Alquerque - Le Bottin des Jeux Linux

Alquerque

🗃️ Specifications

📰 Title: Alquerque 🕹️ / 🛠️ Type: Game
🗃️ Genre: Puzzle 🚦 Status: 01. Awaiting entry
🏷️ Category: Puzzle ➤ Board Game ➤ Misc. 🌍️ Browser-based: ✓
🔖 Tags: Puzzle; Board game; Mondrago; Browser game; Monte Carlo Tree Search 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 2018-03-30 🍥️ On Deb repo:
📍️ Version: Latest : 0.1 / Dev : 56b19d5 📦️ Deb:
🏛️ License type: FOSS/NC | ND 📦️ RPM:
🏛️ License: Code : MIT / Artwork : CC BY-NC-SA 4.0 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 2D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.: ✓
👫️ Played: Single & Multi 📄️ Source: ✓
🎖️ This record: 1 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 15437 🐛️ Created: 2018-07-22
🐜️ Updated: 2021-11-07

🎥️ Videos

🕹️ Gameplay [en] / [fr] : (original game)

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(o) g[fr](o) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](o) g[pt](202xxx) g[it](o) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]

💵 Commercial : (empty)

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Credits(202xxx) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related


📦️ Misc. repositories

🕵️ Reviews
[metacritic]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #linux

🐧 Update:
💼️
📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
🕵️ http://youtu.be/
🕹️ http://youtu.be/
🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

, par

(Description)

Voir aussi / See also : Alquerque, Cala Mondrago,



📕 Description [en]

Alquerque is a board game demonstrator with computer AI using Monte-Carlo Tree Search (MCTS) with UCB (Upper Confidence Bounds) applied to trees (UCT in short). Alquerque is a medieval Spanish board game closely influenced and originated from the Middle East also known there as the game called Quirkat, Qirkat, or El-Quirkat. Etymological studies by Arie van der Stoep seem to strengthen the thesis for evidence of Roman influences. Assumption is that the Arabic qirq or qirqa is borrowed from the Latin word calculus (meaning a pebble or stone piece). If your sources distinguish among various Alquerque game variants then the most likely name for the implemented game found here might be "Alquerque de doze". The oldest written description might be by Abu al-Faraj al-Isfahani in his works of Book of Songs ("Kitab al-Aghani"). Although the rules were not described in there. An medieval source mentioning rules is the Libro de los juegos affiliated to (or at least commissioned by) Alfonso X el Sabio of León and Castile. Robert Charles Bell came up with modern rule proposals and enhancements later on. This Alquerque implementation has minor rule refinements neither covered by Alfonso X nor Robert Charles Bell. Still the final rule set is close to the suggestions made by R.C. Bell.

Keywords, Categories Monte-Carlo Tree Search (MCTS), Upper Confidence Bounds (UCB), UCB applied to trees (UCT), AI, 2-player board game, deterministic game with perfect information, JavaScript, ECMAScript, W3C WebWorker

Runs in various browsers on

• desktop systems like BSDs, Linux, Win, MacOS and
• mobile platforms like Android, FirefoxOS, iOS.