Age of Wonders III - Le Bottin des Jeux Linux

Age of Wonders III

🗃️ Specifications

📰 Title: Age of Wonders III 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 04. Released (status)
🏷️ Category: Strategy ➤ Tactical RPG ➤ Age of Wonders 🌍️ Browser version:
🔖 Tags: Strategy; Tactical; 4X; Tactical RPG; Action; Adventure; Grand Strategy; Warfare; Diplomacy; High Fantasy; Co-op; Hex Grid; Classic; Atmospheric; Female Protagonist; Anime; Level Editor 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: Third person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Turn-Based 📄️ Source:
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 14708 🐛️ Created: 2015-04-18
🐜️ Updated: 2021-11-14

📖️ Summary

[en]: The long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, offering the ultimate in Turn-Based fantasy strategy for veterans of the series and new players alike! [fr]: Un jeu de construction d'empire, de rôle et de guerre sur un thème high fantasy, mixant stratégie 4X et tactique au tour par tour, dans lequel le joueur incarne un leader militaire et politique.

🎥️ Videos

🕹️ Gameplay: (202xxx), (202xxx), [fr](202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r[fr](202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial links (Age of Wonders III): [Online store] [Steam] [Videos t(202xxx) t(202xxx) t(202xxx) r[fr](202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)]
Commercial links (Age of Wonders III - Deluxe Edition DLC): [Online store] [Steam] [Videos t(202xxx) t(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)]
Commercial links (Age of Wonders III - Golden Realms Expansion): [Online store] [Steam] [Videos t(202xxx) t(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx)]
Commercial links (Age of Wonders III - Eternal Lords Expansion): [Online store] [Steam] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx)]

🍩️ Resources

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Triumph Studios [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit]

🐝️ Related
[Wikipedia (Age of Wonders III) [fr] [en]]

📦️ Misc. repositories
[Repology] [] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20150917)]

🕊️ Source of this Entry: -

🐘 Social Networking Update (on Mastodon)

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📕 Description [en]

AGE OF WONDERS III is the long anticipated sequel to the award-winning strategy series.
Delivering a unique mix of Empire Building, Role Playing and Warfare, offering the ultimate in Turn-Based fantasy strategy for veterans of the series and new players alike!

• Age of Wonders III :

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in Turn-Based fantasy strategy for veterans of the series and new players alike!

Gog (no Linux version at this time):
The banishment of the Wizard Kings ended the Second Age in Chaos. Now, new heroes and villains rise to claim the world’s riches. Only the most powerful leaders will prevail to reign over the Third Age of Wonders!

• Age of Wonders III - Deluxe Edition :


Dragon’s Throne Scenario
An extra large standalone Scenario. Legend tells of dragons who ruled the fabled Sea of Flames at the dawn of time. However nobody has seen a True Dragon in living memory. The isles are still loaded with treasure and have become popular with adventures, merchants, scoundrels and sightseers. Now eight rival lords have found a mysterious dragon’s egg, and each sees it as proof of their claim to the Dragon’s Throne. The sages warn they risk unleashing the wrath of the Dragons, but the Lords pay no heed as they prepare for war. You can play the Dragon’s Throne versus AI opponents or in multiplayer with up to 8 players.

• Age of Wonders III - Golden Realms Expansion :


Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.

• Age of Wonders III - Eternal Lords Expansion


Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New features such as the Race Governance system, which allows players to tailor features of each race in their empire to meet their strategic needs, add new layers of depth to empire development and diplomacy. Embrace the forbidden powers and reign for eternity!

🌍️ Wikipedia:
Age of Wonders III is a 4X Turn-Based strategy video game developed and published by Dutch developer Triumph Studios. It is the fourth game in the Age of Wonders series, following Age of Wonders, Age of Wonders II: The Wizard's Throne and Age of Wonders: Shadow Magic released in 1999, 2002, and 2003 respectively. It was released on March 31, 2014 through digital distribution, as well as through retail in select territories for Microsoft Windows. A Linux and OS X port is currently being worked on by the developers.

The game is set in a high fantasy fictional setting, where players take the role of a leader to explore the world, interacting with other races and kingdoms, both diplomatically and through warfare while progressively expanding and managing their empire. It features a new graphics engine for the series, in addition to an updated soundtrack. The gameplay has also been updated, featuring a new role-playing style leader class based system and interchangeable choices of strategy and appearances for each playable race. It also supports online and local multiple player modes and a level editor along with a new story driven single player campaign mode.


Age of Wonders III, like the previous games in the series is a Turn-Based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options are dependent on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation as well as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnought" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities.

Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series.

Cities themselves provide much of the resources, infrastructure and host to unit recruitment, spell casting and research to unlock more of both, requiring gold, mana and or research points respectively gained through said city prosperity while also exploration. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain and will not forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements for other races and creatures, like a giant's keep or an undead dwelling for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute with diplomatic and/or alignment standing affecting their own stance on the player. If the city retains its native population, the player can recruit units of other races besides their own while the player can at any time after absorbing a city into their empire migrate a different population to that city while also being an act of "evil" for their alignment. Different city races are affected by the type of terrain, determining how well they thrive, for example dwarves prefer mountainous landscapes over tropics. Migrating the population or the non-evil act of terraforming the landscape through spells can alleviate this. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units and protecting their stronghold. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest.

As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III have also changed to a fully 3D perspective with camera control instead of the isometric view the series has utilized prior.


A Dreadnought army besieging an Archdruid's city walls. Battles take place on separate 3D battlefields on a hexagon-grid layout of movement.

When two rival players forces engage, either in open battle or during a siege of a city, combat takes place in a separate phase of gameplay within a hexagon grid-based 3D battlefield where units are designated movement and space. Each side can lead multiple armies into battle with up to six units per army, many represented by multiple soldiers forming ranks as a single combatant that reflect their overall health while others are shown as single yet stronger characters. Both sides take turns to move and utilize their units while also being able to grant abilities that can enhance their effectiveness in combat, including magical spells that can also be used to boost unit capabilities, summon in new units and call down potentially very devastating area of effect attacks. Spells that leaders have learnt are usable in every battle regardless of his or her presence while others require hero units to be present, spell usage being limited by their mana pool. Units can also make use of the battlefield environment, such as defensive walls during city sieges, foliage and being able to make use of a flanking manoeuvre where attacks from a units rear can be more effective.

Units are allocated "action points" used for attacking, defending/retaliating and using special abilities, separate from yet dependent on their choice of movement shown by colour coding their choice of hexes they can act within. For example if a unit does not move during their turn, they can perform up to three actions with the surrounding hexes displayed as green to the player, whereas if they move, they would appear orange and could now only perform two actions and finally one with red hexes. Any remaining action points a unit has or does have carries over into the opposition's turn, always having at least one left regardless of how far the unit moved prior. These remaining action points can be used to retaliate against any attacks they received from enemy units during the opposing player's own turn. It is also possible to expend action points entirely, potentially leaving units unable to move and/or retaliate themselves. Other options include the ability to just sprint or guard, greatly raising movement and defense respectively and evoking various different status effects such as stuns and poisons and damage enemy units that move into adjacent hexes.


Before the events of the first game, the elven court was decimated by humans, an invasive race new to the Blessed Continent at the time. The elves split into two factions. The son of the slain king Inioch, Meandor, led the dark elves and the Cult of Storms, a group that intended to wipe out the humans. Inioch's daughter, Julia, led the wood elves and the Keepers, a group that had no genocidal intentions. These factions and others clashed in the Valley of Wonders, around the ruins of the razed elven court. The High Elf race was founded many years later when Julia married a dark elf and reunited their two races. Meanwhile, the Commonwealth Empire began as a joining of races for mutual protection and the sharing of knowledge. Though it set out with benign intentions, once the Empire was through expanding, humans seized power and pushed forward with technology and commerce.

The Commonwealth Empire means to sweep aside the old ways and assimilate the world. The Elven Court takes exception to this, and wants to rally the ancient races to stand in defense against imperial ambitions, hence the central conflict of Age of Wonders III.

📕 Description [fr]

Un jeu de construction d'empire, de rôle et de guerre sur un thème high fantasy, mixant stratégie 4X et tactique au tour par tour, par le studio Triumph Studios.

Age of Wonders III est le 4ème volet (les précédents étant : Age of Wonders, Age of Wonders II: The Wizard's Throne et Age of Wonders: Shadow Magic) avec un gameplay mixant construction d'empire, jeu de rôle et de guerre solo/multi sur un thème high fantasy, et une mécanique mixant stratégie 4X et tactique au tour par tour, dans lequel le joueur incarne un leader militaire et politique.
La stratégie se traduit par une gestion macroscopique des villes, des armées, des ressources et des relations diplomatiques avec les autres joueurs sur des cartes découpées en hexagones.
Lors des conflits entre armées ennemies la stratégie fait place à la tactique via une gestion plus fine des unités, faisant notamment appel à leurs capacités spéciales, néanmoins il est possible de résoudre des conflits sans passer par ce mode.
Le joueur perd à la condition simultanée qu'il ne contrôle plus sa capitale et que son héros meurt (il lui est en effet possible de réincarner un autre héros après quelques tours s'il contrôle encore sa capitale).

-- Inspiré de Wikipedia et de la présentation du site

• Age of Wonders III :

Steam :
Age of Wonders III est la suite tant attendue de la série de jeux de stratégie primée. Avec son mélange unique de construction d'empire, de jeu de rôle et de guerre, le tout dans un univers fantasy, Age of Wonders III propose le jeu de stratégie au tour par tout suprême pour les vétérans de la série comme pour les nouveaux joueurs !

Gog (pas de version Linux pour l'instant) :
Le bannissement des rois sorciers a mis fin à l'Ère du Chaos. Une nouvelle génération de héros et de vauriens convoite à présent les richesses du monde. Mais seuls les plus puissants d'entre eux pourront régner sur l'Ère des Merveilles !

• Age of Wonders III - Deluxe Edition :

Steam :

Scénario Trône du dragon
Un scénario indépendant énorme. La légende parle de dragons qui régnaient sur la légendaire mer des Flammes, à l'aube des temps. Personne cependant, n'a jamais rencontré de dragon. Les îles regorgent toujours de trésors et attirent les aventuriers, marchands, vauriens et touristes. Et voilà que huit seigneurs rivaux ont découvert un mystérieux œuf de dragon, et y voient tous le moyen de revendiquer le trône du dragon. Les sages ont beau les prévenir qu'ils risquent de s'attirer le courroux des dragons, les seigneurs font la sourde oreille et préparent la guerre. Vous pouvez jouer au Trône du dragon contre des adversaires gérés par l'IA ou en multijoueur (jusqu'à 8 joueurs).

• Age of Wonders III - Golden Realms Expansion :

Steam :

Les Royaumes d'or enrichissent considérablement les mécanismes de construction d'empire d'Age of Wonders III et introduisent une foule de nouveautés. Ces nouvelles fonctions sont utilisées dans les cartes aléatoires, les nouveaux scénarios et une campagne inédite où les Semi-hommes survivants s'installent sur une terre lointaine pleine de dangers et de trésors inouïs.

• Age of Wonders III - Eternal Lords Expansion

Steam :

Deuxième extension majeure du jeu de stratégie plébiscité Age of Wonders III, Eternal Lords est le fruit d'une année de développement continu. Avec l'introduction des races tigranes et korgelées et de la nouvelle classe de nécromancien, les joueurs doivent s'adapter à un monde menacé par un bouleversement cataclysmique imminent. Les nouvelles fonctionnalités, comme le système de gouvernance de race qui permet aux joueurs de modeler chacune des races présentes au sein de leur empire en fonction de leurs besoins stratégiques, ajoutent une dimension nouvelle à l'édification et aux relations diplomatiques de leurs nations. Apprenez à maîtriser les forces interdites et régnez pour l'éternité !

🌍️ Wikipedia :
Age of Wonders III est un jeu vidéo de stratégie au tour par tour développé et édité par Triumph Studios. Il est sorti le 31 mars 2014. Il s'agit du jeu le plus récent de la série Age of Wonders.

Système de jeu

Le jeu reprend en grande partie le gameplay des jeux précédents, c'est-à-dire qu'il est constitué de deux parties distinctes : une partie stratégique et une partie tactique. Lors de la partie stratégique, le joueur gère ses villes, construit et déplace ses armées, les utilise pour reconnaître les environs et explorer des tombeaux ou des temples perdus afin de trouver des ressources ou des pièces d'équipements qu'il pourra donner à ses héros, et enfin il doit gérer les relations diplomatiques avec les autres joueurs ainsi qu'avec les villes indépendantes. Le tut(orat) se déroule sur une grande (carte) découpée en hexagones. Enfin, lorsqu'une de ses armées rencontre une armée ennemie, il entre dans le mode tactique, où il gère chaque unité constitutive de son armée et peut utiliser leurs capacités spéciales. Il est possible de résoudre automatiquement les batailles sans entrer dans le mode tactique, ce qui est utile pour les affrontements peu équilibrés dont l'issue est certaine. Le héros principal peut utiliser des sorts, à la fois sur la carte de campagne (par exemple pour invoquer des unités, améliorer le moral de ses villes ou diminuer celui des villes adverses, voire pour terraformer des zones de la carte stratégique) et sur la carte tactique, par exemple pour améliorer les aptitudes d'une unités ou infliger des dégâts à une unité adverse.

Le joueur perd lorsque son héros est mort et qu'il ne contrôle plus sa capitale. S'il la contrôle toujours, le héros y ressuscite quelques tours après sa mort.

Races et classes

Les héros, dont le héros principal, ont chacun une race et une classe qui détermine les capacités spéciales et les unités auxquelles ils ont accès. Toutes les combinaisons sont possibles. Les développeurs ont annoncé qu'une future mise à jour gratuite devrait augmenter les spécificités de chaque races en leur donnant des bonus spécifiques et en ajoutant des différences aux unités.


• Humains
• Hauts-Elfes
• Nains
• Orcs
• Gobelins
• Draconiens
• Semi-hommes (Golden Realms)
• Korgelés (Eternal Lords)
• Tigrans (Eternal Lords)


• Belliciste
• Sorcier
• Machiniste
• Conspirateur
• Théocrate
• Archidruide
• Nécromancien (Eternal Lords)

Golden Realms

La première extension, nommée Golden Realms, est sortie le 18 septembre 2014. Elle ajoute la race des Semi-hommes, qui utilisent un système particulier leur permettant d'esquiver les attaques en fonction de leur moral, une campagne centrée sur cette nouvelle race, de nouveaux lieux et ennemis pour la carte de campagne, de nouvelles unités, objets, scénarios, et une nouvelle spécialisation magique : la magie sauvage, basée sur des effets aléatoires ou semi-aléatoires.

Eternal Lords

Une seconde extension, Eternal Lords, centrée sur la classe du Nécromancien, est sortie le 14 avril 2015. Elle ajoute aussi les races des Korgelés et des Tigrans.