bin Sett2G.iso
• Copiez les fichiers de l'iso dans un répertoire (voir plus bas "Extraction des données d'un container '.iso'").
• Placez-vous dans le répertoire s2/ et lancez l'installation du jeu par : $ DOSBox setup.exe
• Copiez le contenu du répertoire SETTLER2/ ainsi obtenu dans le répertoire share/s25rttr/S2/ du moteur du jeu.

Extraction des données d'un container ".iso" :
• créez un répertoire "prov" dans le répertoire de votre container fichier ".iso" et lancez la commande suivante (avec les droits root):
# mount -t auto fichier.iso prov -o loop
• rentrez dans ce répertoire prov/ et copiez l'ensemble de ses fichiers et sous-répertoires dans un répertoire externe,
• démontez votre répertoire prov/ par la commande : # umount prov

🚀️ LANCEMENT DU JEU :

En console lancez le jeu (ce même lanceur vérifie, télécharge et met à jour ses fichiers) par : $ ./rttr.sh
Cliquez sur le bouton "Multiplayer" (ce même bouton est en effet aussi utilisé pour les parties mono-joueur contre IA).

Partie mono-joueur contre IA :
Cliquez sur le bouton "Direct IP" puis "Créer une partie", "Start", "New maps", "L'île de Thor" (par exemple), (notez au passage le nombre de joueur maxi de chaque carte), "Continue" (patientez 30 secondes), vous arrivez à l'écran de paramétrage des joueurs.
Vous ne pourrez quitter cet écran qu'une fois paramétré l'ensemble des joueurs : chaque joueur doit avoir une couleur différente et il ne doit pas subsister de joueur non paramétré (=affichage du statut "Ouverte").
Si vous ne souhaitez pas utiliser tous les joueurs, cliquez sur les boutons correspondants pour les positionner sur "Fermée".
Pour sélectionner une IA, cliquez sur le bouton du joueur plusieurs fois jusqu'à obtenir "Computer 1 (AI)", puis cliquez sur le bouton de race souhaitée et la couleur.
Cliquez sur "Lancer la partie".

🔍️ Test [fr]

🕵️ Test (0.7.2) :
Une interface soignée, une bande sonore agréable et variée ponctuée par le son des animaux sauvages et de vos constructions, un graphisme d'époque mais assez mignon (avec toutes sortes de petits animaux sauvages et des mimiques amusantes de vos colons), un gameplay vous promettant des heures de jeux.
Très bien.