Among the Sleep - Le Bottin des Jeux Linux

Among the Sleep

🗃️ Specifications

📰 Title: Among the Sleep 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Released
🏷️ Category: Adventure & Action ➤ Walking Simulator 🌍️ Browser-based:
🔖 Tags: Walking Sim; Horror; Psychological; Action; Puzzle; Adventure; Exploration; Survival; Stealth; Simulation; Dark; Atmospheric; Story Rich; Short; Story Rich; Cute; 3D VR 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: Latest : - 📦️ Deb:
🏛️ License type: Commercial 📦️ RPM:
🏛️ License: Commercial 📦️ AppImage:
🏝️ Perspective: First person 📦️ Snap:
👁️ Visual: 3D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.: ✓
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 13631 🐛️ Created: 2013-05-15
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un jeu d'horreur-aventure en vision subjective mettant le joueur dans la peau d'un enfant de 2 ans : après avoir été mis au lit le soir venu, des choses étranges commencent à se produire ... [en]: A first person horror adventure, in which you play a two year old child. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort. The game explores horror through atmosphere and exploration, not with scores and combat systems. In Among the Sleep you’re vulnerable, scared, and trying to make sense of the world.

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx)] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : [Kickstarter (Funding successful) [the Humble Bundle] [Humble Store] [Steam] [GOG]

🍩️ Resources
[Kickstarter (Free playable Alpha)]
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Krillbite Studio [fr] [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related
[Wikipedia (Among the Sleep) [fr] [en]]


📦️ Misc. repositories

🕵️ Reviews
[metacritic] [jeuxvideo.com [fr]] [Gaming on Linux (20160420)]

📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20160420)] [jeuxvideo.com (20130418) [fr]]

🐘 Social Networking Update (on Mastodon)

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📕 Description [fr]

Un FPS d'aventure et d'horreur mettant le joueur dans la peau d'un enfant de 2 ans, par le studio Krillbite Studio.

Among the Sleep est un jeu d'horreur-aventure en vision subjective mettant le joueur dans la peau d'un enfant de 2 ans : après avoir été mis au lit le soir venu, des choses étranges commencent à se produire ...

Among the Sleep vous invite à rentrer dans l'esprit et le corps d'un enfant de 2 ans. Après avoir été mis au lit dans la soirée, de mystérieuses choses ont commencées à se produire.
Joué en vision subjective, il permet à ses joueurs de s'immerger dans l'imagination sans limites d'un enfant. C'est une perspective dont nous avons tous une connaissance lointaine, mais peu de gens peuvent se rappeler clairement ce qu'il ont ressentis.
A la frontière entre le rêve et la réalité, des créatures surréalistes et des environnements variés se présenteront à vous avec à la fois des obstacles physiques et mentaux qui défieront votre créativité.



🌍️ Wikipedia:

Among the Sleep est un jeu vidéo d'horreur-aventure en vision subjective développé par Krillbite Studios sur Microsoft Windows, OS X, PlayStation 4 et Linux, commercialisé le 29 mai 2014 en Amérique du Nord et en Europe.

Scénario

Un jeune bébé de deux ans célèbre son anniversaire seul à la maison avec sa mère (initialement doublée par Cia Court). La petite fête est interrompue lorsqu'un visiteur vient frapper à la porte dans le couloir caché au joueur ; l'histoire suggère qu'il s'agirait du père, séparé de sa mère, venant lui offrir son cadeau. La conversation est partiellement rendue floue au joueur, et la mère, refusant la visite du père, hausse la voix. La tonalité de la mère effraye la petite, dont la peur est représentée par une vision qui se brouille. Rapidement, la mère revient avec un cadeau en main, le cadeau vraisemblablement du père, mais sa mère se garde de lui dire. Pour l'ouverture du cadeau, la mère décide d'emmener le bébé dans sa chambre, un espace coloré et lumineux. Le téléphone sonne, et la mère décide de laisser la petite jouer seule dans sa chambre. Le cadeau se révèle être un petit ours en peluche apparemment en vie aux yeux de l'enfant ; il se présente sous le nom de Teddy (initialement doublé par Roger L. Jackson) est de nature calme et curieuse. Après quelques minutes passés ensemble les deux se dirigent dans le placard, traduit dans l'esprit du petit comme un endroit sombre et malveillant. Au final, la mère retrouve sa petite dans le placard et décide de la coucher. Le bébé se réveille dans la nuit et découvre sa peluche happée par une entité invisible, et le berceau de la petite est retourné. Le joueur quitte sa chambre et sort Teddy, enfermé dans la machine à laver. Une fois Teddy sauvé, les deux partent à la recherche de la mère du bébé qui semble s'être volatilisée.

Leur recherche s'effectue à travers divers endroits émanant de l'imagination de l'enfant. L'environnement oppressant et menaçant semble représenter la souffrance psychologique du bambin qui doit faire face à la séparation de ses parents et subir les mauvais traitements que lui inflige sa mère. Teddy conduit le joueur vers ses quatre meilleurs souvenirs qui le guideront vers sa mère. Ces souvenirs se présentent sous forme d'objets que l'enfant associe à sa mère : le pendentif accroché autour de son cou, la boîte musicale qu'elle joue pour l'endormir, un livre pour enfants, et un petit jouet éléphant rose. Les éléments trouvés dans le décor de chaque endroit incluent des jouets, divers meubles, objets et endroits de sa maison, des bouteilles vides (suggérant que la mère doit souffrir d'alcoolodépendance), des dessins d'enfant (montrant des parents se battant pour la garde de leur enfant, et d'une mère effrayant sa petite), et d'un monstre errant menaçant qui tourmente le joueur. Vers la fin du jeu, plus tard, le bébé et teddy se réveillent dans la chambre du bébé et retrouvent la mère du bébé en pleurs dans la cuisine parce que son bébé est parti sans elle, alors que le bébé s'approche de sa mère pour lui faire un bisou, la mère rejette son bébé et s'excuse de son geste. Juste après, on entend toquer à la porte, et en ouvrant on découvre que c'est le père.

📕 Description [en]

Among the Sleep is a first person horror adventure, in which you play a two year old child. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort.

The game explores horror through atmosphere and exploration, not with scores and combat systems. In Among the Sleep you’re vulnerable, scared, and trying to make sense of the world.


🌍️ Wikipedia:

Among the Sleep is a first-person horror adventure video game developed by Norwegian developer Krillbite Studio for Microsoft Windows, OS X, Linux, PlayStation 4 and Xbox One. It was released on 29 May 2014 in North America and Europe for the PC. The PlayStation 4 version's release date was announced to be 10 December 2015.

Gameplay

Among the Sleep is a first-person exploration game seen from the view of a toddler. The player can move the cursor to walk or crawl around, the latter of which is faster and is required to slide through obstacles blocking the way. Running is also an available option, though the player will fall down if it is done for too long. The player can interact and push objects and open doors and windows. Sometimes, the handle to open doors is too tall to reach for the player, in which case the player will have to push and climb chairs for additional height. Other than chairs, the player can climb boxes, tables, and various things to reach otherwise unreachable ledges and heights. Certain objects can also be held as well as thrown away. Others can be stored to the inventory and taken out again for later use.

For most of the game, the player is accompanied by a sentient teddy bear named Teddy, a birthday present from the toddler's father. The player can hug Teddy, who emits light that helps the player navigate through darker environments. The light will wear down after a while, but it can be activated infinitely. If the player let loose of Teddy, which always happens whenever they arrive from sliding through pipes to a new level or environment, they will have to pick it up first before advancing again.

Throughout the game, the player is followed by two monsters: a feminine figure that haunts the first three levels, and a trench coat-wearing figure that haunts the final level. The monsters' appearance is indicated by the blurring of the vision, grating sounds, and in the case of the feminine figure, a slow lullaby (Trollmors Vuggesang, "Trollmother's Lullaby") hummed about. There is no way to fend off the monsters; if they appear, the player will have to run away or hide under tables or chairs until they go away. If the player is not quick enough to evade the monsters, a short cinematic will show the monsters taking hold of the player that results in a game over, followed by a continue screen with a pacifier. Clicking the pacifier restarts the game from the last checkpoint. The player can also get a game over by other means, such as falling into water or chasms.

The game is largely linear and involves going from point A to B, though the expansive environment with multiple obstacles may induce the feeling of being lost. After some time exploring the player's house, the player is taken to a dreamlike location with a gingerbread house-like hut that serves as a sort of hub level. The house contains a circular door that leads to a new level, surrounded by four containers where "memories" obtained from each level are stored. After the player finds a memory and heads to a tube at the end of the level, they will be returned to this hut. Once four memories are stored, the player can insert Teddy's right hand below the circular door to return to the player's house.

Some people believe that the two monsters are both the mother who is most likely abusive and/or drunk. The child gets scared when the mother is hurting the child which is why the vision tends to blur.

In the extra DLC level, instead of exploring dreamlike locations, the player is taken to another house with the objective of finding and thawing five frozen dolls through playing music or turning on the TV. The gameplay is still the same with the feminine figure haunting the player, but the player is also confronted by a fireplace monster in the underground section that advances and closes in through an aisle.

Story

The story begins as a toddler is having his birthday celebration at his home with his mother. The celebration is interrupted by a visitor at the front door who is hidden from the player, but the story suggests it is the player's father, with whom the mother has divorced. The conversation is muffled and partly kept from the player as the mother raises her voice, refusing the father's request to see his child. The mother's angry tone frightens the toddler, whose fear is presented as blurred vision. Quickly, the mother returns with a gift, but the mother doesn't tell who the gift is from. Instead, she carries the child and gift upstairs to the child's room, a place of bright, warm colors and streaming sunlight. The mother briefly opens the gift, but looks at what is inside with a disdainful expression before quickly shutting the gift box. Before the present is given to the child, the telephone rings, and the mother leaves her baby in the bedroom to play alone. The gift is revealed to be a sentient teddy bear. The bear introduces himself as Teddy. Teddy has a friendly, curious nature. After a few minutes playing together, they go into the closet, which turns out to be a large, dark room filled with long, black coats. Teddy says that if the player gets scared in the dark, they can hug Teddy to feel more safe. Once the player holds teddy, he lights the way, acting like a flashlight. The small adventure is ended by the mother finding them; she tells the child, gently but ominously, to "stop hiding from mommy" and puts him to bed. The baby wakes in the night to find Teddy being taken by an unseen force. Their crib becomes overturned, and the player escapes. The child leaves the bedroom and rescues Teddy from a washing machine. The bear grunts that 'something is not right', and that they need to find mother.

The search translates into a journey through several surreal environments. Teddy instructs the player to find four memories the child shared with their mother that will lead them to her. The memories take the forms of four objects: Her pendant from her necklace shown at the start of the game, the music box she plays to put him to sleep at night, a story book, and the pink elephant. Throughout the search, the player is pursued by a large, shadowed monster.

After the last memory is found, the child and Teddy are captured by the monster and in the ensuing struggle, Teddy's arm is torn off as the child falls into a large, dark room lit by a series of floodlights. The child follows its mother's voice. The child sees its mother drinking from a bottle as she transforms into a large, black monster before disappearing. The child is left alone in the dark, with light coming from cracks in a nearby door. The child heads downstairs to find its mother crying in the kitchen, the damaged bear in one hand, an empty wine bottle in the other, which she drops. When the player attempts to retrieve the bear, the mother knocks the toddler over and shouts at the player to leave her alone. She apologizes and tells the toddler she "didn't mean to", and that "it's too much". The player has the option of briefly comforting mother should the player interact with her again.

There is a knock at the front door that the mother doesn't react to; instead, she continues crying. When the toddler goes to the door, it opens and reveals a glowing white light. The player's father is heard talking to the child, remarking on Teddy's broken arm, stating that he can fix him.

🔍️ Test [fr]

💡️ Commentaires généraux:
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, le jeu est à présent disponible à la vente.

Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.

Date de sortie :
Financement bouclé le 18 Mai 2013 (211.7K$ sur Kickstarter le 15 Mai pour un objectif de 200K$).
Sur Kickstarter nous pouvons lire "Estimated Delivery: Dec 2013".
Le jeu est finalement sorti le 29 Mai 2014.