Crease Class Reference

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Crease Class Reference

Types, constants and utilities related to semi-sharp creasing – whose implementation is independent of the subdivision scheme. More...

`#include <crease.h>`

## Public Types
enum | Rule { RULE_UNKNOWN = 0, RULE_SMOOTH = (1 << 0), RULE_DART = (1 << 1), RULE_CREASE = (1 << 2), RULE_CORNER = (1 << 3) }

## Public Member Functions
| Crease ()
| Crease (Options const &options)
| ~Crease ()
bool | IsUniform () const
float | ComputeFractionalWeightAtVertex (float vertexSharpness, float childVertexSharpness, int incidentEdgeCount, float const *incidentEdgeSharpness, float const *childEdgesSharpness) const
| Transitional weighting: When the rules applicable to a parent vertex and its child differ, one or more sharpness values has "decayed" to zero. Both rules are then applicable and blended by a weight between 0 and 1 that reflects the transition. Most often this will be a single sharpness value that decays from within the interval [0,1] to zero – and the weight to apply is exactly that sharpness value – but more than one may decay, and values > 1 may also decay to 0 in a single step while others within [0,1] may remain > 0. So to properly determine a transitional weight, sharpness values for both the parent and child must be inspected, combined and clamped accordingly. More...
void | GetSharpEdgePairOfCrease (float const *incidentEdgeSharpness, int incidentEdgeCount, int sharpEdgePair[2]) const
float | SharpenBoundaryEdge (float edgeSharpness) const
float | SharpenBoundaryVertex (float edgeSharpness) const
float | SubdivideUniformSharpness (float vertexOrEdgeSharpness) const
float | SubdivideVertexSharpness (float vertexSharpness) const
float | SubdivideEdgeSharpnessAtVertex (float edgeSharpness, int incidentEdgeCountAtEndVertex, float const *edgeSharpnessAroundEndVertex) const
void | SubdivideEdgeSharpnessesAroundVertex (int incidentEdgeCountAtVertex, float const *incidentEdgeSharpnessAroundVertex, float *childEdgesSharpnessAroundVertex) const
Rule | DetermineVertexVertexRule (float vertexSharpness, int incidentEdgeCount, float const *incidentEdgeSharpness) const
Rule | DetermineVertexVertexRule (float vertexSharpness, int sharpEdgeCount) const

## Protected Member Functions
float | decrementSharpness (float sharpness) const
static float const | SHARPNESS_SMOOTH
static float const | SHARPNESS_INFINITE
static bool | IsSmooth (float sharpness)
static bool | IsSharp (float sharpness)
static bool | IsInfinite (float sharpness)
static bool | IsSemiSharp (float sharpness)

## Detailed Description

Types, constants and utilities related to semi-sharp creasing – whose implementation is independent of the subdivision scheme.

Crease is intended to be a light-weight, trivially constructed class that computes crease-related properties – typically sharpness values and associated interpolation weights. An instance of Crease is defined with a set of options that include current and future variations that will impact computations involving sharpness values.

The Crease methods do not use topological neighborhoods as input. The methods here rely more on the sharpness values and less on the topology, so we choose to work directly with the sharpness values. We also follow the trend of using primitive arrays in the interface to encourage local gathering for re-use.

Note on the need for and use of sharpness values: In general, mask queries rely on the sharpness values. The common case of a smooth vertex, when known, avoids the need to inspect them, but unless the rules are well understood, users will be expected to provided them – particularly when they expect the mask queries to do all of the work (just determining if a vertex is smooth will require inspection of incident edge sharpness). Mask queries will occassionally require the subdivided sharpness values around the child vertex. So users will be expected to either provide them up front when known, or to be gathered on demand. Any implementation of subdivision with creasing cannot avoid subdividing the sharpness values first, so keeping them available for re-use is a worthwhile consideration.

Definition at line 62 of file crease.h.

## Member Enumeration Documentation

enum Rule

Enum for the types of subdivision rules applied based on sharpness values (note these correspond to Hbr's vertex "mask"). The values are assigned to bit positions as it is useful to use bitwise operations to inspect collections of vertices (i.e. all of the vertices incident a particular face).

Enumerator
RULE_UNKNOWN |
RULE_SMOOTH |
RULE_DART |
RULE_CREASE |
RULE_CORNER |

Definition at line 82 of file crease.h.

## Constructor & Destructor Documentation

Crease | ( |  | ) |
| inline

Definition at line 91 of file crease.h.

Crease | ( | Options const & | options | ) |
| inline

Definition at line 92 of file crease.h.

~Crease | ( |  | ) |
| inline

Definition at line 93 of file crease.h.

## Member Function Documentation

float ComputeFractionalWeightAtVertex | ( | float | vertexSharpness,
|  | float | childVertexSharpness,
|  | int | incidentEdgeCount,
|  | float const * | incidentEdgeSharpness,
|  | float const * | childEdgesSharpness
| ) |  | const

Transitional weighting: When the rules applicable to a parent vertex and its child differ, one or more sharpness values has "decayed" to zero. Both rules are then applicable and blended by a weight between 0 and 1 that reflects the transition. Most often this will be a single sharpness value that decays from within the interval [0,1] to zero – and the weight to apply is exactly that sharpness value – but more than one may decay, and values > 1 may also decay to 0 in a single step while others within [0,1] may remain > 0. So to properly determine a transitional weight, sharpness values for both the parent and child must be inspected, combined and clamped accordingly.

float decrementSharpness | ( | float | sharpness | ) | const
| inlineprotected

Definition at line 207 of file crease.h.

Rule DetermineVertexVertexRule | ( | float | vertexSharpness,
|  | int | incidentEdgeCount,
|  | float const * | incidentEdgeSharpness
| ) |  | const

Rule determination: Mask queries do not require the Rule to be known, it can be determined from the information provided, but it is generally more efficient when the Rule is known and provided. In particular, the Smooth case dominates and is known to be applicable based on the origin of the vertex without inspection of sharpness.

Rule DetermineVertexVertexRule | ( | float | vertexSharpness,
|  | int | sharpEdgeCount
| ) |  | const

void GetSharpEdgePairOfCrease | ( | float const * | incidentEdgeSharpness,
|  | int | incidentEdgeCount,
|  | int | sharpEdgePair[2]
| ) |  | const
| inline

Definition at line 228 of file crease.h.

static bool IsInfinite | ( | float | sharpness | ) |
| inlinestatic

Definition at line 72 of file crease.h.

static bool IsSemiSharp | ( | float | sharpness | ) |
| inlinestatic

Definition at line 73 of file crease.h.

static bool IsSharp | ( | float | sharpness | ) |
| inlinestatic

Definition at line 71 of file crease.h.

static bool IsSmooth | ( | float | sharpness | ) |
| inlinestatic

Definition at line 70 of file crease.h.

bool IsUniform | ( |  | ) | const
| inline

Definition at line 95 of file crease.h.

float SharpenBoundaryEdge | ( | float | edgeSharpness | ) | const
| inline

Optional sharp features: Since options treat certain topological features as infinitely sharp – boundaries or (in future) nonmanifold features – sharpness values should be adjust before use. The following methods will adjust (by return) specific values according to the options applied.

Definition at line 189 of file crease.h.

float SharpenBoundaryVertex | ( | float | edgeSharpness | ) | const
| inline

Definition at line 200 of file crease.h.

float SubdivideEdgeSharpnessAtVertex | ( | float | edgeSharpness,
|  | int | incidentEdgeCountAtEndVertex,
|  | float const * | edgeSharpnessAroundEndVertex
| ) |  | const

void SubdivideEdgeSharpnessesAroundVertex | ( | int | incidentEdgeCountAtVertex,
|  | float const * | incidentEdgeSharpnessAroundVertex,
|  | float * | childEdgesSharpnessAroundVertex
| ) |  | const

float SubdivideUniformSharpness | ( | float | vertexOrEdgeSharpness | ) | const
| inline

Sharpness subdivision: The computation of a Uniform subdivided sharpness value is as follows:

- Smooth edges or verts stay Smooth
- Sharp edges or verts stay Sharp
- semi-sharp edges or verts are decremented by 1.0 but for Chaikin (and potentially future non-uniform schemes that improve upon it) the computation is more involved. In the case of edges in particular, the sharpness of a child edge is determined by the sharpness in the neighborhood of the end vertex corresponding to the child. For this reason, an alternative to subdividing sharpness that computes all child edges around a vertex is given.

Definition at line 216 of file crease.h.

float SubdivideVertexSharpness | ( | float | vertexSharpness | ) | const
| inline

Definition at line 222 of file crease.h.

## Member Data Documentation

float const SHARPNESS_INFINITE
| static

Definition at line 68 of file crease.h.

float const SHARPNESS_SMOOTH
| static

Constants and related queries of sharpness values:

Definition at line 67 of file crease.h.

The documentation for this class was generated from the following file:

- opensubdiv/sdc/crease.h