|📰 Title:||Code Clash||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Strategy||🚦 Status:||01. Awaiting entry (no status)|
|🏷️ Category:||Strategy ➤ Top-Down Fight of Units ➤ Misc.||🌍️ Browser version:|
|🔖 Tags:||📦️ Package Name:|
|🐣️ Approx. start:||📦️ Arch package:|
|🐓️ Latest:||2018-01-23||📦️ RPM package:|
|📍️ Version:||📦️ Deb package:|
|🏛️ License type:||🎁 Free of charge||📦️ Flatpak package:|
|🏛️ License:||Free||📦️ AppImage package:|
|🏝️ Perspective:||Third person||📦️ Snap package:|
|👁️ Visual:||2D||⚙️ Generic binary:|
|⏱️ Pacing:||Real Time||📄️ Source:|
|👫️ Played:||Single & Multi||📱️ PDA support:|
|🎖️ This record:||🕳️ Not used:|
|🎀️ Game design:||👫️ Contrib.:||goupildb & Louis|
|🎰️ ID:||15363||🐛️ Created:||2018-02-03|
🏝️ Trailer: (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial: [Support their work (Donate)]
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Daniel Eriksson (Imerion aka Neotron Games) 1 2 3 [fr] [en]): [Site 1 2 3] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
📦️ Misc. repositories [Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: -
🐘 Social Networking Update (on Mastodon)
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
Code Clash is a fast-paced strategy game, where two teams construct units and try to outwit each others tactics - without controlling the actual units. The game is designed so it can be played anywhere and with anyone, with the computer, phone or tablet placed between both players.
• Multiplayer with only one device.
• Play against AI or another human player.
• Easy to learn and hard to master.
• Eleven different units to deploy and utilize.
• Three different teams each with a special super-unit.
• Three difficulty levels for the AI.
• Detailed, retro-modern pixel graphics.
• Complete game. No ads or in-app purchases.
Each team has nine different units available, each one costing a set amount of energy. Energy fills up constantly and as soon as the energy bar reaches up to a specific units cost it can be built by clicking it's button. It will then spawn at a random place on the battlefield and begin taking action. The goal is to destroy the opponents base by deploying various units while keeping defenses up. Factories can increase energy production, but make sure to protect them behind walls and mines. Keep up a steady stream of units, build up energy and launch a huge offensive with several small units or save your energy for the big hitters.
The PC desktop version is completely free. There is also a mobile version that has the benefit of being mobile, and works on both smartphones and tablets. If you are interested in the mobile version you can find it by clicking here!
If you like this game, please support us by buying it for your phone! :D
Quickfire Realtime Strategy Game Code Clash is now available for Linux and Windows, completely free. Just download and play!
Un jeu de stratégie, par Daniel Eriksson (Imerion aka Neotron Games).