Checkers (by Kevin Schuetz) - Le Bottin des Jeux Linux

Checkers (by Kevin Schuetz)

🗃️ Specifications

📰 Title: Checkers (by Kevin Schuetz) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Puzzle 🚦 Status: 01. Awaiting entry
🏷️ Category: Puzzle ➤ Board Game ➤ Draughts 🌍️ Browser-based: ✓
🔖 Tags: Puzzle; Board game; Draughts; Draughts Engine; Draughts GUI; English Draughts; Browser game 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: 📦️ Deb:
🏛️ License type: FOSS/Libre 📦️ RPM:
🏛️ License: Apache 2.0 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 2D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.:
👫️ Played: Single 📄️ Source:
🎖️ This record: 1 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 15335 🐛️ Created: 2018-01-14
🐜️ Updated: 2021-11-07

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : (empty)

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Credits(202xxx) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related


📦️ Misc. repositories

🕵️ Reviews
[metacritic]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #linux

🐧 Update:
💼️
📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
🕵️ http://youtu.be/
🕹️ http://youtu.be/
🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

, par Kevin Schuetz.
En scala.

📕 Description [en]

Checkers

Play it here

• A 100% client-side implementation of Checkers that runs in modern web browsers.
• Graphics and animations are rendered as SVG elements in the browser DOM.
• Supports Human vs. Computer, Human vs. Human (hot seat), and Computer vs. Computer games.
• Written in Scala.js.

Rules

• Jumps are compulsory. As long as you have an opportunity to capture, you must take it.
• If a piece can continue to jump once it has jumped, it must do so in the same turn.
• If there is more than one alternative for capture, you may choose which one to take. It need not be the path that takes the most pieces.
• When a checker is kinged, the turn automatically ends, even if the king can continue to jump.
• If an exact board position is repeated a third time, the game automatically ends in a draw.
• If 50 moves have taken place (for both players) since the last capture or advancement of a regular checker, the game ends in a draw.