Chris Sawyer's Locomotion (with OpenLoco engine) - Le Bottin des Jeux Linux

Chris Sawyer's Locomotion (with OpenLoco engine)

🗃️ Specifications

📰 Title: Chris Sawyer's Locomotion (with OpenLoco engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Management 🚦 Status: 04. Released (status)
🏷️ Category: Management ➤ Transportation 🌍️ Browser version:
🔖 Tags: Management; Simulation; Transportation; Economy; Train Sim; Strategy; Retro 📦️ Package Name:
🐣️ Approx. start: 2017-12-31 📦️ Arch package:
🐓️ Latest: 2024-01-18 📦️ RPM package:
📍️ Version: Latest: 💥️ 24.01.1 / Dev: 50b5b1d 📦️ Deb package:
🏛️ License type: 💰🕊️ Commercial with libre engine 📦️ Flatpak package:
🏛️ License: Code: MIT / Artwork: Commercial 📦️ AppImage package:
🏝️ Perspective: Bird's-eye view 📦️ Snap package:
👁️ Visual: Free-roaming camera ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15838 🐛️ Created: 2020-04-03
🐜️ Updated: 2024-02-02

📖️ Summary

[en]: Chris Sawyer's Locomotion is a 2.5D construction and management simulation game in various times (from 1900 to 2006) and places (North America, the United Kingdom and the Alps). The player tries to make his transport company (trains, trams, buses, trucks, ships and planes) prosper against other competitors (IAs) with different secondary objectives depending on the scenarios, in a changing world. OpenLoco is a libre & multi-platform, single-player / multi-player, C++ re-implementation (the original mixed x86 assembly code with the RollerCoaster Tycoon 2 engine) of its engine, derived from that of OpenRCT2. [fr]: Chris Sawyer's Locomotion est un jeu en 2.5D de simulation de construction et de gestion de transport à diverses époques (de 1900 à 2006) et lieux (Amérique du Nord, Royaume-Uni et Alpes). Le joueur tente de faire prospérer sa compagnie de transport (trains, tramways, bus, camions, navires et avions), contre d'autres concurrents (IAs) avec différents objectifs secondaires selon les scénarios, dans un monde en évolution. OpenLoco est une ré-implémentation libre et multi-plateforme, solo/multi, en C++ (l'original mixait du code assembleur x86 avec le moteur de RollerCoaster Tycoon 2), de son moteur, dérivé de celui d'OpenRCT2.

🎥️ Videos


🎲️ Gameplay: (202306), (202005), (201802),


🐧 Linux plays: HOLaRSE [de] (18.02/201806),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp[de] (18.02/201806) g(202306) g(202005) g(201802) g(201802) g(201804) g[fr](202xxx) g[de](201803) g[de](201803) g[de](201804) g[de](201804) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: (Windows, for contents extraction)
• Chris Sawyer's Locomotion (a sim game in which the player takes on the role of a transportation company manager, 2004): [GOG] [Steam] [Gamesplanet]

🍩️ Resources
• The Shinkansen Series: [Chris Sawyer site (The Shinkansen Series)]

🛠️ Technical informations
[PCGamingWiki] [MobyGames] [OpenLoco engine (Changes from Locomotion)]

🦣️ Social
(OpenLoco) Devs (OpenLoco Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Chris Sawyer's Locomotion) Devs (Chris Sawyer [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202005) 2(201603)]
The Project: [Blog] [Chat] [Forums (Transport Tycoon)] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit (Chris Sawyer's Locomotion)] [Discord]

🐝️ Related
[Wikipedia (Chris Sawyer's Locomotion) [fr] [en] [de]]
[HOLaRSE [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title: Chris Sawyer's Locomotion (with OpenLoco engine)
🦊️ What's: A transport business sim game with a libre engine
🏡️ https://openloco.io
🐣️ https://github.com/OpenLoco/OpenLoco
🔖 #LinuxGaming #ShareYourGames #Management #Transportation
📦️ #LibreGameEngine #CommercialAssets
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: 23.12➜24.01.1
⚗️ New features 💎
📌️ Changes: https://github.com/OpenLoco/OpenLoco/releases
🦣️ From: https://mastodon.social/@holarse/111788964933301258
📶️ https://github.com/OpenLoco/OpenLoco/releases.atom

🎲️ https://www.youtube.com/embed/JxYXBL1nilc
🎲️ https://www.youtube.com/embed/ZrdPkyLpopg
🐧 https://www.youtube.com/embed/OsJEefZ1WFg

🕶️ An aerial view of a station located near a factory and a town, with its trains carrying tankers and passengers respectively. Its ballasted rails describe real curves.

Chris Sawyer's Locomotion is a 2.5D construction and management simulation game in various times (from 1900 to 2006) and places (North America, the United Kingdom and the Alps). The player tries to make his transport company (trains, trams, buses, trucks, ships and planes) prosper against other competitors (IAs) with different secondary objectives depending on the scenarios, in a changing world. OpenLoco is a libre & multi-platform, single-player / multi-player, C++ re-implementation (the original mixed x86 assembly code with the RollerCoaster Tycoon 2 engine) of its engine, derived from that of OpenRCT2.

📕 Description [en]

📕🐧"A transport business sim game & a libre & compatible engine"🐧📕.

OpenLoco

We are making a modern, open source version of the classic transport simulation game Chris Sawyer’s Locomotion by reimplementing it in C++.

The OpenLoco project started in early 2018 by the same group of people behind OpenRCT2. We are making a modern, open source version of the classic transport simulation game Chris Sawyer’s Locomotion by reimplementing the game fully in C++. Currently, the coding efforts are about 60% completed. For the other 40%, we rely on the original Locomotion game executable.

To retain the look and feel of the original game, we use the original game data for graphics and audio. This means it is required for players to have installed their own copy of Locomotion for OpenLoco to work. It can be bought on e.g. Steam or GOG.com.

Curious to see what’s been changed compared to the original game? Please refer to our wiki for a list of changes from Locomotion.


Chris Sawyer's Locomotion was written by Chris Sawyer in x86 assembly building on top of his RollerCoaster Tycoon 2 engine. Much of the code is 1:1 with RollerCoaster Tycoon 2. This means that only select areas of the game such as the update logic should be written. The engine code such as audio, drawing and the window system should be left alone as it would only repeat the work that has already been done for OpenRCT2. It is more beneficial to share as much code as possible between OpenRCT2 and OpenLoco.


Steam (Chris Sawyer's Locomotion) :

Explore a vast and detailed world and build a Transportation Empire! Lay down tracks, roads, and bridges. Use railroads, trucking lines, buses, airplanes, and ships to outmaneuver ruthless competitors who will try to take business away from you, and see who is the best at meeting the needs of a growing metropolis. Cash in on a world of opportunity moving raw materials, goods, and people efficiently from one destination to another. Rake in huge profits as the years advance from 1900 to 2000 and beyond. Experience different world variations, difficulty levels, and complete goals of different scenarios. Run the world your way!


🌍️ Wikipedia (Chris Sawyer's Locomotion) :

Chris Sawyer's Locomotion is a video game by independent game developer Chris Sawyer Productions from 2004. According to Sawyer, it is the "spiritual successor to Transport Tycoon".

Gameplay

The game allows the player to use railroads, trams, trucking lines, buses, airplanes and ships to earn money in a transport company between the years 1900 to 2100. It contains over 40 pre-designed scenarios and a scenario editor, and can also be played in multiplayer mode with another human-controlled competitor. The game is played in an 2D isometric view like the other games by Chris Sawyer, particularly RollerCoaster Tycoon, which uses the engine that was originally developed for Transport Tycoon.

Early on in the development of Chris Sawyer's Locomotion some Japanese vehicles and buildings were created but were never actually used in the published game. One of these vehicles was the Shinkansen 0 Series, which you can now download at Chrissawyergames.com. These Japanese assets were likely switched out for the Swiss ones.

The Class 656 locomotive in the Swiss game mode is actually not a Swiss loco. It instead originates from Italy.

The scenarios have five difficulty levels: Beginner, Easy, Medium, Challenging and Expert. Different objectives are available, some require the player to finish on a certain position in the company ranking list while others require the transportation of a specific amount of cargo. In some cases these objectives have additional limits, such as that the player must finish within a certain time limit. While many of the scenarios are fictional, some are based on real-world countries such as the United States, Switzerland, and the United Kingdom.

In recent years, several add-ons have been created for the game, including hundreds of trains, trucks, airplanes and other vehicles. Some people have used special programs to convert Microsoft Train Simulator rolling stock for use in Locomotion.

Development

Locomotion was developed by game developer Chris Sawyer as "spiritual successor to Transport Tycoon". The game was published and released by Atari in the U.S. on September 7, 2004 and a few days later in the rest of the world.

In 2013 an iOS version of Transport Tycoon was released that uses the graphics from Locomotion.

On March 17, 2015, the game was re-released through digital distribution on Steam and gog.com.

In January 2018, an open-source project, based on OpenRCT2 engine known as OpenLoco, was launched to enhance the gameplay of Locomotion, including fixing bugs, translating to more languages and allowing the game to run natively on macOS and Linux. In order to create an accurate clone, the incrementally reverse engineered Roller Coaster Tycoon 2 engine was used. OpenLoco features reduced limitations compared to the original, i.e. disabling vehicle breakdowns, unlocked building options or using custom resolutions.

Reception

Reviews of the game were generally not favorable, with many noting that the game's user interface and AI were both poor in comparison to the original Transport Tycoon.

📕 Description [fr]

Un jeu de simulation de construction et de gestion de transport et son port source, Chris Sawyer's Locomotion par Chris Sawyer, port source par l'OpenLoco Team.
En C++.

Chris Sawyer's Locomotion est un jeu en 2.5D de simulation de construction et de gestion de transport à diverses époques (de 1900 à 2006) et lieux (Amérique du Nord, Royaume-Uni et Alpes). Le joueur tente de faire prospérer sa compagnie de transport (trains, tramways, bus, camions, navires et avions), contre d'autres concurrents (IAs) avec différents objectifs secondaires selon les scénarios, dans un monde en évolution. OpenLoco est une ré-implémentation libre et multi-plateforme, solo/multi, en C++ (l'original mixait du code assembleur x86 avec le moteur de RollerCoaster Tycoon 2), de son moteur, dérivé de celui d'OpenRCT2.


OpenLoco

Nous réalisons une version moderne et open source du jeu classique de simulation de transport Chris Sawyer's Locomotion en le réimplémentant en C++.

Le projet OpenLoco a été lancé début 2018 par le même groupe de personnes que celui à l'origine d'OpenRCT2. Nous réalisons une version moderne et open source du jeu classique de simulation de transport Chris Sawyer's Locomotion en réimplémentant le jeu entièrement en C++. Actuellement, les efforts de codage sont achevés à environ 60 %. Pour les 40 % restants, nous nous appuyons sur l'exécutable original du jeu Locomotion.

Pour conserver l'aspect et la convivialité du jeu original, nous utilisons les données du jeu original pour les graphiques et l'audio. Cela signifie que les joueurs doivent avoir installé leur propre copie de Locomotion pour qu'OpenLoco fonctionne. Il est possible de l'acheter sur Steam ou GOG.com.

Curieux de voir ce qui a été changé par rapport au jeu original ? Veuillez vous référer à notre wiki pour une liste des changements par rapport à Locomotion.


Chris Sawyer's Locomotion a été écrit par Chris Sawyer en assembleur x86 par dessus son moteur RollerCoaster Tycoon 2. Une grande partie du code est identique à celui de RollerCoaster Tycoon 2. Cela signifie que seules certaines parties du jeu, telles que la logique mise à jour, ont été écrites. Le code du moteur comme l'audio, le dessin et le système de fenêtres doit être conservé car il ne ferait que répéter le travail déjà effectué pour OpenRCT2. Il est plus avantageux de partager autant de code que possible entre OpenRCT2 et OpenLoco.



Gamesplanet (Chris Sawyer's Locomotion) :

Créez une entreprise profitable en construisant des routes entre les villes et leurs industries.

Concourrez contre d'autres sociétés concurrentes afin de construire des connections les plus rentables possibles et ainsi faire de l'argent !

Ou vous pouvez préférer contempler et admirer tout ce petit monde en action en construisant et en jouant avec vos véhicules tels que trains, bus, tramways, bateaux et avions.

• Construisez une grande variété de véhicules : trains, bus, tramways, camions, avions et bateaux
• Explorez un monde immense et détaillé !
• Découvrez les véhicules, industries et building des années 1900 à 2000
• Affrontez jusqu'à 14 sociétés simulées
• Véhicules et décors provenant de 3 types de régions: Amérique du Nord, UK , Europe Alpine
• Options multijoueurs en tête à tête via TCP/IP LAN ou connection internet
• Plus de 40 scenarii pré-conçus, ainsi que des scenarii aléatoires
• Editeur de scenario inclus basé sur l'interface et le moteur du jeu Roller Coaster Tycoon.


🌍️ Wikipedia (Chris Sawyer's Locomotion) :

Chris Sawyer's Locomotion est un jeu vidéo développé par Chris Sawyer Productions et édité par Atari.

Système de jeu

Le jeu permet au joueur d'utiliser les rails, tramways, bus, avions, et cargo pour faire prospérer son entreprise de transport et vaincre ses concurrents. Des nouvelles inventions et découvertes en matière de transport (et de bâtiments) sont mises à disposition du jouer tout au long du jeu, qui commence au plus tôt en 1900. Le dernier prototype de véhicule (l'Airbus A380) voit le jour en 2006, il est cependant possible de continuer à jouer passé cette date butoir. Chris Sawyer's Locomotion fut publié aux États-Unis le 7 septembre, 2004, puis quelques jours plus tard dans le reste du monde.