API Documentation

class EventDispatcher

package openfl.events

implements IEventDispatcher

extended by DisplayObject, DisplayObjectRenderer, FrameLabel, LoaderInfo, Stage3D, TextureBase, Context3D, UncaughtErrorEvents, Sound, SoundChannel, NetConnection, NetStream, URLLoader, GameInput, GameInputControl

Constructor

new (?target:IEventDispatcher)

Methods

addEventListener (type:String, listener:Dynamic ‑> Void, ?useCapture:Bool, ?priority:Int, ?useWeakReference:Bool):Void

dispatchEvent (event:Event):Bool

hasEventListener (type:String):Bool

removeEventListener (type:String, listener:Dynamic ‑> Void, ?useCapture:Bool):Void

toString ():String

willTrigger (type:String):Bool

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