|📰 Title:||Aleph One engine - [game 2: Durandal]||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Adventure & Action||🚦 Status:||05. Released|
|🏷️ Category:||Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Aleph One||🌍️ Browser-based:|
|🔖 Tags:||Action; Adventure; FPS||📦️ Package Name:||marathon2|
|🐣️ Approx. start:||📦️ Arch:|
|🐤️ Latest:||2015-08-25||🍥️ On Deb repo:|
|📍️ Version:||Dev : 2c0c184||📦️ Deb:|
|🏛️ License type:||Free/Free price||📦️ RPM:|
|🏛️ License:||Code : GPL-3 / Artwork : Free & No commercial use||📦️ AppImage:|
|🏝️ Perspective:||First person||📦️ Snap:|
|👁️ Visual:||3D||📦️ Flatpak/Athenaeum:|
|⏱️ Pacing:||Real Time||⚙️ Generic bin.:|
|👫️ Played:||Single & Multi||📄️ Source:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||6901||🐛️ Created:||2010-08-20|
|[fr]:||Le 2nd épisode d'une trilogie d'aventures de type futuriste en vision subjective 3D||[en]:||The first sequel in the Marathon series of science fiction first-person shooter computer games|
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💵 Commercial : (empty)
• (empty) :
🛠️ Technical informations
[Open Hub] [Traxus wiki (Durandal)] [Marathon Spoiler Guide (Durandal)] [Marathon's Story]
Devs (Aleph One Team [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
[Wikipedia (Durandal) [fr] [en]]
📦️ Misc. repositories
🐘 Social Networking Update (on Mastodon)
📖 Our entry: https://bit.ly/bottinLightOn
Source of this Entry:
Le 2nd épisode d'une trilogie d'aventures de type futuriste en vision subjective 3D, par la Aleph One Team.
Marathon est un ancien jeu commercial (de Bungie Software), de type FPS, décliné en une trilogie composée respectivement des jeux :
• Marathon (1994),
• Marathon 2: Durandal (1995)
• Marathon Infinity (1996).
En 2000 Bungie a libéré le moteur de Marathon et a offert les données de ces 3 jeux en 2005.
Le moteur Aleph One dérivé des moteurs de "Marathon 2" et "Marathon Infinity" permet aujourd'hui de faire fonctionner cette suite de jeux ainsi que d'autres mods développés par la communauté.
Dans ce 2nd opus nommé Durandal ou Marathon 2, le joueur se réveille d'un sommeil artificiel en 2811, après avoir été kidnappé et congelé par Durandal, un être assoiffé de pouvoir et de puissance.
Durandal le téléporte à la surface de la planète Lhowon pour qu'il l'aide à la libérer de l'emprise des Pfhors qui sont sur le point d'exterminer les Spht ...
A l'occasion de ce second épisode, Bungie Software avait repris complètement son moteur pour lui permettre de fonctionner avec des décors en extérieur et d'utiliser de l'eau, raison pour laquelle il n'est pas compatible avec le 1er épisode.
Fresh from your triumph on the starship Marathon, you are seized by the rogue computer Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare...
This release of Marathon 2: Durandal includes the classic graphics, and revamped high-definition textures and monsters from the Xbox Live Arcade edition.
🌍️ Wikipedia :Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the role of a Security Officer from the Marathon. This is the only game in the series to be officially released for Windows 95 in addition to the Apple Macintosh, and is the only one released or announced for the Xbox 360. Unofficially, the open-source Aleph One engine enables the game to be played on many other platforms. This is legal as Bungie released the original game materials to the public in 2005, and Aleph One can employ them unaltered.
Marathon 2 takes place seventeen years after the events of the first game. Durandal, one of the three artificial intelligences (AIs) from the colony ship UESC Marathon, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht home-world. He does not mention what exactly he is looking for, although he does let it slip that the Pfhor are planning to attack Earth, and that being on Lh'owon may stall their advance.
The story begins when the security officer is awakened from stasis and informed that he was abducted moments before Durandal departed from Tau Ceti space. Durandal has been searching for the S'pht home world, Lh'owon, ever since first contact with the Pfhor seventeen years prior. Durandal, using a combination of orbital bombardment from his Pfhor scout ship and ground assaults led by the Security Officer, quickly overwhelms the Pfhor troop garrison.
Durandal reveals that thousands of years ago, the S'pht were enslaved by the Pfhor after their failure to prevent a Pfhor invasion. Durandal also mentions that the Pfhor used what little they knew of him to resurrect Tycho, the AI that was all but destroyed during the initial attacks on the Marathon by the Pfhor. Durandal teleports the security officer to the ancient citadel of antiquity, where the S'pht made their last stand against the Pfhor in the final hours of the invasion. It is here, Durandal states, that the Security Officer will find some weapon or piece of knowledge which can be used against the Pfhor, but this must be done with haste, as the largest battle group in the Pfhor fleet is making its way to Lh'owon and Durandal's scout ship, despite his modifications and improvements, will not be able to hold it off. While the security officer makes his way far into the citadel, Battle Group Seven of the Pfhor fleet arrives and engages Durandal's ship.
The security officer is abruptly teleported to help hold back boarding parties while Durandal teleports all remaining Human and S'pht crew to a stronghold on the planet's surface. The security officer is mostly successful, but matters are complicated when Durandal tells the security officer that they are being personally targeted by Tycho. Durandal, not wanting to "end up like Leela," has the security officer destroy his core logic centers to avoid capture by the Pfhor. Once the security officer destroys Durandal, nothing is left to keep him from being teleported by the Pfhor and he is captured by Tycho.
Tycho brags of the brutal aftermath of the Tau Ceti invasion, in which all colonists and crew of the Marathon were vaporized by a Pfhor fleet shortly after Durandal left. Tycho also confirms that Durandal was the one who contacted the Pfhor and brought them to Tau Ceti seventeen years prior. Durandal does not really care about the freedom of the S'pht, or protecting humanity. Durandal had learned that the S'pht were worshipers of the Jjaro, an ancient and powerful race of beings that vanished long ago who possessed the ability to bend space. It was here, Durandal assumed, that he would learn of a way to escape the end of the universe and become God.
The game moves ahead several weeks. The security officer has been in Pfhor captivity, but a group of the remaining humans launch a surprise attack on the prison and free the security officer. The security officer is contacted by Robert Blake, the leader of the human group. Blake informs the player that Durandal was looking for an ancient S'pht AI known as Thoth and sends him to reactivate it. As the security officer does this, Blake and the remaining humans continue to lose their struggle against the Pfhor. After being transported to the final activation site, the security officer loses contact with the human remnants, but is successful in activating Thoth.
Thoth teleports the security officer to the human's redoubt and subsequently aids the security officer in clearing a Pfhor ship to allow the remaining humans to return to Earth. With this done, Thoth and the security officer activate an ancient communication array that contacts the S'pht'Kr, a clan of S'pht that left Lh'owon shortly before the arrival of the Pfhor. Over thousands of years, the S'pht'Kr had developed to an unprecedented level of technology in isolation. Enraged by the Pfhor enslavement of the S'pht, the S'pht'Kr obliterate the Pfhor Battle group seven.
Durandal then makes a sudden reappearance and celebrates his recent destruction of Tycho. Durandal faked his death for the benefit of the balance obsessed Thoth, who would not have contacted the S'pht'Kr had the humans not appeared so desperate. Durandal, the security officer, and the S'pht'Kr quickly destroy all remaining Pfhor presence on Lh'owon. Humiliated by defeat, the Pfhor launch the Trih Xeem—a Jjaro "early nova" device—at Lh'owon's sun. Durandal informs the player that an impending invasion of Earth has been halted permanently, and the now free S'pht have gathered all they can from Lh'owon and have left the doomed system. Durandal then briefly contemplates the origin of an ancient S'pht legend that describes terrible beings in Lh'owon's sun who were trapped by the Jjaro eons ago, foreshadowing the events in Blood Tides of Lh'owon (Marathon Infinity's single player scenario).
The epilogue describes several events long after: Robert Blake and his fellow humans are the only ones to survive the Tau Ceti incident, the Pfhor are defeated and their homeworld is subsequently sacked by Humanity and S'pht'Kr, and Durandal is not seen by humanity for ten thousand years until he returns in a Jjaro dreadnought, communicating only briefly, "to assure that Earth did not forget him."