BATTLETECH - Le Bottin des Jeux Linux

BATTLETECH

🗃️ Specifications

📰 Title: BATTLETECH 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 05. Released
🏷️ Category: Strategy ➤ Top-Down Fight of Units ➤ Misc. 🌍️ Browser-based:
🔖 Tags: Strategy; Action; Adventure; Tactical; Turn-Based Strategy; Turn-Based Tactics; RPG; Management; Space; Mecha; Robots; Unity engine; Sci-fi; Difficult; Story Rich; Gun Customization; PvP; PvE; Online Multi 📦️ Package Name:
🐣️ Approx. start: 2018-04-24 📦️ Arch:
🐤️ Latest: 2020-03-03 🍥️ On Deb repo:
📍️ Version: Latest : 1.9.1 📦️ Deb:
🏛️ License type: Commercial 📦️ RPM:
🏛️ License: Commercial 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 3D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Turn-Based ⚙️ Generic bin.:
👫️ Played: Single & Multi 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 15518 🐛️ Created: 2018-12-29
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un jeu d'aventure et de stratégie au tour par tour solo (mode escarmouche vs IA) / multi (en ligne) dérivé du jeu de tablier éponyme (du même auteur) où le joueur est un mercenaire commandant une équipe de BattleMechs (des Mechas, de grands robots de combats) pour le compte de puissants seigneurs féodaux qui s'affrontent dans une guerre civile interstellaire brutale. Pour se maintenir à flot il devra améliorer sa base interstellaire, négocier des contrats, réparer et entretenir son équipement, et mettre au point diverses tactiques de combat. [en]: A SP (skirmish mode, vs AI) / MP (online) turn-based strategy and adventure game derived from the eponymous board game (from the same author) in which the player is a mercenary commanding a team of BattleMechs (Mechas, big fighting robots) on behalf of powerful feudal lords who clash in a brutal interstellar civil war. To stay afloat he will have to improve his interstellar base, negotiate contracts, repair and maintain his equipment, and develop various combat tactics.

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),


🤓️ Présentation des utilisateurs / Users presents : (202xxx), (202xxx), (202xxx),


🕯️ How To : (202xxx), (202xxx), (202xxx),


🐧 Linux joue / Linux plays : Hex DSL, De l'attaque du Manchot [fr], timeagent [de],

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[de](202xxx) r[ru](202xxx) lp(202xxx) lp[fr](202xxx) lp[fr](202xxx) lp[de](202xxx) ht(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : [Kickstarter (Funding successful)] [Steam] [GOG] - 75% off!

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Harebrained schemes [en]) : [Site 1 2] [MobyGames] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [reddit] [Interview 1 2 3]
Game : [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube]

🐝️ Related
[Wikipedia (BattleTech) [fr] [en] [de]]

📦️ Misc. repositories

🕵️ Reviews
[metacritic]

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 1.9.1 (20200303)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
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🔖 #linux

🐧 Update:
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📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
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Source of this Entry:

📕 Description [fr]

Un jeu d'aventure et de stratégie au tour par tour dérivé du jeu de tablier éponyme, par Jordan Weisman, le créateur original de la franchise BattleTech / MechWarrior et PDG du studio Harebrained Schemes.
Il utilise le moteur Unity.

BATTLETECH est un jeu d'aventure et de stratégie au tour par tour solo (mode escarmouche vs IA) / multi (en ligne) dérivé du jeu de tablier éponyme (du même auteur) dans lequel le joueur est un mercenaire commandant une équipe de BattleMechs (des Mechas, de grands robots de combats) pour le compte de puissants seigneurs féodaux qui s'affrontent dans une guerre civile interstellaire brutale. Pour se maintenir à flot il devra améliorer sa base interstellaire, négocier des contrats, réparer et entretenir son équipement, et mettre au point diverses tactiques de combat.


COMBAT DE MECHA TACTIQUE

De Jordan Weisman, le créateur original de BattleTech / MechWarrior, et des développeurs de la série primée Shadowrun Returns nous arrive la nouvelle génération de combat tactique de Mechas au tour par tour.

Nous sommes en 3025 et la galaxie est engluée dans un cycle de guerre perpétuelle, menée par des maisons nobles à bord d'énormes véhicules de combat mécanisés appelés BattleMechs. Prenez le commandement de vos propres équipements `Mechs de mercenaires et des MechWarriors qui les pilotent, luttant pour rester à flot alors que vous vous retrouvez au beau milieu d'une guerre civile interstellaire brutale. Améliorez votre base d'opération stellaire, négociez des contrats de mercenaire avec des seigneurs féodaux, réparez et entretenez votre flotte de BattleMechs vieillissante et mettez au point des tactiques de combat dévastatrices pour vaincre vos ennemis sur le champ de bataille.



🌍️ Wikipedia:

BattleTech est un jeu de tactique au tour par tour de Mechs, développé par Harebrained Schemes et édité par Paradox Interactive. Il a été financé en 2015, via une campagne Kickstarter à hauteur de $2.785.537.

📕 Description [en]

TACTICAL ‘MECH COMBAT

From original BattleTech/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical ‘Mech combat.

The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of `Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.


🌍️ Wikipedia:

BattleTech is a turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. It was released on Windows and OS X on April 24, 2018, with a Linux release to follow. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.

In the game, the player assumes the role of a mercenary commander leading a team of powerful combat vehicles called battlemechs. The player is responsible for selecting each mech's model, armor, pilot, armaments, and skills, and controls a team of four mechs (a 'lance') in combat. The world of BattleTech is dominated by powerful noble houses locked in a devastating war, and the player selects one or more houses to serve.

The game shares a setting with the board game that launched the BattleTech franchise, Classic BattleTech, and many members of the development team have worked on previous games in the franchise. This includes both of the studio's co-founders; Jordan Weisman created the franchise while at FASA, and Mitch Gitelman was the producer for MechCommander and MechAssault.

Gameplay

BattleTech is a turn-based strategy video game. Players assume the role of a mercenary commander leading a "mech lance", or group of four giant humanoid-shaped combat vehicles. The developers state that the game will have the spirit of the board game but will not use the board game's rules. The player selects each mech's chassis, the weapons and armor mounted on that chassis, as well as smaller details such as actuators and gyros that influence a mech's turning radius. In addition to choosing hardware, the player can also specialize the mech's pilots (called "mechwarriors") by selecting talents from a skill tree.

Setting

BattleTech shares a setting with the original board game, now called Classic BattleTech. The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called Battlemechs ('Mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere. The fighting has lasted for so long, and has been so intense, that it has caused technological regression. The small number of remaining 'Mechs makes them exceptionally valuable to the warring houses, and the player will have the opportunity to select which house or houses to serve.

Development

(...)

In a map published by Harebrained Schemes during the Kickstarter campaign, the Inner Sphere is depicted as an area of space stretching between 400 and 600 Light-years away from Earth in every direction. It is divided between five major states, each tied to a noble house, and four minor states. Each major state borders Earth and expands outward, while the minor states occupy small areas on the outside edge of the map known as The Periphery.

The game takes place in the peripheral realm of the Aurigan Reach. The Reach is governed by the Aurigan Coalition which is made up of several independent systems led by noble houses in accordance with the standard Inner Sphere feudal system. The Reach lies between the peripheral realms of the Taurian Concordat and the Magistracy of Canopus, and bordering the Inner Sphere Successor State of the Capellan Confederation. Much of the Aurigan Reach is made up of former holdings from the Taurians, Magistracy, and Capellans, though the three realms abandoned many of the systems for defensibility reasons. After their abandonment, the Reach systems became unified under Arano family and began consolidating and expanding, incorporating not only the abandoned planets into the Aurigan Coalition, but even annexing border planets from their neighbors.

The Aurigan Reach was created by the HBS design team led by Kiva Maginn as a space where players could move through an original story line without infringing on the already set lore of Third Succession Wars BattleTech. "Our first priority was to find a way to coexist with BattleTech lore... We needed somewhere interesting, close but not too close, and basically empty. A blank slate where we could do whatever needed to be done to make our story work." The area of space chosen for a Reach was a blank space between the Magistracy of Canopus and the Taurian Concordat that had planets occupying it, but has little to no mention in sourcebooks, novels, or other media.