Freeciv-web - Le Bottin des Jeux Linux

Freeciv-web

🗃️ Specifications

📰 Title: Freeciv-web 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 04. Released (status)
🏷️ Category: Strategy ➤ Wargame (on map) ➤ Economy ➤ Civilization, Crusader Kings, Europa Universalis, ... 🌍️ Browser version: ✓
🔖 Tags: Civilization; Strategy; Empire building; 4X; Action; Exploration; Tactical; Economy; Diplomacy; Trading; Political; Browser game; Classic; Remake; Open World; Fog of War; Tech tree; Moddable; Replay Value; Flagship; PvP; PvE; Competitive; Local Multi; Online Multi; Asynchronous Multi; Massively Multiplayer; Co-op; Co-op vs AI; Mouse; Keyboard 📦️ Package Name:
🐣️ Approx. start: 2010-02-28 📦️ Arch package:
🐓️ Latest: 2022-06-17 📦️ RPM package:
📍️ Version: Client : Latest : 3.0 / Dev: 781907c / Server: Latest : - / Dev: 02f89a7 📦️ Deb package:
🏛️ License type: 🕊️ Libre 📦️ Flatpak package:
🏛️ License: Server: GPL-3 / Client: AGPL-3 📦️ AppImage package:
🏝️ Perspective: Bird's-eye view 📦️ Snap package:
👁️ Visual: 2.5D ⚙️ Generic binary:
⏱️ Pacing: Turn-Based 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support: ✓
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 16197 🐛️ Created: 2022-06-19
🐜️ Updated: 2023-08-29

📖️ Summary

[en]: Freeciv-web is an online, libre and multi-platform, single-player (AI) / multiplayer (online vs AI and/or humans), turn-based strategy and empire building game offering different types of gameplay (the game is modular, rules are modifiable) including Civilization I & II (by Sid Meier and Bruce Shelley for MicroProse): the game starts in prehistory, the objective is supremacy over other protagonists. The game offers a choice of classic isometric or 3D graphics (more resource-intensive), and several game modes (longturn up to 300 players with 1 turn/day, classic turn-based multiplayer, by e-mail, or hotseat on the same PC). A desktop version of this game is also available (see Freeciv). [fr]: Freeciv-web est un jeu en ligne, libre et multi-plateforme, solo (IA)/multi (en ligne vs IA et/ou humains), de stratégie au tour par tour (4X) et de construction d'empire offrant différents types de gameplay (le jeu est modulaire, les règles sont modifiables) dont celui de Civilization I & II (de Sid Meier et Bruce Shelley pour MicroProse): le jeu démarre à la préhistoire, l'objectif est la suprématie sur les autres protagonistes. Le jeu propose au choix un graphisme isométrique classique ou en 3D (plus gourmand en ressources), et plusieurs modes de jeux (longturn jusqu'à 300 joueurs avec 1 tour/jour, multi classique au tour par tour, par e-mail, ou en hotseat sur le même PC). Une version bureau de ce jeu est aussi disponible (voir Freeciv).

🎥️ Videos


🏝️ Trailer: (201705),


🦝️ From Users: (201511),


🎲️ Gameplay: (202303), (201703), (201703),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots 1 2] [Videos t(202xxx) gd(202xxx) gu(201511) r(202xxx) lp(202xxx) ht(202xxx) g(202303) g(201703) g(201703) g(201702) g(201612) g(201602) g(201412) g(201507) g(201609) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI 1 2] [FAQ]

• Client: [RSS] [Changelog 1 2 3]
• Server: [RSS: waiting] [Changelog 1 2 3]

💰 Commercial: [Patreon]

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [Gros Pixels (Civilization) [fr]]

🦣️ Social
(Freeciv-web) Devs (Freeciv-web Team 1 2] [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Civilization) Devs (Sid Meier [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201610) 2(201503) 3(201308)]
(Civilization) Devs (Bruce Campbell Shelley [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201704) 2(200610)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Freeciv) [fr] [en] [de]]
[Wikipedia (Civilization) [fr] [en] [de]]
[Framalibre [fr]] [HOLaRSE [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title: Freeciv-web
🦊️ What's: A libre turn-based strategy & empire building game (web version)
🏡️ https://www.freecivweb.org
🐣️ https://github.com/freeciv/freeciv-web
🦉️ https://fosstodon.org/@freeciv
🔖 #LinuxGaming #ShareYourGames #Flagship #Strategy #EmpireBuilding
📦️ #Libre #Web
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: 3.0
⚗️ Hotfix 🐞️
📌️ Changes: https://github.com/freeciv/freeciv-web/releases
🦣️ From: -

🏝️ https://www.youtube.com/embed/SaNTAUoCchY
🦝️ https://www.youtube.com/embed/K6xBi2JWyZU
🎲️ https://www.youtube.com/embed/qLJkVJ-qVQI
🎲️ https://www.youtube.com/embed/azdX_XV87wk

📕 Description [en]

📕🐧"A libre turn-based strategy & empire building game (web version)"🐧📕.

Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age.

Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.

Freeciv-web is an open-source turn-based strategy game. It can be played in any HTML5 capable web-browser and features in-depth game-play and a wide variety of game modes and options. Your goal is to build cities, collect resources, organize your government, and build an army, with the ultimate goal of creating the best civilization. You can play online against other players (multiplayer) or play by yourself against the computer. There is both a HTML5 2D version with isometric graphics and a 3D WebGL version of Freeciv-web.

Freeciv-web is free and open source software. The Freeciv C server is released under the GNU General Public License, while the Freeciv-web client is released under the GNU Affero General Public License. See License for the full license document.

Live servers
Currently known servers based on Freeciv-web, which are open source in compliance with the AGPL license:

freecivweb.org [https://github.com/Lexxie9952/fcw.org-server]
moving borders [https://github.com/lonemadmax/freeciv-web] (Everything except longturn and real-Earth)
Freeciv Tactics & Triumph [https://github.com/Canik05/freeciv-tnt] Freeciv Games & Mods (No PBEM)


🌍️ Wikipedia :

Freeciv is a single, and multiplayer, Turn-Based strategy game for workstations and personal computers inspired by the commercial proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems. Released under the GNU General Public License, Freeciv is free and open source software. The game's default settings are closest to Civilization II, in both gameplay and graphics (including the units and the isometric grid).
Freeciv is playable online at freecivweb.org

Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.

The game ends when one civilization has eradicated all others or accomplished the goal of space colonization, or at a given deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.

History

(...)

Reception and impact

(...)

Design
Freeciv is very configurable, down to the specific rules, so it can be played in Freeciv (default) mode, Civilization mode, Civilization II mode, or a custom mode. One or several players act as game administrators and can configure the game rules. Typically modified rules are:

• Number of players required before the game can be started. The maximum number of players is 126 in the latest version of Freeciv.
• Speed of technological development
• Whether there should be computer controlled players
• Whether (computer controlled) barbarians should invade player settlements
• How close cities can be built to one another
• How continents and islands are generated and distributed over the map
• The map size, where the maximum map size is 2,048,000 map tiles (128,000 before 2.4.0)
• Map topology (rectangular or hexagonal tiling; whether it wraps horizontally and/or vertically)
In order to play a game of Freeciv, a user must start up a Freeciv client and connect it to a Freeciv server. Initially, the server is in pre-game phase; in this phase, clients can connect and game configuration parameters can be changed. At some point, the server may be ordered to start a game; in response, it creates game players (nations) and the game map, and assigns every player to either a Freeciv client or a computer player, as specified by the configuration. From that point on, the game will run until it ends or is terminated; the server can never get back into pre-game state. The user can also start a game directly from the client: this automatically starts a Freeciv server, connects to it and starts the game.

Features


Freeciv's graphics system is configurable: originally, map display was always in overhead mode (like in Civ I). Isometric mode (like in Civ II and III) and optionally hexagonal tiling (like in Civ V and VI) were added later. In both modes, look can be further customized by switching to an alternative set of graphics (called a tileset). The sounds can be replaced as well. Freeciv supports human-to-human multiplayer gameplay and artificial intelligence (AI) computer players. While the game is turn based, human players move simultaneously. The AI players move separately, partly at the start of a turn, partly at the end.

In releases before 2.0, AI players could not engage in diplomatic relationships with human players. Under the current releases, AI players will engage in a very predictable, rules-based diplomacy. Version 2.2.0 included a map editor, termed Civworld. It can create new scenarios, as well as edit the map currently being played. Basic scripting is available with Freeciv, but is not available in Civworld. Version 2.3 increased the limit of players from 30 to 126.

There are different clients available SDL, GTK+ (version3) and Xaw3D A Qt client was added in version 2.5. The Freeciv interface is available in over 30 different languages. The addition of Gaelic was covered on BBC TV.

Ports and variants
Originally developed on IRIX, Freeciv has been ported to many different operating systems: it is distributed with many Linux distributions, offers installers for Microsoft Windows, and has been known to run on Mac OS X, MorphOS, Solaris, Ultrix, QNX, OS/2, Cygwin, AmigaOS, AROS, RISC OS, Maemo, ZETA, SkyOS, various BSDs, and smartphones and tablets running Android.

As of version 2.4, Mac OS X, and as of version 2.3, Windows versions older than Windows XP SP3 are no longer supported. Freeciv is available in the PortableApps format.

Freeciv-web


Freeciv-web is a version of Freeciv playable online in any modern web browser. It supports 2D isometric graphics or 3D graphics using WebGL. The game is a fork of the Freeciv project, with the goal of redesigning the desktop game into a version which can be played online. Freeciv-web introduced several new features, such as play-by-email support freely available to anyone online, and support for playing the game on any real-world map location by choosing a map using Mapbox, which is not available in commercial games in the genre. The game's default settings are closest to Civilization II, both in gameplay and graphics (including the units and the isometric grid). The proposal to create a web-version of Freeciv was made 6 April 2007 on the Freeciv mailing lists, and documented on the Freeciv.org wiki. Freeciv-web was originally created by Andreas Røsdal, but is now maintained by several Freeciv developers on GitHub.

Freeciv-web is free and open source software. The Freeciv C server is released under the GNU General Public License, while the Freeciv-web client is released under the GNU Affero General Public License. Freeciv-web supports human-to-human multiplayer gameplay and artificial intelligence (AI) computer players. Its features are similar to the Freeciv C client, although not all of the user-interface has been ported from the C client yet.

The Freeciv-web server on play.freeciv.org was shut down in March 2018, but the project was revived by a group of volunteers on freecivweb.org. Freeciv-web can be played online at a number of servers such as freecivweb.org. All the features required to play a full game of Freeciv are in place. Most servers offer multiple varieties of the game: single-player, multiplayer free-for-all, play-by-email and longturn.

Longturn variants

Freeciv Longturn is a specialized large-group-multiplayer-online-strategy variant of Freeciv featuring daylong game turns with large amounts of human opponents per map, allowing for optimal timing to build up strategic plans and readapt them to the circumstances of each turn. Matches can last anytime from a few weeks to months, and commonly involve 20 to 30 players in each one.

Longturn's first game, now called LT0, started around 2004 on the Polish Civilization fanpage civ.org.pl and is now conducted at Longturn.net. It was decided that the game is a bit too slow-paced, so a new "3X movement" ruleset was devised – basically, all units had their movement points and vision radius tripled. As of April 2020, the latest game was LT53. Changes to settings or rulesets are discussed in the Longturn forum.

Greatturn was a similar concept on another server. FreeCivWeb.org also offers longturn games (more than fifty have been played before mid-2021) with a multiplayer ruleset which is documented in great details

Power of Planets - Earth (formerly known as GaCivs) is a free-to-play MMO-RTS variant based on FreeCiv. The ruleset was devised to support long-term time-based gameplay instead of turn-based strategy.

📕 Description [fr]

Un jeu de stratégie et de construction d'empire modulaire permettant de jouer à Civilization I & II ou d'autres jeux, par la Freeciv Team (Civilization par Sid Meier et Bruce Shelley pour MicroProse).
Client : en Java et JavaScript/HTML5 / Serveur : en C/Javascript/C++.

Freeciv-web est un jeu en ligne, libre et multi-plateforme, solo (IA)/multi (en ligne vs IA et/ou humains), de stratégie au tour par tour (4X) et de construction d'empire offrant différents types de gameplay (le jeu est modulaire, les règles sont modifiables) dont celui de Civilization I & II (de Sid Meier et Bruce Shelley pour MicroProse): le jeu démarre à la préhistoire, l'objectif est la suprématie sur les autres protagonistes. Le jeu propose au choix un graphisme isométrique classique ou en 3D (plus gourmand en ressources), et plusieurs modes de jeux (longturn jusqu'à 300 joueurs avec 1 tour/jour, multi classique au tour par tour, par e-mail, ou en hotseat sur le même PC). Une version bureau de ce jeu est aussi disponible (voir Freeciv).


Freeciv est un jeu de stratégie de construction d'empire libre et open source inspiré de l'histoire de la civilisation humaine. Le jeu commence à la préhistoire et votre mission est de mener votre tribu de l'âge de pierre à l'âge de l'espace.

Freeciv-web est un jeu de stratégie Open Source implémenté en HTML5 et WebGL, qui peut être joué en ligne contre d'autres joueurs, ou en mode solo contre des adversaires IA.

Freeciv-web est un jeu de stratégie au tour par tour à code source ouvert. Il peut être joué sur n'importe quel navigateur Web compatible HTML5 et offre une jouabilité approfondie et une grande variété de modes de jeu et d'options. Votre objectif est de construire des villes, de collecter des ressources, d'organiser votre gouvernement et de construire une armée, dans le but ultime de créer la meilleure civilisation. Vous pouvez jouer en ligne contre d'autres joueurs (multijoueur) ou jouer seul contre l'ordinateur. Il existe une version HTML5 2D avec des graphiques isométriques et une version 3D WebGL de Freeciv-web.

Freeciv-web est un logiciel libre et open source. Le serveur Freeciv C est publié sous la licence publique générale GNU, tandis que le client Freeciv-web est publié sous la licence publique générale GNU Affero. Voir Licence pour le document complet de la licence.

Serveurs actifs
Serveurs actuellement connus basés sur Freeciv-web, qui sont open source en conformité avec la licence AGPL :

freecivweb.org [https://github.com/Lexxie9952/fcw.org-server]
moving borders [https://github.com/lonemadmax/freeciv-web] (Tout sauf Longturn et Real-Earth)
Freeciv Tactics & Triumph [https://github.com/Canik05/freeciv-tnt] Jeux et mods Freeciv (pas de PBEM)



🌍️ Wikipedia:

Freeciv est un jeu vidéo de stratégie au tour par tour, libre, copiant la plupart des concepts du jeu commercial Civilization dans lequel chacun des joueurs devient le chef d'une civilisation, luttant pour parvenir au but : devenir la plus grande civilisation.

Freeciv est développé et maintenu par une communauté internationale de codeurs libres et de fans pour enrichir le jeu original Civilization. Il fonctionne sous Amiga, Linux, Mac OS et Windows.

Description

Les joueurs prennent le rôle du chef d'une nation, depuis l'an 4000 av. J.-C., et doivent guider leur peuple à travers les siècles. Avec le temps, de nouvelles avancées scientifiques émergent, ce qui permet la construction de bâtiments et la formation de nouvelles unités guerrières (ainsi que diplomates, explorateurs…). Les joueurs peuvent se livrer à des guerres sans fin ou former des alliances diplomatiques plus complexes.

La partie peut s'achever lorsque l'un des joueurs éradique tous les autres, ou s'il colonise l'espace, ou à une date donnée (l'an 2000 par exemple) — auquel cas la civilisation avec le plus haut score gagne. Les points attribués dépendent de la taille de la civilisation, de sa prospérité, de ses avancées scientifiques et culturelles.
Système de jeu

Freeciv s'avère très configurable, et peut utiliser différents systèmes de règles : Civilization I, Civilization II ou le mode Freeciv, ce dernier faisant partie des règles les plus populaires. Les graphismes et les sons peuvent être remplacés ; quant aux premiers, ils peuvent être isométriques ou en deux dimensions ou encore hexagonaux.

Freeciv est conçu pour le réseau, les parties multijoueurs. Les joueurs se connectent à un serveur, en réseau local ou sur internet, et jouent entre eux avec optionnellement des intelligences artificielles.

Un ou plusieurs joueurs agissent comme administrateurs et peuvent configurer les règles du jeu. Des règles typiquement modifiées sont :

• nombre de joueurs requis ;
• vitesse du développement technologique ;
• présence ou non de joueurs contrôlés par ordinateur ;
• présence ou non de barbares envahissant les civilisations ;
• proximité des villes ;
• distribution des îles et continents.

Les joueurs humains jouent simultanément, puis les intelligences artificielles (s'il y en a) et ainsi de suite.

CivWorld est un éditeur de cartes, libre lui aussi.

🚧️ Installation ➜ 🚀️ Launching [fr]

Navigateur internet :

• Aucune installation particulière n'est requise, le jeu/l'outil se lance depuis votre navigateur internet.