Bartłomiej T. Listwon (1): pywin32 is no longer necessary for SCons install Fabio Alessandrelli (2): [HTML5] Fix GDNative compilation with emcc 2.0.19+ [Doc] Remove reference to UNIX sockets in StreamPeer. Haoyu Qiu (4): Fix ragdoll simulation when parent was readded to scene Fix crash when using get_available_chars with invalid DynamicFontData Fix editor crash when exporting profiler data Fix STL to Godot type convertion of polypartition Hugo Locurcio (3): Increase the TileSet editor's snap step to 1024 Print a warning when importing a repeating NPOT texture in a GLES2 project Remove high radiance sizes from the editor due to issues on specific GPUs JFonS (1): Fix swapped front/rear directions in viewport rotation control. K. S. Ernest (iFire) Lee (1): When one invalid image fails, it should only fail that single image. Lyuma (2): gltf: Fail gracefully when a mesh instance fails. Fix incorrect skin deduplication when using named binds Marvin Ewald (1): Allow warning-ignore in same line Rémi Verschelde (9): Bump version to 3.3.2-rc CI: Install Android NDK 21.4.7075529 Android: Remove `-fno-integrated-as`, it can break arm64v8 build Fix typos with codespell embree: Re-apply custom fix for MinGW crash Dist: Add macOS entitlements files for editor code signing OS: Better validation of invalid input for get_unix_time_from_datetime Update changelog for 3.3.2-stable Bump version to 3.3.2-stable Zae (1): Fix duplicate close files when deconstructing ZipArchive bruvzg (1): [macOS] Allow "on top" windows to enter full-screen mode. kleonc (1): Document valid range of Node2D.z_index lawnjelly (1): Batching - fix item_batch_flags stale state trollodel (1): Fix crash on debug shapes update if CollisionObject is not in tree