|📰 Title:||10,000,000||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Adventure & Action||🚦 Status:||05. Released|
|🏷️ Category:||Adventure & Action ➤ Role-playing game ➤ Rogue-lite ➤ Misc.||🌍️ Browser-based:|
|🔖 Tags:||Rogue-lite; Action; Puzzle; Tile-matching; Assembly; Strategy; Fantasy; Family Friendly; Pixel Art; Retro; Casual; Mouse Only; Touch Friendly||📦️ Package Name:|
|🐣️ Approx. start:||2012-06-25||📦️ Arch:|
|🐤️ Latest:||2019-11-15||🍥️ On Deb repo:|
|📍️ Version:||Latest : Patchoo||📦️ Deb:|
|🏛️ License type:||Commercial||📦️ RPM:|
|🏛️ License:||Commercial||📦️ AppImage:|
|🏝️ Perspective:||Side view||📦️ Snap:|
|👁️ Visual:||2D||📦️ Flatpak/Athenaeum:|
|⏱️ Pacing:||Real Time||⚙️ Generic bin.:|
|👫️ Played:||Single||📄️ Source:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||10464||🐛️ Created:||2013-03-17|
|[fr]:||Un jeu hybride RPG/Action/Puzzle dans lequel le joueur est un aventurier prisonnier d'un donjon infini. Pour s'échapper, il doit remporter 10 000 000 points en une seule fois. Le protagoniste avance et affronte des monstres seul, mais sa progression est conditionnée par l'appariement de tuiles, générant les attaques et des ressources. Les ressources permettent d'augmenter sa force ou d'acheter des équipements (sorts, clés, ...).||[en]:||A hybrid RPG/Action/Puzzle game in which the player is an adventurer trapped in an infinite dungeon. To escape, he must earn 10,000,000 points at once.The protagonist advances and faces monsters alone, but his progress is conditioned by matching tiles, generating attacks and resources. The resources allow to increase his strength or to buy equipment (spells, keys, ...).|
🎥️ Trailer : (201207)
🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(201207) ts(202xxx) gd(202xxx) gu(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) lp(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💵 Commercial : [Humble Store] [Gamersgate] [Itch.io] [Steam]
• (empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (EightyEightGames [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
[Wikipedia (10000000) [fr] [en] [de]]
📦️ Misc. repositories
[metacritic] [Rock, Paper Shotgun] [148Apps] [TouchArcade] [Arcadelife] [PocketGamer] [gameinformer] [AppSpy] [Digital Spy] [thatgamesux]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. Patchoo (20191115)]
🐘 Social Networking Update (on Mastodon)
📖 Our entry: https://bit.ly/bottinLightOn
Source of this Entry:
Un jeu hybride RPG/Action/Réflexion, par le studio EightyEightGames.
10,000,000 est un jeu hybride RPG/Action/Réflexion dans lequel le joueur est un aventurier prisonnier d'un donjon infini. Pour s'échapper, il doit remporter 10 000 000 points en une seule fois. Le protagoniste avance et affronte des monstres seul, mais sa progression est conditionnée par l'appariement de tuiles générant les attaques et des ressources. Les ressources permettent d'augmenter sa force ou d'acheter des équipements (sorts, clés, ...).
10.000.000 est un jeu hybride RPG/Action/Puzzle primé. Des tuiles appariées contrôlent votre personnage, vous permettant d'explorer, de combattre et de piller.
Lorsque vous n'êtes pas face à des monstres, vous retournez dans votre prison, construisant des bâtiments et devenant plus fort pour votre prochaine sortie.
Pouvez-vous obtenir 10000000 points et gagner votre liberté ?
• Tuez les monstres et trouvez le butin
• Améliorez votre équipement et vos compétences en matière de formation
• Trouvez des ressources pour améliorer votre château
Testez vos compétences
• Plus de 80 objectifs à réaliser
• Plus de 20 types de monstres différents à combattre
• Trouvez des objets et utilisez-les efficacement
• Un jeu d'action rapide
• Graphiques rétro
• Une musique à l'ancienne
10000000 est un jeu vidéo de puzzle et de rôle développé et édité par EightyEight Games, sorti à partir de 2012 sur Windows, Mac, Linux, iOS et Android. Luca Redwood est également le développeur de Smarter than You.
"A hybrid RPG/Action/Puzzle game in which the player is an adventurer trapped in an infinite dungeon" (Serge Le Tyrant, Le Bottin des Jeux Linux / The Linux Games Book).
10,000,000 is an award winning hybrid RPG/Action/Puzzle game. Matching tiles controls your character enabling you to explore, fight and loot.
When you are not facing monsters you will be back in your prison, constructing buildings and getting stronger for your next run.
Can you score 10000000 and earn your freedom?
Run the Dungeon
• Kill monsters and find loot
• Improve your gear and train skills
• Find resources to improve your castle
Test your skill
• More than 80 objectives to complete
• Over 20 different monster types to fight
• Find items and use them effectively
• Fast paced action gameplay
• Retro graphics
• Old school music
10000000 ("Ten million") is a hybrid puzzle-role-playing game developed by Luca Redwood under the company name EightyEightGames, released initially for iOS devices in August 2012, and later for Microsoft Windows and OS X computers via Steam in January 2013, and to Android and Linux systems in March 2013.
The game puts the player in control of an unnamed adventurer trapped in a dungeon. To escape, the player must earn 10,000,000 points in a single run through the dungeon. While in the dungeon, the character moves forward on their own, facing monsters and collecting treasure, but their progress is set by the player as they slide rows or columns of icons to match three similar ones, generating melee and magic attacks, loot, keys, and other resources. These resources can be used to level up the character, which can impact how the sliding puzzle is played and its results on the dungeon run.
Redwood released a sequel, You Must Build a Boat, on Windows, OS X, iOS, and Android devices on June 4, 2015.
In 10000000, the player must help an adventurer (on the top of the screen) fight their way through an infinite dungeon using the tile-matching game shown at the bottom of the screen.
Upon starting a new game, the player is presented with the adventurer character and a door leading to a dungeon, along with several barricaded rooms. The player is also shown their current best attempt and the 10,000,000 point goal they need to meet.
The core mechanic of the game is the dungeon run. The adventurer is shown running the dungeon across the top of the screen, while below the player is given a seven-by-eight grid of icons, with each icon representing a certain effect (swords for melee attacks, magic wands for magic attacks, shields for blocking, etc.). The player can slide any row or column any number of squares, with tiles falling off the grid reappearing on the opposite side, to make at least one match of three or more like tiles. When this match occurs, the adventurer character will gain whatever benefit was matched; the matched tiles are removed and replaced with new randomly generated ones. Most benefits may only be realized at certain times - melee and magic attacks and defending only occur when the character is facing against an enemy, while keys only help while near a locked chest. Other benefits may stockpile to be used later in the dungeon or back in the starting room. Failure to make matches or those necessary to beat enemies will slow the progress of the character through the dungeon, slowly pushing the character off the game screen as the dungeon continues moving forward. Eventually, the character will be slowed up enough as to fall behind the scrolling dungeon and is considered "death", though the character will return to the starting area with all the loot earned on the run. At this point, a score is earned based on how far the character has run, monsters killed, loot collected, and other factors, and added to their cumulative score. Achieving certain scores will increase the character's rank; this rank is used when entering the dungeon to select the difficulty of the run, with more difficult runs available at higher ranks but with larger point and loot rewards.
In the main starting room, the player can then spend resources to buy equipment that can be used while on the dungeon such as a spell to instantly kill the next enemy that is faced, or a key to immediately unlock a chest. Alternatively, the boarded-up rooms can be unlocked with a specific number of resources as to gain access to equipment or character upgrades to purchase that alters the mechanics of the tile-matching game, such as by increasing the strength of attacks made when four or more tiles are matched, or improving the odds for certain tiles to appear on the game board. Additionally, when starting a dungeon run, the player is given a random set of three goals to try to strive for; completing any of those goals can earn the associated rewards for the character.
The game is rendered in 8-bit-like graphics and uses simple chiptunes for its soundtrack. The game's original soundtrack uses the track "LeftRightExcluded" from free Creative Commons 3.0 music released by independent game developer Matthew Klingensmith in 2012. The game, once completed, allows the player to restart in an "endless" mode to continue scoring well-past the 10,000,000 requirement.
Originally developed for the touch interfaces of iOS devices, the Windows and Mac OS X versions of 10000000 are functionally equivalent to the iOS game; the screen layout has been shifted to a landscape mode to match with most monitors, and provide a few additional status indicators during the dungeon run. Through Steamworks, these versions also feature Steam achievements.