Angel 2D - Le Bottin des Jeux Linux

Angel 2D

🗃️ Specifications

📰 Title: Angel 2D 🕹️ / 🛠️ Type: Tool
🗃️ Genre: Development 🚦 Status: 05. Released
🏷️ Category: Development ➤ Framework & Tool ➤ Game Framework 🌍️ Browser-based:
🔖 Tags: Development; 2D engine; Frameworks; C/C++; Prototyping; Multi-platform 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 2014-03-19 🍥️ On Deb repo:
📍️ Version: Latest : 3.2 / Dev : c16f39d 📦️ Deb:
🏛️ License type: FOSS/Libre 📦️ RPM:
🏛️ License: Code : BSD 3-Clause / Artwork : CC BY-SA 3.0 📦️ AppImage:
🏝️ Perspective: Third & First person 📦️ Snap:
👁️ Visual: 2D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.:
👫️ Played: Single & Multi 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 14643 🐛️ Created: 2015-03-02
🐜️ Updated: 2021-11-14

📖️ Summary

[fr]: Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++ [en]: A multi-platform 2D game prototyping framework based on OpenGL and C++

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]

💵 Commercial : (empty)

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Angel 2D Team [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Devs (Shane Liesegang(202xxx) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube] [Google Groupes]

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🐘 Social Networking Update (on Mastodon)

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📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
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📕 Description [fr]

Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++, par l'Angel 2D Team (Shane Liesegang aka sjml & contributeurs).

Angel 2D est un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++

Angel équilibre vitesse et flexibilité du code natif avec un oeil vers l'itération rapide et des fonctionnalités out-of-the-box (externes, aka modules externes). Dans un monde de jeux sur le Web et de moteurs de script gérés par la mémoire, parfois vous voulez néanmoins continuer à vous salir les mains - mais cela ne signifie pas pour autant que vous devez rester collés dans la boue.

📕 Description [en]

A multi-platform 2D game prototyping framework based on OpenGL and C++

Angel balances the speed and flexibility of native code with an eye towards rapid iteration and out-of-the-box functionality. In a world of web games and memory-managed scripting engines, sometimes you still want to get your hands dirty — but that doesn't mean you have to get stuck in the mud.